There's part of your Hunter problem.
and on the other end of the spectrum, here's the rest of your problem:
Xixos Season 11 Ladder Climbing Face Hunter - Hearthstone Top Decks
I know you didn't address it, but a lot of people were "surprised" that Hunter didn't, immediately, roll over and die after the Undertaker. Some people were naive enough to think that Undertaker getting nerfed would be enough to destroy Hunter. I know there's not a lot of those people here but to them I say this: The Undertaker nerf was never about destroying Hunters. It was to take a card that was clearly overpowered and bring it into line with what a 1 drop should be. Hunters simply showcased how broken Undertaker was.
With that out of the way, Hunters are just a strong class. They always have been because they are designed as a "kill the opponent fast" style of class where aggro is miles ahead of anything else. I've said it before, and I know it's WAY too late for this, but I truly believe that the class needs to be reworked from the ground up to remain viable but not broken. Their Hero Power, essentially, becomes a "Clock of Doom" and they have some of the most powerful class cards in the game. Freezing Trap as a 2 mana sap that increases the recast cost? That's broken in my opinion. Common sense says to "just use a little guy to pop the trap" but many times that's not practical. Skill Command is simply too good. Hunters are going to run a few beasts just as a matter of course so they, almost always, have an activator. Savannah Highmane is, arguably, the best 6 drop in the game.
A couple of final points and observations just since we're talking Hunters:
Often times a Hunter will get more value out of a trap remaining untriggered than the opponent triggering it. For example, when playing face hunter I'd drop an explosive and a bow. My opponent knows what I've done but they will go out of their way to avoid triggering it. I LOVE when my opponent does this because it gives me more time to draw into lethal while I keep hitting the button on my "Clock of Doom." I've seen streamers do the same thing and I'm sitting there thinking "You've got to pop that freezing trap sometime so you might as well just do it and get it over with." But I still maintain that Freezing Trap is too good. The penalty is simply too high. I get that the penalty exists because the Hunter doesn't control what gets caught in the trap but I still think it's too high of a penalty.
Last observation: Hunters bitching about card draw. This one annoys me because Hunters do not need card draw. Webspinners cycle themselves (and it's very rare to get something worse than the original webspinner in return). Tracking might thin your deck but, many times, it gets you the exact card you need when you need it (presuming you don't simply throw it away at the beginning of the game like many Hunters do just to cast something on turn 1). Mad Scientist pulls a card straight from your deck and into play. That's much better than simply drawing the card. And, finally, an aggro deck SHOULD be punished for vomiting out their hand and losing it all. Besides, if a hunter vomits out their hand and brings their opponent low enough, top decking is fine with the ever present "Clock of Doom."