Hearthstone

Famm

Ahn'Qiraj Raider
11,041
794
lfdNY88.jpg


Follow up with demonfuse, seven damage to the face on turn two or three.
 

The Ancient_sl

shitlord
7,386
16
That's pretty much a given. If the max damage it could ever do to you was 3...

Well I don't really have words for how over the top that would be.
 

Angelwatch

Trakanon Raider
3,053
133
It's solid. But there are so many 2 mana removals out there that it's not likely to stick often. I always mulligan for my War Axe, Frost Bolt, Wrath etc. It's a big fuck you to Priests though and when it does stick you've got a really cheap but strong minion on the board.
 

Gavinmad

Mr. Poopybutthole
44,430
53,881
Uh, I still wouldn't run that in handlock over watchers. Against other control decks you dont need the early game aggression. against aggro decks, you don't need them to be able to trade into your minion and go to your face at the same time.

Very sexy zoo card, I imagine it will replace haunted creeper in most lists.
 

Angelwatch

Trakanon Raider
3,053
133
I still say that Patron Warrior needs a good nerfing (I.e. Warsong Commander).

However, it's the beginning of a season and I'm once again reminded of why I hate Hunter so much. At the beginning of the season that is all you see. Literally 3 out of 4 matches are a Hunter of some sort. At this point I don't even know what I'd do to "fix" them but I really hope TGT does something. But from what we've seen so far, I don't have much hope yet.
 

Gavinmad

Mr. Poopybutthole
44,430
53,881
Patron wont get touched until 2-3 months after tournament when it's still the dominant deck by a wide margin.
 

jooka

marco esquandolas
<Bronze Donator>
15,397
6,670
However, it's the beginning of a season and I'm once again reminded of why I hate Hunter so much. At the beginning of the season that is all you see. Literally 3 out of 4 matches are a Hunter of some sort.
I've seen mage after mage after mage, while playing a mage.
 

The Ancient_sl

shitlord
7,386
16
Uh, I still wouldn't run that in handlock over watchers. Against other control decks you dont need the early game aggression. against aggro decks, you don't need them to be able to trade into your minion and go to your face at the same time.

Very sexy zoo card, I imagine it will replace haunted creeper in most lists.
I'm not sure zoo can afford that card if hunters are still in the meta.
 

jooka

marco esquandolas
<Bronze Donator>
15,397
6,670
Patron wont get touched until 2-3 months after tournament when it's still the dominant deck by a wide margin.
the thing with patron is it has to be played by someone who can execute it properly. I think that's why the wait and see attitude.
 

Gavinmad

Mr. Poopybutthole
44,430
53,881
Except that's not really true. It's far easier to play than pre-nerf Miracle rogue. The gap between a competent patron player and an amazing patron player is not that large, and the only real difference is that the amazing patron player will keep his head in bad situations and dig his way out of bad situations/stay in the game against bad matchups. Also mirror matchups.

I won't say I'm amazing but I'm well past competent, and I've pulled out games that I was so unbelievably far behind I was certain it was a loss, but I played it out and snatched the victory. So maybe I win 5% more games than an only competent player does.
 

Palum

what Suineg set it to
29,215
48,944
I dunno, it seems like deck building is far greater than decision making skill in this game. It seems only rarely is there actual consideration to be given to a specific choice and it mostly boils down to basic math. In fact, RNG plays directly against this as does the wonky mechanics (like what order things apply so as to know how interactions will take place).
 

Angelwatch

Trakanon Raider
3,053
133
I dunno, it seems like deck building is far greater than decision making skill in this game. It seems only rarely is there actual consideration to be given to a specific choice and it mostly boils down to basic math. In fact, RNG plays directly against this as does the wonky mechanics (like what order things apply so as to know how interactions will take place).
At this point the best decks have all been discovered. It's possible that there's one or two out there in the wings that nobody has figured out but it's also not likely. I'm a firm believer that a homebrew deck's greatest strength is the fact that people simply cannot predict what you're likely to play next. This deck might work but that doesn't mean it's actually strong. It's just unpredictable. When you go up against a typical netdeck you have a fairly good idea of what is in that deck with a couple questions regarding some tech choices.

I also believe that you can categorize players doing something like the following: The average player will play against what is on the board and what is in their hand but not really think beyond that. Face hunter or Zoo works well for these players because the decks, essentially, play themselves. You drop whatever you have mana for that will generate the biggest impact. Good players will be able to think a turn or two ahead and try and plan accordingly. The great players will take a very long term approach to the game and recognize what their opponent is likely to do 3, 4 or even more turns down the road. They will make plays that don't seem obvious at first but it's because they're trying to set something up that won't come to fruition for a couple of turns. It's also one of the reasons a player like Lifecoach can be infuriating to watch stream. A lot of people are like "Why the fuck is he roping on turn 1? Just drop that Mana Wyrm and hit pass God damn it!" But he's thinking quite a few turns in advance and trying to figure things out right away.
 

jooka

marco esquandolas
<Bronze Donator>
15,397
6,670
Except that's not really true. It's far easier to play than pre-nerf Miracle rogue. The gap between a competent patron player and an amazing patron player is not that large, and the only real difference is that the amazing patron player will keep his head in bad situations and dig his way out of bad situations/stay in the game against bad matchups..
it is large enough that people don't play it. I honestly don't think it is that strong of a deck. It can win against anyone, but it can lose to just about any deck as well.
 

Palum

what Suineg set it to
29,215
48,944
At this point the best decks have all been discovered. It's possible that there's one or two out there in the wings that nobody has figured out but it's also not likely. I'm a firm believer that a homebrew deck's greatest strength is the fact that people simply cannot predict what you're likely to play next. This deck might work but that doesn't mean it's actually strong. It's just unpredictable. When you go up against a typical netdeck you have a fairly good idea of what is in that deck with a couple questions regarding some tech choices.

I also believe that you can categorize players doing something like the following: The average player will play against what is on the board and what is in their hand but not really think beyond that. Face hunter or Zoo works well for these players because the decks, essentially, play themselves. You drop whatever you have mana for that will generate the biggest impact. Good players will be able to think a turn or two ahead and try and plan accordingly. The great players will take a very long term approach to the game and recognize what their opponent is likely to do 3, 4 or even more turns down the road. They will make plays that don't seem obvious at first but it's because they're trying to set something up that won't come to fruition for a couple of turns. It's also one of the reasons a player like Lifecoach can be infuriating to watch stream. A lot of people are like "Why the fuck is he roping on turn 1? Just drop that Mana Wyrm and hit pass God damn it!" But he's thinking quite a few turns in advance and trying to figure things out right away.
I'm used to the RNG of draw, the problem is when you are facing RNG built into cards on top of that...