Hearthstone

Morrow

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Reynad's 10 OP GvG cards:

Reynad picks the 10 most OP new Hearthstone cards - PC Gamer

10: Shieldmaiden
9: Mal' Ghanis
8: Tinkertown Technician
7: Darkbomb
6: Crackle
5: Bomb Lobber
4: Vol'Jin
3: Muster for Battle
2: Fel Reaver
1: Unstable Portal

There was a healthy discussion about Shieldmaiden in this thread last week. Seems the pros are rating her highly across the board. I don't agree with putting Legendaries in the list... Legendaries are meant to be OP.

Unstable Portal probably is the most OP card. You have 2 chances to cast it and roll a 20-30% chance each time to basically auto-win the game. And the drawback is you get a shitty minion that might have been replaced with a better card from your collection.
Well I suppose we'll see how it plays out, they've been wrong before. Still don't think she replaces Shield Block or Armorsmith at all, and Reynad doesn't mention her for that purpose either. Who knows though. I don't see how Crackle is on there though. And Fel Reaver at #2 and Muster for Battle at #3? Seems a little strange, but hey, it's Reynad, maybe he knows something we don't. I feel like there's quite a few more OP cards that should be on that list in place of the former 2. Unstable Portal should be interesting to play in Ranked.
 

Ravishing

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I think 1 of those Legendaries should be replaced by Jeeves. That card enables so many more aggro decks.
 

Ravishing

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Decks that run it are going to either win hard or die hard lol.

Perhaps embarrassing but honestly, I died 100% (twice) to Fel Reaver in arena. Making the opponent discard 9 cards didn't even matter since I had lost my board. However, arena traditionally has low removal tools so I would expect constructed decks to handle it much better. I see it as a great arena card and terrible constructed but I guess we'll see. Reynad's description about it:

2: Fel Reaver
As is the case with most cards that are completely broken, at least half of the opinions I read about Fel Reaver were that it was completely unplayable. Just so we understand each other-Fel Reaver is an 8/8 for 5. Removing the top 9 cards of your deck won't affect the quality of your draws on average, and is only a drawback if you literally lose because of fatigue. Given that the drawback on Fel Reaver basically doesn't exist in 99% of games, I'd say that this 5 mana 8/8 is a pretty efficient creature. This is the best card in the set for aggressive decks, and the first time somebody curves Fel Reaver into Savannah Highmane against you I think you'll agree.
What he says makes sense in the CURRENT meta but with the new aggro destroyers I think games are going to slow down again on average (like what happened with Sludge Belcher) and this card will become unplayable..

Another thing with Fel Reaver is how often can you play 2-3 cards a shot... typically you have mana for 1 or 2 if you're a control deck. Aggro decks will make you draw much more obviously..
 

Furry

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I agree with this sentiment. Fel Reaver will be unplayed completely imo.
No way. Its combo potential with a few other cards is just too huge. It is extremely strong.

Agree completely on the unstable portal. At worst its okay. At best it's immediately game ending. The only way you statistically lose out is if you get a 1 or 0 drop, which isn't gonna happen most the time. The random power of this card is really going to make competitive decks a crap shoot. It's just an extremely toxic card overall to serious play.
 

Morrow

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No way. Its combo potential with a few other cards is just too huge. It is extremely strong.

Agree completely on the unstable portal. At worst its okay. At best it's immediately game ending. The only way you statistically lose out is if you get a 1 or 0 drop, which isn't gonna happen most the time. The random power of this card is really going to make competitive decks a crap shoot. It's just an extremely toxic card overall to serious play.
What combo potential? Elaborate? Reynad says that Fel Reaver is good for agro, yet in agro, Sea Giant will almost always cost around 5, possibly less, and it doesn't have the huge drawback. He also says that the drawback for Fel Reaver doesn't apply 95% of the time (seems like a random number that makes no sense). You have to basically win the turn after dropping Fel Reaver. It's a minion that you put on the board and then suffer the longer it's on the board so it's as if you want it dead. It's just awkward. I want to go against the masses saying it is unplayable and find some niche for it, but I just don't see it. It's unplayable imo and I'll put my money on it being that way. But we'll see I guess.
 

