Making a card 100% trash is better than making an entire deck trash. Pretty much any of the warsong com nerfs mentioned would make the entire deck non-competitive. If anything, we need MORE variety in competitive play, not less.The reasoning is sound but Battle Rage is used in 1 deck and doesn't seem like it'll see play in any future decks atm so nerfing it seems rather dumb when Warsong has been the reason for multiple OP decks in the game already. Making a card 100% trash seems incorrect to me when Warsong is the card that will need to be constantly considered when creating new cards.
Grim Patron isn't a problem card either.
I disagree. Nerfing warsong commander to a battlecry would be removing entire win conditions from the deck. Nerfing Battle Rage would simply make you replace the draw with less efficient draws. Grim Patron isn't super overpowering, too big of a nerf and you end up with a nonviable deck.Nerfing Battle Rage is likely to hurt the deck more than if you did something like turned Warsong Commander into a Battlecry.
Making more combo decks that can dish out 30+ damage from hand isn't the answerThey should make other classes better so other decks are viable instead of making the fun decks worse.
Fixing their design philosophy is the answer.Making more combo decks that can dish out 30+ damage from hand isn't the answer
I've seen people make a million mistakes and still win with patron, you must be all sorts of terrible.Maybe me and my like 38% win rate with Patron Warrior is what's holding back the nerf bat