Hearthstone

Vaclav

Bronze Baronet of the Realm
12,650
877
Except it's the same color as any other neutral minion. I'd believe it was a DK teaser if it was a hitherto unseen card color.
Could be a teaser for a DK opponent using it though, no? Don't all NPC only cards have a generic background?
 

MossyBank

N00b
542
5
I believe the dancing rune weapon card that was teased, is actually a reference to the floating sword mobs before you get to Instructor Razuvious, making it a reference to the Military Quarter in Naxx. And the cobbwebs are referencing the Spider wing. Lets see if tomorrow they reference one of the other 2 wings.
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Grayson Carlyle

Golden Squire
225
9
I believe the dancing rune weapon card that was teased, is actually a reference to the floating sword mobs before you get to Instructor Razuvious, making it a reference to the Military Quarter in Naxx. And the cobbwebs are referencing the Spider wing. Lets see if tomorrow they reference one of the other 2 wings.
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http://www.wowhead.com/npc=16216#screenshots:id=99569

They do indeed look exactly like that.
 

Enob

Golden Knight of the Realm
413
112
They won't be blowing new classes on the first expansion. Everyone's clamoring for new cards, not new classes. There are only 2 classes left if they're sticking with WoW, which they appear to be doing, and I'm sure they want Hearthstone to have a long life span. Additionally, they have a small dev team and would be unlikely to waste resources on things the game doesn't need at the moment (like DK's) and instead focus on what it does (card diversity). Blizzard doesn't have the best turnaround on releases but they do usually manage to consistently improve their games over time by listening and responding to the playerbase. It's overwhelmingly common to hear "Got bored with lack of card diversity. I'll try it out again when they release some new cards." I've never once heard "Got bored with lack of class diversity. I'll try it out again when they release a new class." Yes, I have heard complaints about class diversity in what decks are being played but that's a consequence of the shifting meta, not the game as a whole, and would not be improved by release of a new class. We would still be flooded with hunters/warlocks due to their cheap cost of building a competitive deck. We would still see the major control archetypes in play at high ranking, etc. Personally, I would prefer a 2nd hero for each class (options for token abilities) over a completely new class at this point. Would be quicker dev time, easier to balance, and adds a large amount of diversity in each class even with only 2 options. I'm sure they'll add these eventually but I'm not expecting it for the first expansion, either.

As to the teaser card, as said, Death knights would have their own card back color. This card is a generic minion. Death knights only get one dancing rune weapon. The card shows 2. The card is identical to theUnholy Swordmob from the military quarter of naxxramas. These mobs even have a glowing electricity/light particle effect also seen in the teaser card. Death knights copy their own weapon. Not sure if that specific model/effect is even possible for them but it would be very rare if so. Given the low number ofanimated objectsin WoW, it can only be the swords from Naxx. This was definitive even before the spider web teaser that only cements it further.

That said, I'm excited to see the Naxx raid boss legendary cards. It's fun to try to come up with possible card effects while keeping them interesting, true to the lore, not redundant with existing cards, balanced, and hearthstone levels of simple. Random ones I just thought up.

Maexxna - At the end of your turn, web (same as frozen) a random enemy minion. Adding the ability to break webs would differentiate them from frozen effects but might be too complicated for hearthstone.

Loatheb - All healing effects from both players are cancelled while in play.

Four Horsemen - Silver Hand Knight meets Al'Akir. 10 mana, summon 4 3/3's. Sir Zeliek (former Paladin) with a divine shield. Lady Blameaux (caster) randomly shadowbolts like a demolisher or rag for 1 (2?) damage. Thane Korth'azz (dwarf) with taunt. Baron Rivendare (sup Deathcharger) with charge. 10 mana keeps it in check but might still be OP. Could even make them more synonymous with existing cards. Zeliek = Scarlet Crusader. Blameaux = Demolisher. Thane = Ironfur Grizzly. Rivendare = Stormwind Knight. That sounds even more broken though. 13 mana worth of cards cast for 10 and only takes 1 card slot.. Might have to make them separate cards to actually balance them. Could also be 1 large minion with stacking dot damage to your opponent each turn they're in play (1 damage at the end of turn they come out, 2 damage if alive at end of 2nd turn, etc.). Lots of possibilities here.