Morrow

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Freeze effectively ends your game.

I assume combo potential means a silence?
He made it sound like there was several elaborate awesome combos with it and I want to know what in the world he's talking about. If it's simply Silence, then... no.
 

Adebisi

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I played a Shaman in arena today that had a fat stack of Crackle . Never hit my minions for less than 5.

Fuck you.
 

Furry

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the combos that come immediately to mind are wailing soul and shadowflame. Any of the myriad of ways to silence also go very good with the card. It also combos well with void beast. Silences also clear freeze...

Its a nice card for a very agro deck. You don't play for late game as that, so the card burn is unimportant.
 

Morrow

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the combos that come immediately to mind are wailing soul and shadowflame. Any of the myriad of ways to silence also go very good with the card. It also combos well with void beast. Silences also clear freeze...

Its a nice card for a very agro deck. You don't play for late game as that, so the card burn is unimportant.
You can't be serious. Those are really silly combos that don't actually make much sense together in a "very agro deck".
 

The Ancient_sl

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Fel Reaver + Lore Master on turn 7. Or with Loatheb on 10. Or Just silence it once it's on board
These are not strong statements in support of the card's value.

Yeah it does combo well with Shadowflame or Void Terror, but you aren't going to put this card in Handlock, you've got enough giants as it is, and it's too dangerous for Lock Aggro who probably isn't running those cards to begin with.
 

Morrow

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These are not strong statements in support of the card's value.

Yeah it does combo well with Shadowflame or Void Terror, but you aren't going to put this card in Handlock, you've got enough giants as it is, and it's too dangerous for Lock Aggro who probably isn't running those cards to begin with.
Precisely. Also, assuming you drop Fel Reaver on turn 5, that means you will have 21-22 cards left in your deck at a minimum. If you've drawn any at all, then that number drops even lower. Add another 2 to that for 2 turns of having Fel Reaver out and you're left at ~19 cards. If you're a Warlock, which is most likely with Fel Reaver and with the combos you listed, you've drawn a few cards as well. Your opponent only needs to play 5 cards to get you into fatigue range. Then the next card they play does 6 damage to you, and the one after that does 15 damage to you, the one after that, 24 damage. GG long before that. Freeze, or Taunt and your done. If I play an opponent that drops a Fel Reaver, I will change my strategy completely to force it to stay alive and just kill them with Fatigue and I feel like it'll be quite easy.
 

Ravishing

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Alright bros, well I spent $70 on myself for xmas and opened 3 legends. Gazlow, Neptulon, and Golden Hemet Nesingwary.
So 1 legend per 20 packs average.

I opened 315 cards, below are the cards I got 5+ copies of:

5x Robo Cub
9x Glaivezooka (1 golden)
9x Cobra Shot
6x Snowchugger
5x Flamecannon
7x Seal of Light
5x Shielded Minibot
9x Shrinkmeister (1 golden)
6x Velens Chosen
7x Goblin Auto Barber
8x Tinker's Sharpsword Oil
7x Crackle
7x Whirling Zap-o-Matic
5x Darkbomb
7x Floating Watcher
5x Warbot
13x Ogre Warmaul
6x Cogmaster
5x Explosive Sheep (1 golden)
8x Mechwarper
9x Micro Machine
8x Puddlestomper
5x Ship's Cannon
6x Stonesplinter Trogg (1 golden)
5x Gnomeregen Infantry
5x Lil Exorcist (1 golden) --- RARE
7x Tinkertown Technician
9x Antique Healbot

193 cards, 28 unique x 2 = 56 keepers, 137 disenchanted.
The above cards made up 60% of the opened packs but are only 23% of the total unique cards released.
They are all common except Lil Exorcist