Enzee
Trakanon Raider
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- 715
Oh, I'm not saying they try to implement changes to copy MTG, I'm simply pointing out that the core mechanics of the game create the tilt that we all bitch about. The basic gameplay lends itself to these situations and it's very difficult to design cards that don't continue that trend.
As far as actual changes I think they should implement, I've never understand why they didn't just make arena something like 'pick 35, cut 5 to make a deck of 30' as a hybrid of the way sealed/draft works in MTG. This would soften the impact of taking a few 'synergy' cards that don't end up working out, and make it a more fun and skill testing format. No one likes picking a servant of kalimos/blazecaller 1st and then not getting offered a single elemental the rest of the draft. If you got to pick 35 total cards and then cut 5, you could cut that subpar card since you ended up with 0 elementals and not feel bad about it. The power level and consistency of decks would go up, but it'd be across the board for the most part. Might need to do some further balance tweaks, but I think it'd be worth it. It's better then just auto losing some matches because you didn't draw an early drop and they did.
It's sort of the same idea path as a sideboard in constructed. They make these tech cards that are super powerful in niche situations, which makes them useless in others. Or, they make them too good on their own, and then they are back breaking when played against the right decks.
Really, tech cards like golakka crawler, gluttonous ooze, etc.. illustrate the point we've been talking about. These cards can be game winning IF you just happen to queue against the right deck, but you have no way to know if you will beforehand. Sure, at some ranks maybe a certain deck is upwards of 70% of the field, but that still means 30% of the time you are picking wrong. It's an educated guessing game is all.
As far as actual changes I think they should implement, I've never understand why they didn't just make arena something like 'pick 35, cut 5 to make a deck of 30' as a hybrid of the way sealed/draft works in MTG. This would soften the impact of taking a few 'synergy' cards that don't end up working out, and make it a more fun and skill testing format. No one likes picking a servant of kalimos/blazecaller 1st and then not getting offered a single elemental the rest of the draft. If you got to pick 35 total cards and then cut 5, you could cut that subpar card since you ended up with 0 elementals and not feel bad about it. The power level and consistency of decks would go up, but it'd be across the board for the most part. Might need to do some further balance tweaks, but I think it'd be worth it. It's better then just auto losing some matches because you didn't draw an early drop and they did.
It's sort of the same idea path as a sideboard in constructed. They make these tech cards that are super powerful in niche situations, which makes them useless in others. Or, they make them too good on their own, and then they are back breaking when played against the right decks.
Really, tech cards like golakka crawler, gluttonous ooze, etc.. illustrate the point we've been talking about. These cards can be game winning IF you just happen to queue against the right deck, but you have no way to know if you will beforehand. Sure, at some ranks maybe a certain deck is upwards of 70% of the field, but that still means 30% of the time you are picking wrong. It's an educated guessing game is all.
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