Gluth - At the end of your turn, summon a 2/2 zombie chow. At the beginning of your turn, consume all zombie chow's and gain +2/+2 for each consumed. Puts it on your opponent to take it out or buff your fat. Sort of a mix between Hogger and Gruul.

Thaddius - No clue how to add polarizing effects while keeping it simple. Maybe something like a crazed alchemist that hits all minions instead.

Noth - Battlecry: Summon two 0/4 bone piles. Bone Pile: At the end of your turn, remove 1 HP and summon a 1/1 plague warrior. Basically comes with 2 watered down imp masters.

Gothik - Cult Master meets Redemption. When a friendly non-undead minion dies, return it to the board with undead modifier. Allows any minion to possibly have synergy with an undead themed deck while keeping only 1 resurrect per living card. No effect on existing undead. Massive potential given the right board state.

Sapphiron - 8/8 like the other dragons but with undead type. Battlecry: Freeze targeted enemy minion and destroy all non-adjacent enemy minions. Can kill anything but only minions 4 through 7. Kind of a reverse explosive shot. Opponent would have at max 1 frozen and 2 unfrozen minions on his turn. Worst case it's a frost elemental battlecry attached to an even fatter minion. Best case is a partial board clear with options. An awkward ability and sort of complicated for hearthstone but I really wanted to include the frost bomb somehow so there it is.

Kel'thuzad - Buffed archmage with frost nova + arcane explosion battlecry. Something like 4/9. Spell Damage +2. Battlecry: Freeze all enemy characters and deal 1 damage to them. Could replace the spell damage with summoning a random undead each turn: 2 1/1 skeletons, a 3/3 abom with taunt but no explosion, or a 2/4 caster with Spell Damage +1.

Mr. Bigglesworth - 3 mana - 1/1 - Deathrattle: Place a random undead minion from your deck into play. Undead version of Captain's Parrot / Sense Demons. Different from those by being a deathrattle and by actually playing the minion instead of just putting it to hand. Might be OP if included in decks with only a few powerful undead. Maybe instead, make the deathrattle like Animal Companion and summon randomly 1 of 3 mid-power undead. Alternatively, it could summon like Bane of Doom or Power of the Horde where it summons even more randomly from a larger list.

Definitely not all playable or balanced but fun anyway. Post yours!

Edit: Grayson beat me to the Naxx swords.
 

The Ancient_sl

shitlord
7,386
16
I'd say a lot of those are too strong to fit in the game, but I really like the concept you've come up with for Gluth, 4 Horseman and Maexxna.
 

slippery

<Bronze Donator>
7,931
7,743
I've come the realization that I should pick Priest in arena more often. People just have no idea how to play against it. They try to burn you down and you end up just getting extremely high value trades until you win with 5+ minions on the board and 5 cards in hand while they have no cards or board. I've had a few very mediocre Priest drafts the past few days do 7+ easily. People just don't realize you absolutely have to kill Priest minions.
 

AngryGerbil

Poet Warrior
<Donor>
17,781
25,897
I've come the realization that I should pick Priest in arena more often. People just have no idea how to play against it. They try to burn you down and you end up just getting extremely high value trades until you win with 5+ minions on the board and 5 cards in hand while they have no cards or board. I've had a few very mediocre Priest drafts the past few days do 7+ easily. People just don't realize you absolutely have to kill Priest minions.
It's my number two class behind Shaman. I love Priest in constructed and just went 6-3 (which is good for me) with a Priest in Arena.

I play it as a series of what I think of as 'Removal Challenge'. I challenge the removal capacity of their deck. As often I am getting better value on the board, it is cards like Hex and Assassinate that can end a Priest's fun real quick. So I try to offer them something else to Hex before I slam that 14/14 Mogushen Warden. Wanna Hex my Lightwells and my Northshires? Go for it! Lightning Bolt and even Flamestrike sometimes ain't such a good card against the amount of Toughness a Priest can put on the board once the hard removal has been teased out of the opponents hand.

