Hearthstone

Gavinmad

Mr. Poopybutthole
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Uh, freeze mage is heavily favored against priest if you play it right, especially now that priests generally don't run holy fire. Hunter match should only be lightly favored for the hunters now that hunters aren't running flare.
 

Angelwatch

Trakanon Raider
3,053
133
My priest still runs holy fire. Alex is pretty much the only SW
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target that mage runs so it dies once it hits the board (or mind controlled if the mage had to burn a lot of DD). So Alex hits, dies and I pop my health back up and the Mage runs out of steam.
 

Ravishing

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I ran into a couple freeze mages that played giants. So definitely more SWD targets. I lost to 1 as handlock which is expected, but beat another as priest. Was kinda easy since I run 2x Holy Fire but also got lucky I had mass dispel when he dropped 2x Doomsayers
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If he had Pyro I probably would have lost though. I guess the giants version doesn't run pyro?
 

Morrow

Trakanon Raider
3,341
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I ran into a couple freeze mages that played giants. So definitely more SWD targets. I lost to 1 as handlock which is expected, but beat another as priest. Was kinda easy since I run 2x Holy Fire but also got lucky I had mass dispel when he dropped 2x Doomsayers
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If he had Pyro I probably would have lost though. I guess the giants version doesn't run pyro?
I don't think Mage Giants has ever run Pyroblast. You either do Freeze Mage with Alex and Pyros/Fireballs or you do Freeze Mage with Giants. I don't think I've heard or seen of one that runs both.

Mage Giants should get quite the buff with Echo of Medivh, Recombobulator and Illuminator, even Wee Spellstopper possibly. I'll be interested to see if it starts becoming a big part of the Meta. An Early Illuminator with an Ice Block is going to be hard to stop if you can keep it alive, although I guess the latter might be counterproductive, could be interesting though in an altered version. Dropping 2 free giants or 2 ~2 mana cost giants and then casting Echo of Medivh and dropping 2 more is going to be devastating. You might even start to see some Doomsayers and shit. Also, Echo of Medivh fuels your hand to make Mountain Giant cheaper. So if you drop a Mountain Giant you don't have the issue with the cost going up, it just goes back down. Should be fun to see how it plays out.

Man, why doesn't Tree of Life also draw 2-3 cards? It wouldn't have been overpowered for that high of a cost. It could have been such an interesting and fun card, but I think it's virtually unplayable unless someone somehow invents an entirely new Druid meta.
 

Valishar

Molten Core Raider
766
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Man, why doesn't Tree of Life also draw 2-3 cards?
Class overlap with Lay on Hands. And druids already have plenty of great draw spells . (Wrath, Ancient of Lore, Nourish). If you wanted to have it also give card draw it would have to be a choice card.
 

Mures

Blackwing Lair Raider
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I have no clue how aggro/control will play out with the new cards, but healing to full and doing nothing else for 9 mana doesn't impress me. Against aggro before gvg its difficult enough to make it to turn 9, healing, even to full, while doing nothing about the state of the board isn't going to do much good when turn 9 you're looking at ~10 damage on the board. If aggro decks get even faster you can forget about ever having time to cast tree of life. Just thinking about using alexstrasza against aggro, I didn't always make it to turn 9 and even if I did and even with an 8/8 on the board it sometimes wasn't enough. I think I'd rather heal myself to 15 and have an 8/8 than heal my opponent and I to 30 and go right back to ~15. It might buy you another turn or two, which is huge in some cases, but not so much with druid because you will have no way of clearing the board afterwords, you'll just get overwhelmed considering any damage on the board when you cast it will be coming right back to you the following turn, your opponent will develop their board further, and then your next turn you will be forced to remove what is on the board, mana spent clearing is mana not developing your board. Without druid getting a board clear that isn't 10 mana and 3 cards I don't see this card working in constructed. That is my thoughts on the card at least, its too early to tell if it'll be good or not. Hmmm...just spotted it heals all characters and not just all heroes, not sure if that makes it better or worse.
 

Ravishing

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Here's the thing with tree of life. It is meant for the SUPER LATE game deck. It will not be good in a aggro/mid range deck at all. Of course you won't always get to 9 mana and you won't always have tree of life when you need it, that's just Hearthstone though.

I spammed druid in Arena and managed 2 decks with tree of life. I went 6 wins and 5 wins. Not the best but the card definitely won me at least 3 games on its own.

The card shines when you throw large minion after large minion on the board. If your opponent is aggro/rush then he's either ignoring them and going face or he's doing inefficient trades. If you can get tree of life off you'll have card advantage and much larger minions still coming out. This card is an aggro destroyer.

I will be trying to make this deck to start and will tweak as I see how it performs:[GvG] Super Ramp Druid - Hearthstone Decks
 

The Master

Bronze Squire
2,084
2
That isn't how ramp Druid plays out though. Vs Hunter and Zoo how ramp Druid (normally) plays out is you start to stabilize behinds taunts by turn 6/7, but at that point you are low enough that, especially in the case of Hunter, direct burn can finish you. That is why Garaa ran that one Healing Touch in the original list. Tree of Life will make ramp Druid viable via Hunter, because a heal to full after stabilizing behind a taunt is basically an auto-win. Going to 15 is not, which is why none of the ramp Druid lists run Alex.

It won't be good in every Druid deck, but it will be very good in select decks. And if half the ladder is Hunter, it'll be very good imo.
 

Ravishing

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Yea The Master is correct. Typically ramp druid will have JUST stabilized the board as the Hunter has the Hero Power+Kill Command to finish you off.

Tree of Life also has the best animation+sound.
 

Ravishing

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Hah yea, saw that, Annoy-o-tron is great, Tree of Life is not comedic but the entire board animation + tribal horn thing just makes you feel like you won the game already.
 

Ravishing

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Reynad's 10 OP GvG cards:

Reynad picks the 10 most OP new Hearthstone cards - PC Gamer

10: Shieldmaiden
9: Mal' Ghanis
8: Tinkertown Technician
7: Darkbomb
6: Crackle
5: Bomb Lobber
4: Vol'Jin
3: Muster for Battle
2: Fel Reaver
1: Unstable Portal

There was a healthy discussion about Shieldmaiden in this thread last week. Seems the pros are rating her highly across the board. I don't agree with putting Legendaries in the list... Legendaries are meant to be OP.

Unstable Portal probably is the most OP card. You have 2 chances to cast it and roll a 20-30% chance each time to basically auto-win the game. And the drawback is you get a shitty minion that might have been replaced with a better card from your collection.