It's just different then Constructed. Constructed you are dealing with one deck that you can switch out to deal with the meta depending on the time of day. Tournament mode is 3 decks tailored to deal with a different set of circumstances, and there is a clear winner.Someone explain to me the appeal of Tournament Mode and what you guys want it to look like? I really don't understand it but I've never really played a card game that had it included so I have no idea why some of you (Column) are so desperate for this mode.
Because you are required to take more than 1 deck. You can't just spam face hunter or patron warrior and you can tailor decks to be a bit more specific, like including 2x kezan mystics to go against hunter/mage or tech black knight to go against druid, and you can play these decks strategically rather than being randomly matched against whatever-the-fuck.Someone explain to me the appeal of Tournament Mode and what you guys want it to look like? I really don't understand it but I've never really played a card game that had it included so I have no idea why some of you (Column) are so desperate for this mode.
That is basically Magic: The Gathering ~ Except Magic uses a "stack" to resolve effects so you have time to react to reactions basically. Doing it free-style in Hearthstone would be terrible I think. Secrets are supposed to be Hearthstones version of that but they are pretty poorly designed overall. Maybe some common, basic, neutral secrets anyone can play could introduce more of that "counter" gameplay but that takes up card slots that you just don't have.Just thinking out loud here, but would it be that broken to allow us to cast spells during an opponents turn if we left mana for it?
I guess the game would become 'too twitchy' as you'd want to kill off Warsong Commander before everything else hits the board. Secrets would probably be broken. The other thing is you could benefit from your opponent killing minions for spells like Dragon's Breath and the Pally draw 2 card for 5 mana. Also, it would completely gut Rogues if you could get a spell off on their Southsea Deckhand before they got to buff it and wreck your face. Really, it would just ruin most combo decks.
But then again, no one ever 'saves mana', as there's no benefit to do so currently. I dunno, make an inefficient play now to dismantle your opponent's combo during his turn sounds like it may be worth the inclusion. Would definitely add another layer of complexity to the game.
Only making plays on your own turn was an intentional design choice to keep the game moving and also keep the game length down.Just thinking out loud here, but would it be that broken to allow us to cast spells during an opponents turn if we left mana for it?