Hearthstone

Valderen

Space Pirate
<Bronze Donator>
4,630
2,851
I spoiled myself with an iPad Air 2 for my birthday. Hearthstone runs fantastic on it. I was running it on a 3rd generation iPad and that was just really clunky. It wasn't smooth at all.
I did that when the iPad Air 2 came out, from and iPad 2. It's what got me to play Hearthstone regularly again. It was very laggy on my old iPad 2, and it's silky smooth on the iPad Air 2.
 

The Master

Bronze Squire
2,084
2
Um, Priest beats Mech Mage. By a lot. It is one of the most favorable match ups on ladder right now, when played correctly. Kolento was just talking about this on his stream. Priests aren't on ladder right now because they suck against Rogue and everyone is trying out the new Oil lists.
 

Column_sl

shitlord
9,833
7
No you are correct after researching this today.Priest and warrior are both favorable against mech mage.

Although, on my personal stats under rank 5 I rarely lose to a priest. Micro machine early with no removal can be devastating
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Seriously Vaclav, unless you are homeless, just fucking buy Naxx. Or borrow a penny from the 50,000 relatives that you always use as sources.
I probably will, but I'm playing like 9 video games right now (and don't even touch them many days with 2-3 boardgaming days a week most of the time now...) - I just knock out my dailies and the occasional arena as it stands right now - I flutter around Rank 8 and I'm fine with that. But yea, it's something we might be tossing in the budget for the end of the month x2 (wife will insist on getting it too when I do) - but the whole "you can get it F2P" is always a motivation for me to keep hoarding gold/etc.

Remember I'll spend a week or two sometimes to get a last trophy for a PS4 game because of being persistent - carrots to motivate further play aren't necessarily a bad thing - I'm mixed on buying Naxx simply because if I get basically done (which I'm getting close to - was already "done" besides shitty Legends and Golds which I don't care to fill out either before Naxx - and GvG I need two more Legends that I feel will have any value ever, and got 1400ish dust right now, so almost done there), I think I might just end up going on vacation from the game again since I'm not motivated to do much besides capping gold for the next xpac after that and the last GvG legends.

Paying $40 to just go on break for a few months again doesn't make much sense, might as well draw it out and give me an excuse to continue playing. Affording it's a joke - but wasting money just to speed up taking a break from it seems silly.

But even while saying it's silly, I'll probably do it - but honestly it'll remove a carrot that's keeping me playing. (Also I play with my wife's recent BF's kid at times - and he's completely F2P - so would be unfair to subject him to, would have to play down for him now that I think about it too... =/)

Column: I haven't watched the streams enough, but isn't near Legend gain a star on win, lose a star on loss (or worse...)? You'd need above 50% to make up for that unless you're just relying on winstreak bonuses to actually progress - and that seems a terribly slow way to go - 60% or so is where the math at least seems plausible to me.

And I do use many nonstandard Priest cards that really help with the MechMage matches - Shadowboxer is a wonderful thing that screws with their math for example since it can solo MW's easily and give extra pressure on others unless they super spam, but still useful after a super spam since they can help pick off the survivors with 1-2 HP. Etc. Only card in MechMage that gives me trouble (besides the few that run Unstable and get super lucky of course, but that's just random chance - and with clones and enough on the board to kill many things it's sometimes something I actually take advantage of anyhow) is the 5/4 goblin dude, but that's just because the RNG always seems to go absolutely the worst it could for him every time - and he's got a large body in comparison.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Um, Priest beats Mech Mage. By a lot. It is one of the most favorable match ups on ladder right now, when played correctly. Kolento was just talking about this on his stream. Priests aren't on ladder right now because they suck against Rogue and everyone is trying out the new Oil lists.
Ok, maybe it's not my variants that I pick then - always felt favorable to me, but was just assuming Column knew what he was talking about - maybe it's just Priest in general then...
 

Column_sl

shitlord
9,833
7
Column: I haven't watched the streams enough, but isn't near Legend gain a star on win, lose a star on loss (or worse...)? You'd need above 50% to make up for that unless you're just relying on winstreak bonuses to actually progress - and that seems a terribly slow way to go - 60% or so is where the math at least seems plausible to me.
Every rank is gain a star lose a star under 20..
 

