Hearthstone

Famm

Ahn'Qiraj Raider
11,041
794
So what decks are yall running where facing a hunter is an auto loss to cause this much bitching?
Its not about "auto loss" its the fact that way way way too many people are playing hunter. There's no way Blizzard is happy with that either.
 

Alexzander

Golden Knight of the Realm
520
39
They've confirmed we'll see new cards with adventure mode, so here's hoping some of everyone's concerns will be addressed.
 

Mr Creed

Too old for this shit
2,394
287
Excellent question. From what I understand based on our good friends over at Wikipedia, it was run by Upper Deck.

Sets were released as follows:

Heroes of Azeroth (released October 2006)
Through the Dark Portal (released April 2007)
Fires of Outland (released August 2007)
March of the Legion (released December 2007)
Servants of the Betrayer (released April 2008)
The Hunt for Illidan (released July 2008)
Drums of War (released November 2008)
Blood of Gladiators (released March 2009)
Fields of Honor (released June 2009)
Scourgewar (released November 2009)
Wrath Gate (released May 2010)
Archives (released August 2010 - foil reprints from Heroes of Azeroth to Fields of Honor)
Icecrown (released September 2010)
Worldbreaker (released December 2010)
War of the Elements (released April 2011)
Twilight of the Dragons (released July 2011)
Aftermath: Throne of the Tides (released October 2011)
Aftermath: Crown of the Heavens (released February 2012)
Aftermath: Tomb of the Forgotten (released June 2012)
Timewalkers: War of the Ancients (released October 2012)
Timewalkers: Betrayal of the Guardian (released February 2013)
Timewalkers: Reign of Fire (released July 2013)

So about 3 expansions per year which is about right. I understand that we just went into "release," but a lot of us having been playing for 6 months or longer (I started in early October as an example). I'm also, firmly, of the belief that the only reason they didn't release the game sooner was for this type of smoke and mirrors tomfoolery where they can say "New cards? Already? We've only been in release for a month!"
Blizzard only provided the IP and maybe some art (although I see tons of TCG art in newer Blizzard products so its probably even the other way). The TCG was made by UDE and then Cryptozoic, who are now making the HEX digitial card game. I wouldnt expect any release schedule that's acceptable for a good CCG meta from Blizzard unless there's a massive shift in how they manage their projects. I'm not even sure they are aware that this could a much bigger license to print money then it already is, similar to how WOTC is wasting MTGOs potential for about a decade now.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
Wait, you mean cards interact with other cards? And some cards force an opponent to play differently?

You played Magic, right?

Going Buzzard + Unleash is really good if your opponent filled up the board for some reason. It's playing the Timber Wolf after for 1 mana to draw another card that breaks the symmetry of Unleash and literally doubles the damage potential. There should be no one casting costs beasts that interact with Unleash.

Again, you guys are hard at work creating a meta in which there is only Druid.
The issue as I see it any combo UTH + wolf + hyena (or buzzard) is almost always a backbreaking, game changing play for very little mana cost. What other combo is out there that can affect the board in such a way for only 5 mana? That being said, I haven't had as much of an issue playing (and beating hunters). I'm a somewhat average player (currently rank 13) but I played Mage last night and out of the 7 ranked matches I played, 5 were hunters and I went 4-1. The key again is to play really conservative as so they can get no benefit out of UTH. That means keeping only one minion on the board between turns 1-5 and using that minion to clear their board. By the time you get to mid-late game, the heavy hitters/spells come out and usually the hunter has no counter (since they are not build for defense). The one game I lost was mostly do to a bad draw more than anything else.
 

Angelwatch

Trakanon Raider
3,053
133
The issue as I see it any combo UTH + wolf + hyena (or buzzard) is almost always a backbreaking, game changing play for very little mana cost. What other combo is out there that can affect the board in such a way for only 5 mana? That being said, I haven't had as much of an issue playing (and beating hunters). I'm a somewhat average player (currently rank 13) but I played Mage last night and out of the 7 ranked matches I played, 5 were hunters and I went 4-1. The key again is to play really conservative as so they can get no benefit out of UTH. That means keeping only one minion on the board between turns 1-5 and using that minion to clear their board. By the time you get to mid-late game, the heavy hitters/spells come out and usually the hunter has no counter (since they are not build for defense). The one game I lost was mostly do to a bad draw more than anything else.
Not only is the combo backbreaking, it's also easy to pull off. With the way mulligan works, you get to see a good chunk of your deck before you've even played one card. Then Reynad's Hunter is built around cycling cards. Flares and Tracking allow the Hunter to spin through their deck really fast to find the combo pieces quickly. Because of that, it's very likely, they'll have their combo by turn 5 (which is when they want it).

I think my biggest problem with Hunters is that they, truly, are designed for an overly aggressive play style. From the second turn onwards, you're on a clock and between all of their direct damage, your life can get really low, really fast to the point that it's impossible to recover from. UTH Combos simply seals the deal.

Like I said, I don't think UTH needs to be nerfed so much as the entire Hunter class needs to be rebuilt from the ground up. I know that's simply a fantasy of mine though at this point of the game but I truly don't think Blizzard realized what they were unleashing (pun not intended) when they nerfed so many other cards and buffed UTH. It drove the meta to where it is today.

And the thing about Druid control being the only "viable" deck without Hunter rush is rubbish. Druid control already is a favorable matchup for Hunter Rush but it has some pretty strong counters itself. But you don't see a lot of people playing Druid Control because of cost and difficulty. Druid Control is MUCH more difficult to play than Huntard "TO THE FACE" decks.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
Not only is the combo backbreaking, it's also easy to pull off. With the way mulligan works, you get to see a good chunk of your deck before you've even played one card. Then Reynad's Hunter is built around cycling cards. Flares and Tracking allow the Hunter to spin through their deck really fast to find the combo pieces quickly. Because of that, it's very likely, they'll have their combo by turn 5 (which is when they want it).

