Hearthstone

Alex

Still a Music Elitist
14,653
7,474
Damn, I think I'm gonna go to that! 2pm is a weird time though. Gonna have to schedule a "meeting" at that time.
 

Column_sl

shitlord
9,833
7
You don't have to hope the next thing up is an expansion I just hope it isn't as shitty as GVG was.

The adventure packs are both leagues above gvg.

Only thing I care about them putting in the game at this point is a tournament mode. Been waiting a year, still waiting..
 

jooka

marco esquandolas
<Bronze Donator>
14,822
6,379
Kripp had a video last week of so about what he expects, wouldn't mind if he correct. Included tournaments if I recall correctly
 

Angelwatch

Trakanon Raider
3,053
133
Someone explain to me the appeal of Tournament Mode and what you guys want it to look like? I really don't understand it but I've never really played a card game that had it included so I have no idea why some of you (Column) are so desperate for this mode.
 

Palum

what Suineg set it to
26,297
40,650
I think my biggest concern with the game is still the diminutive size of the design space. Charge is a failure and with very limited and non targeted reaction during the other player's turn it means it's going to be difficult to add a lot of potential new things like charge.

Plus it keeps them relying on rng to offset power creep (ie 1-4 dmg costs same as 2 dmg but one is less fun to play with) further adds to frustration.

All that said they still desperately need more card sets to make more deck archetypes viable regardless of future proofing they need to do.
 

Neph_sl

shitlord
1,635
0
Just thinking out loud here, but would it be that broken to allow us to cast spells during an opponents turn if we left mana for it?

I guess the game would become 'too twitchy' as you'd want to kill off Warsong Commander before everything else hits the board. Secrets would probably be broken. The other thing is you could benefit from your opponent killing minions for spells like Dragon's Breath and the Pally draw 2 card for 5 mana. Also, it would completely gut Rogues if you could get a spell off on their Southsea Deckhand before they got to buff it and wreck your face. Really, it would just ruin most combo decks.

But then again, no one ever 'saves mana', as there's no benefit to do so currently. I dunno, make an inefficient play now to dismantle your opponent's combo during his turn sounds like it may be worth the inclusion. Would definitely add another layer of complexity to the game.
 

Column_sl

shitlord
9,833
7
Someone explain to me the appeal of Tournament Mode and what you guys want it to look like? I really don't understand it but I've never really played a card game that had it included so I have no idea why some of you (Column) are so desperate for this mode.
It's just different then Constructed. Constructed you are dealing with one deck that you can switch out to deal with the meta depending on the time of day. Tournament mode is 3 decks tailored to deal with a different set of circumstances, and there is a clear winner.

It seems like the same ,but strategically it is a much different way to play the game.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
Someone explain to me the appeal of Tournament Mode and what you guys want it to look like? I really don't understand it but I've never really played a card game that had it included so I have no idea why some of you (Column) are so desperate for this mode.
Because you are required to take more than 1 deck. You can't just spam face hunter or patron warrior and you can tailor decks to be a bit more specific, like including 2x kezan mystics to go against hunter/mage or tech black knight to go against druid, and you can play these decks strategically rather than being randomly matched against whatever-the-fuck.
 

Amzin

Lord Nagafen Raider
2,917
361
Just thinking out loud here, but would it be that broken to allow us to cast spells during an opponents turn if we left mana for it?

I guess the game would become 'too twitchy' as you'd want to kill off Warsong Commander before everything else hits the board. Secrets would probably be broken. The other thing is you could benefit from your opponent killing minions for spells like Dragon's Breath and the Pally draw 2 card for 5 mana. Also, it would completely gut Rogues if you could get a spell off on their Southsea Deckhand before they got to buff it and wreck your face. Really, it would just ruin most combo decks.

But then again, no one ever 'saves mana', as there's no benefit to do so currently. I dunno, make an inefficient play now to dismantle your opponent's combo during his turn sounds like it may be worth the inclusion. Would definitely add another layer of complexity to the game.
That is basically Magic: The Gathering ~ Except Magic uses a "stack" to resolve effects so you have time to react to reactions basically. Doing it free-style in Hearthstone would be terrible I think. Secrets are supposed to be Hearthstones version of that but they are pretty poorly designed overall. Maybe some common, basic, neutral secrets anyone can play could introduce more of that "counter" gameplay but that takes up card slots that you just don't have.
 

Famm

Ahn'Qiraj Raider
11,041
794
They could have at least tried something like making Wee Spell Stopper cause your HERO to be untargetable by spells. Might have been at least as useful a tech as Kezan Mystic and that's seen some play. Would have definitely been more useful than Scarlet Purifier was at countering the old Undertaker deathrattle decks, since that card bombed totally. Charge minions are still the big balance issue but spells are the number two burst condition for sure.
 

TheBeagle

JunkiesNetwork Donor
8,703
30,138
I would love the ability to play an 8 or 16 man sit-n-go tournie with a 100g entry fee where the top three finishers get the entry fee gold. That would be a shit ton more fun than Arena for me and a decent way to make cash/collect cards.
 

Famm

Ahn'Qiraj Raider
11,041
794
From Blizzard's side it would be a gold sink too, not to mention they could have the alternative to pay with teh r33l $$$ as well as with goldz.
 

drtyrm

Lord Nagafen Raider
1,991
155
Just thinking out loud here, but would it be that broken to allow us to cast spells during an opponents turn if we left mana for it?
Only making plays on your own turn was an intentional design choice to keep the game moving and also keep the game length down.
 

Famm

Ahn'Qiraj Raider
11,041
794
There's no way Blizzard is going to add that much complexity, so I'd say it best to accept it for what it is.