Column_sl

shitlord
9,833
7
Ok, maybe it's not my variants that I pick then - always felt favorable to me, but was just assuming Column knew what he was talking about - maybe it's just Priest in general then...
Its because they have a lot of cheap removal, strong high Health minions which can effectively trade against mech mage. Although on the Flipside if a mage gets going early you are not going to stop him
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Its because they have a lot of cheap removal, strong high Health minions which can effectively trade against mech mage. Although on the Flipside if a mage gets going early you are not going to stop him
Pyromancer with enough 1 cost fuel which many of those help the Pyro go longer work well at diminishing a fast rush from MW in my experience - might need to wait a turn and take a hit or two before running the Pyro out, but it's worked well for me. Just a matter of feeling things out.
 

Column_sl

shitlord
9,833
7
50% is your overall wins in Heartstone. Thats why consistent decks against all metas tend to be the best ladder decks (zoo, mech mage, etc). You will have to player higher then that at some points to reach legend, but a 50% win rate "over your whole career" is considered pretty good in hearthstone.

Seems average but I doubt most people over 3k games are at 50% win rate in this game.
 

Mures

Blackwing Lair Raider
4,014
511
No you are correct after researching this today.Priest and warrior are both favorable against mech mage.

Although, on my personal stats under rank 5 I rarely lose to a priest. Micro machine early with no removal can be devastating
Mech mage against control warrior depends on the iteration of mech mage. I haven't been playing much, but if the minion heavy version w/ 2 mirror entitys is still popular; control warrior really struggles against it. A few weeks ago I was tearing it up on ladder w/ control warrior and then that version of mech mage came out and I went 0-8 against mage as warrior, next worse matchup was druid at 50% and all other matchups I had a 66% or higher win rate. Maybe I'm unlucky as shit and mech mages always get double mw and a blastmage against me, but I posted this in the mech mage hate thread at liquidhearth and ppl agreed it was a bad matchup.
 

Column_sl

shitlord
9,833
7
Pyromancer with enough 1 cost fuel which many of those help the Pyro go longer work well at diminishing a fast rush from MW in my experience - might need to wait a turn and take a hit or two before running the Pyro out, but it's worked well for me. Just a matter of feeling things out.
MM isnt an agro deck so dont know what you mean by fast rush..

What rank are you btw

Also there is no feeling out in Hearthstone. You know what they have in there deck, and when they are going to play it by the deck they play.
That's why random decks are so frustrating to play at the start of a season.
 

Column_sl

shitlord
9,833
7
Mech mage against control warrior depends on the iteration of mech mage. I haven't been playing much, but if the minion heavy version w/ 2 mirror entitys is still popular; control warrior really struggles against it. A few weeks ago I was tearing it up on ladder w/ control warrior and then that version of mech mage came out and I went 0-8 against mage as warrior, next worse matchup was druid at 50% and all other matchups I had a 66% or higher win rate. Maybe I'm unlucky as shit and mech mages always get double mw and a blastmage against me, but I posted this in the mech mage hate thread at liquidhearth and ppl agreed it was a bad matchup.
Its not favorable on the most popular MM deck tho, you have to keep pressure on the Warrior at all times with that deck ,or it's over. Even then they can use Brawl on you

Mage knows going in he has to bait out removals from the start, and he has to have annoy o tron , and snow chugger to deal with the early weapons
 

Vaclav

Bronze Baronet of the Realm
12,650
877
50% is your overall wins in Heartstone. Thats why consistent decks against all metas tend to be the best ladder decks (zoo, mech mage, etc). You will have to player higher then that at some points to reach legend, but a 50% win rate "over your whole career" is considered pretty good in hearthstone.

Seems average but I doubt most people over 3k games are at 50% win rate in this game.
Yea I'm definitely not that overall - I was quoting win-rates with one deck versus specific builds. Not overall - 40% is probably my overall win-rate. I experiment rather than just copy so that's always going to be part of it.

Just like say for the specific deck in question - Rogue slaughters it - other decks I at least stand a chance, but Rogue Oil decks are like 20% win-rate or worse, it's hideous how I do in that pairing.

And already stated Rank 8 was about my peak - I don't care to play enough to go further. (And when I was referencing fast rush - I meant any of them in general - yes, it's not as aggro as Zoo/Huntard - but it's still MOSTLY aggro with only a few control elements. The plan of attack I referenced works equally well for all 3 though for me - they all land around 60-70% for my win-rate... It's barely got any control, most versions have no midrange, and it tries to shit things out quickly... that's the definition of an aggro deck...)
 