I think my biggest problem with Hunters is that they, truly, are designed for an overly aggressive play style. From the second turn onwards, you're on a clock and between all of their direct damage, your life can get really low, really fast to the point that it's impossible to recover from. UTH Combos simply seals the deal.

Like I said, I don't think UTH needs to be nerfed so much as the entire Hunter class needs to be rebuilt from the ground up. I know that's simply a fantasy of mine though at this point of the game but I truly don't think Blizzard realized what they were unleashing (pun not intended) when they nerfed so many other cards and buffed UTH. It drove the meta to where it is today.

And the thing about Druid control being the only "viable" deck without Hunter rush is rubbish. Druid control already is a favorable matchup for Hunter Rush but it has some pretty strong counters itself. But you don't see a lot of people playing Druid Control because of cost and difficulty. Druid Control is MUCH more difficult to play than Huntard "TO THE FACE" decks.
What I've noticed also is most of these players have to be newbies that just copied the deck but don't know how to play because for most of them, they only play for that combo, no matter what. I've had a few matches where hunters 'forced' the combo on turn 5 even if there is only one minion on the board. Of course this completely backfires most of the time then at that point they really don't have a clue how to play onward.
 

The Ancient_sl

shitlord
7,386
16
Yeah, there are also plenty of terrible people who don't know how to properly use the trap. Freezing trap when I've got DoA on the board? Don't mind if I do!
 

slippery

<Bronze Donator>
7,931
7,744
The everyone would play Druid argument is so stupid. You see so much Druid because there is so much Hunter. If there wasn't so much Hunter you'd see some Handlock which would lower the Druid count and bring in more variety. Hunter is just too in control of the NA ladder
 

Upright_sl

shitlord
8
0
I play Reynad's hunter deck with about 60% win rate in the 5-9 ranked bracket range. I get bored and try other combos and lose a few. UTH would be fine if they relabeled the hounds as 'dogs' rather than beasts. All of the crazy synergy would be broken, but hunters could still use it to try to punch through shield walls.
 

Xith

Bronze Knight of the Realm
301
21
I been playing this game now for a few weeks. Priest is the only character that I'm any good with. I win probably 90% of the casual games I play and made it to rank 14. It's kind of frustrating playing against guys with 4-5 legendary cards when I don't even have a single epic, let alone a legendary. I have no desire to dump money on this game and unfortunately, I pretty much suck at the arena. The best I've been able to manage is 5 wins. Is there any general strategy that I should be applying when making arena decks?
 

Amzin

Lord Nagafen Raider
2,917
361
I been playing this game now for a few weeks. Priest is the only character that I'm any good with. I win probably 90% of the casual games I play and made it to rank 14. It's kind of frustrating playing against guys with 4-5 legendary cards when I don't even have a single epic, let alone a legendary. I have no desire to dump money on this game and unfortunately, I pretty much suck at the arena. The best I've been able to manage is 5 wins. Is there any general strategy that I should be applying when making arena decks?
I mostly learned from watching Trump videos on youtube and watching him stream while at work. For all the RNG in the game, your actual draft is still slightly less important than your skill in playing, but obviously the draft IS important. Trump can get to like 8-9 wins with some seriously stupid decks. I'm 8-2 right now with what I thought was an awful Paladin deck.

So when drafting, the curve is pretty important. You want 2 drops, 3 drops, and 4 drops. Ideally you want some strong endgame. You want cards that are good at going 2-for-1 or otherwise eating up removal resources (Harvest Golem, Yeti, Scarlet Crusader). You want overall strong cards. Don't bank on getting combos, unless you pick Hunter, then you may as well go for it. Mage is overall the most reliable but I honestly have best luck with Paladin. I believe Druid and Shaman are also strong picks if you're just going for the in flavor.

Trumps arena rankings are a good baseline to start with too. I used them religiously when I started arena but since arena is really all I do, I've gotten to the point where I use my own judgement now. Anything in his top 10 neutrals though you should usually pick 100% of the time, those are just strong ass cards.
 

AngryGerbil

Poet Warrior
<Donor>
17,781
25,897
I mostly learned from watching Trump videos on youtube and watching him stream while at work. For all the RNG in the game, your actual draft is still slightly less important than your skill in playing, but obviously the draft IS important. Trump can get to like 8-9 wins with some seriously stupid decks. I'm 8-2 right now with what I thought was an awful Paladin deck.

So when drafting, the curve is pretty important. You want 2 drops, 3 drops, and 4 drops. Ideally you want some strong endgame. You want cards that are good at going 2-for-1 or otherwise eating up removal resources (Harvest Golem, Yeti, Scarlet Crusader). You want overall strong cards. Don't bank on getting combos, unless you pick Hunter, then you may as well go for it. Mage is overall the most reliable but I honestly have best luck with Paladin. I believe Druid and Shaman are also strong picks if you're just going for the in flavor.

Trumps arena rankings are a good baseline to start with too. I used them religiously when I started arena but since arena is really all I do, I've gotten to the point where I use my own judgement now. Anything in his top 10 neutrals though you should usually pick 100% of the time, those are just strong ass cards.
yep
 

Zulst_sl

shitlord
264
0
Guess next season is the first actual season, so you can actually get the cardbacks they've been flaunting. One for getting rank 20, awarded at the end of the season, and one immediately awarded upon getting legendary.

My spreadsheets are ready.