Here's an example. The opponent is not going to want to use burn cards on the Acolyte or the Berserker and probably won't have enough, or will have to two-for-one, to kill the Lightwells. The temptation for him to Hex or Polymorph or Silence is very high. He will likely have to use them if he has them. This opens him up to having no good answer later when I pair that Warden with Inner Fire and/or Divine Spirit or when Faceless and Ysera and Velen come around. This is how I like to play anyway. It doesn't always work but it's pretty routine and predictable when it does.

rrr_img_64486.jpg

A rare neutral egg sack creature. Deathrattle: hatch into megazord?
 

slippery

<Bronze Donator>
7,931
7,743
I don't play it for combo type stuff like that at all. I just pick good creatures with HP and the hp buffs. Just for example this is the current draft I have that is at 4-0. The screenshot thing didn't work, but there are 2 Temple Enforcer and a War Golem at the bottom

PZSBlK8.jpg
 

Flank_sl

shitlord
499
0
The only 12 win priest I had had a lot of minions that could heal. Healing with the hero power costs you a lot of tempo, but if you can drop a northshire cleric and then an earthenring farseer or naga healer, you improve you board position and draw cards at the same time.
 

slippery

<Bronze Donator>
7,931
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The only 12 win priest I had had a lot of minions that could heal. Healing with the hero power costs you a lot of tempo, but if you can drop a northshire cleric and then an earthenring farseer or naga healer, you improve you board position and draw cards at the same time.
It's really not about Tempo, it's about slowly building a board. You're probably going to start out behind, but you come out ahead through favorable trades and card advantage from them. /shrug. I just beat a Shaman (5-0 now) that had 3 Fire Elementals and a couple hex along with some shenanigans like Crazed Alchemist my 2/11 into an 11/2 and killed it with a Fire Elemental. Even though I was significantly behind on board and cards for a little while just healing up and the sheer staying power of the units won the game with ease.
 

Brand

Molten Core Raider
1,159
313
I've had 3 12-X wins with Warlock, 1 with Shaman/Mage/Rogue, and I don't know if I have ever drafted a priest deck...Lots of 9-10 win Paladin, but I never seem to close the deal with them...tbf, I don't play paladin that much...Usually only to fufill quests.

The warlock weenie deck is like an automatic 7+ win deck...You just have to commit to building a synergistic weenie deck...Grab removal along the way, but it requires you to draft imps/owls/etc over fatties(although I still grab Yetis sometimes)...If you can't commit to it and grab the weenies...You are just drafting a good card deck. I'm not saying you can't draft a good non-weenie warlock, but if you commit to it...And play it correctly - mulligan for a good start, attack and not trade down - make them trade - Drive tempo and refill with abandon(I often end warlock weenie matches around 15 life...All from card draws) then you will enjoy success.
 

Mures

Blackwing Lair Raider
4,014
511
I've come the realization that I should pick Priest in arena more often. People just have no idea how to play against it. They try to burn you down and you end up just getting extremely high value trades until you win with 5+ minions on the board and 5 cards in hand while they have no cards or board. I've had a few very mediocre Priest drafts the past few days do 7+ easily. People just don't realize you absolutely have to kill Priest minions.
I haven't played the game so much since its gone live, but it seems there are a lot more bad players. I did really well with priest in arena early in beta because people didn't know to remove minions. Also since its gone live is when I ranked from 25 to 15 and I didn't drop a single game, I didn't do that in previous seasons and I've done ~6 arenas and all ended in at least 7 wins.
 

Sinzar

Trakanon Raider
3,149
269
Shade of nax seems amazing. I guess it can be argued that it's too slow to "skip" your turn 3 drop by playing him as a timebomb to deal a huge hit later in the game, but that card seems like it can get out of control easily if left alone (not that you can really do much anyway with it stealthed). Void terror + that egg seems a nice combo.

Maybe mass dispell will show up in some decks!

Having to unlock adventure mode with gold (or cash) is a little disapointing though. I haven't been playing hearthstone lately, and have no gold saved. Guess I'll have to start logging in and doing the quests each day to save up. Hope it's not super expensive.