Famm

Ahn'Qiraj Raider
11,041
794
Its not really, the only actual aggro deck on the ladder is really face hunter, and now the recent resurgence of shockadin which might already be fading back out. Even zoo needs to trade and maintain board most of the time. MM is more of an all-arounder, big starts at times but it can hold the board and have midrange, not sure how you think there's no mid game to it. Its not really control of course, but it does have some modicum of late game. Its pretty versatile all things considered. Just because most of its matches are won and lost in the early game doesn't make it "aggro". Realistically I'd say a majority of HS matches are won and lost in the early game anyway, especially if you count what each player drew into at the start.

I think you're using aggro and rush interchangeably with aggressive. Mech and zoo are definitely aggressive styles, but rush means to the face and hope your opponent dies before you do. See: huntardo.
 

The Master

Bronze Squire
2,084
2
Mech mage against control warrior depends on the iteration of mech mage. I haven't been playing much, but if the minion heavy version w/ 2 mirror entitys is still popular; control warrior really struggles against it. A few weeks ago I was tearing it up on ladder w/ control warrior and then that version of mech mage came out and I went 0-8 against mage as warrior, next worse matchup was druid at 50% and all other matchups I had a 66% or higher win rate. Maybe I'm unlucky as shit and mech mages always get double mw and a blastmage against me, but I posted this in the mech mage hate thread at liquidhearth and ppl agreed it was a bad matchup.
I added in Bomb Lobbers to my Warrior, I beat Mage Mage consistently now. They need a really good start (including a Chugga if I have any weapons) to win. Mirror Entity from a Scientist is just too good a tempo play vs most decks, because the Mage gets to attack with it first. Warrior doesn't really run to many bad minions (like Zombie Chow), so you are giving them something decent. Mech Mage should be thought of as a Tempo deck. All of its signature plays, MW, Mad into Mirror, Blastmage, Annoy-o-tron, TTT, are all tempo plays. They don't win the game, but by being just slightly more efficient for the mana they allow you to pressure the life total. It plays exactly like Backspace Rogue used to, except Antonidas is a MUCH better recovery if you happen to run out of steam.

Since it is a tempo deck, you win by stealing their tempo. Lobbers do that really well.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Its not really, the only actual aggro deck on the ladder is really face hunter, and now the recent resurgence of shockadin which might already be fading back out. Even zoo needs to trade and maintain board most of the time. MM is more of an all-arounder, big starts at times but it can hold the board and have midrange, not sure how you think there's no mid game to it. Its not really control of course, but it does have some modicum of late game. Its pretty versatile all things considered. Just because most of its matches are won and lost in the early game doesn't make it "aggro". Realistically I'd say a majority of HS matches are won and lost in the early game anyway, especially if you count what each player drew into at the start.
Eh, maybe the terminology has changed since MTG - "trading critters" and such was still aggro in MTG last time I bothered discussing concepts with people. (i.e. Sligh was considered aggro)

Aggro, Combo, Control, Midrange. And the last I'm not really that clear on since the term came about when I was getting out of bothering being competitive IRL.

But of course blocking in MTG does make every deck play "Taunt" heavy in comparing them directly though.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Ah Master was posting while I was. Yea, I forgot Tempo - I guess it's sorta Tempo/Aggro. I did forget Tempo, but usually think of generic "Tempo" as a non-existent thing since Tempo by itself doesn't win games, you have Tempo/Aggro (like Sligh) or Tempo/Control like Draw-Go with one big finisher.
 

Man0warr

Molten Core Raider
2,265
171
Figured since 20 -> 8 was... but you were saying 50% was "very good" on the way to Legend, which unless you're relying on win-streaks doesn't math out....
Up to Rank 5 you get bonus stars for win streaks - from Rank 5 onwards it's gain 1 star/lose 1 star, so the only way to hit Legend is to have a higher than 50% win rate - the higher the faster you'll hit Legend.

Someone did the math but if you had a 51% win rate from Rank 5 to Legend it would take something like 800 games to hit Legend.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Ok, so "Very Good" OTW to Legend at 50% is complete horseshit then since you don't even get win streaks...