They have no clue what to do with that card, it was doomed from the start. The original was just as powerful (Give your Beasts +1 Attack and Charge. [1 mana, Spell, Common]) resulting in an early round OTK.I think that uth was supposed to be a partial board clear: do one damage for each enemy minion, but allocate that damage where you like. The problem is that it also provides a lot of card draw, and with wolves it can do double or triple damage. I agree that hunter would be bad without uth, but I think they should give the class other options instead of making it rely around one card and it's combo pieces. My last 3 hunter arena runs did not have a combo and I think the best I managed was 7 wins, but when I did a run with 2 buzzards, 2 wolves and 3 uth I went 12-0. The class should not be all in on on combo.
Both of those suggestions just makes it bad for the hunter again. Have to wait to turn 8 to do any damage.4 Mana 3-4 1/1's, or just make it a variable cost that is 1 mana per 1/1 it would summon
Have you gone mad man? Not even insane compared to what you can do with priest or cult master or AoP? While, yes, priests can get stupid card draw with NSC, it has way too many conditions to be pulled off reliably, you need to have other minions on the board, they need to be damaged, and you need to heal them. Cult master? Has the condition you have to have minions on the board that survived a turn or charge, if you're saying using cult master with uth, well that is fine, it is 2 additional mana which is huge, plus they have to insure they sacrifice their dogs. AoP? Ummm...you have to play him for 1 and then you need to use another card to activate his one card draw in the same turn. None of these things come close at all compared to buzzard/uth. Not only does it cost less mana then any of the card combinations mentioned above, not only does the hunter's board state have zero impact on it, they also have the added benefit of charging dogs, which if they didn't already have a timber wolf in hand they are almost assuredly going to draw into one. The only condition is their opponent needs minions on the board, something everyone will always have, so its not much of a condition, and you can't simply "play around it" because if you play one big minion it is going to get silenced/hunter's marked.The card draw from buzzard isn't even that insane compared to what you can do with priest at times or even like cult master and AoP.
No, it just limits it from being BOTH draw AND stupid damage at the same time. You'll actually have to choose, do I use it for draw and a little bit of damage, or no draw but more damage.Both of those suggestions just makes it bad for the hunter again. Have to wait to turn 8 to do any damage.