Hearthstone

ronne

Nǐ hǎo, yǒu jīn zi ma?
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Unstable Ghoul is no sleeper lol, it and the priest minion are easily the best cards in the set.
 

Angelwatch

Trakanon Raider
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133
I think the biggest problem with Thaddius is that he's completely a gimmick card. You need to put two Legendary cards in your deck and make sure you draw and are able to play them. While their stats are decent, they have no other benefits other than being a body on the battlefield. If you're already winning the game, they won't die and Thaddius won't be coming out or if he does he's the very definition of a "win more" card. If you're losing, he does slow your opponent down a bit but he's just asking to be hit with Big Game Hunter or some other form of removal.

I'm not impressed with the Thaddius Legendary cards. I might be wrong but right now I really only see him in gimmick decks (and perhaps Zoo style decks but even then they're all a bit too late game).
 

Ravishing

Uninspiring Title
<Bronze Donator>
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So for the 2 minions that summon Thaddius, Im assuming you would need to silence the 2nd one that was played to cancel out the deathrattle, though I could be wrong.
If this is the case, you could try setting it up by playing the 1st minion on Turn 5, 6 or 7, then on Turn 8 you can play the 2nd minion+ void terror... or something.

I imagine silencing the 1st guy played will be a wasted silence
 

Pyros

<Silver Donator>
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I think silencing the first guy is fine, since you know you're not seeing the card ever at that point and the 2nd one becomes a pretty shitty play for the opponent.

Edit: Oh I see the wording, that makes the card a lot better I guess, as it's easier to only have to ensure one gets killed before silence than both of them.

Thaddius is pretty terrible. At least it should get some special effect instead of being an atrociously large bodyl.

That said there's an interesting gimmick with the new Shaman card. If you can get the first deathrattle off, wait for turn 9-10, then play 2nd one and use Reincarnate twice. You now have a 4/7 deathrattle summon 11/11 and 2x 11/11... Could Ancestral Recall too not sure how these work wih Reincarnate was assumed they might stack. Pretty cool shit if you end up getting the combo off. But yeah really gimmicky.
 

Arbitrary

Tranny Chaser
30,812
87,040
Something about how the game is put together leads me to think that it isn't relevant if the first one was silenced.

You need to silence the second one to die to prevent Thaddius being summoned (as per Ben Brode on twitter).
edit - yeah, that was my guess
 

Gavinmad

Mr. Poopybutthole
44,420
53,867
Oh that actually makes sense now that I think about it. The deathrattle on the first one is irrelevant.
 

Angelwatch

Trakanon Raider
3,053
133
Additional thoughts:

Maexanna: Decent but nothing too exciting. She'll kill anything but poison minions tend to work better in theory than in practice.

Mad Scientist: Great for Mages. 2/2 + a free 3 cost Secret. Even if it's random (i.e. you're playing a lot of secrets), it's a good early game play. Hunter and Paladin are OK with him but I'm not sure I'd swap things out for him.

Sludge Belcher: The deathrattle makes him OK. I'm undecided on him though as he's just a Sen'Jin for 1 more mana that gives you a goldshire footman on death. It slows down aggro but on turn 5, aggro is looking to finish off the game. I'm not sold on him.

Stoneskin Gargoyle: At 3 mana he's in an OK spot but the 1 attack is a killer (and yet raising it to 2 attack power might make him overpowered). Again, not sold on him.

Spectral Knight: The new best 5 drop neutral minion in the game.

Zombie Chow: Great in the early game when player health doesn't really matter too much. At 1 mana he's the best turn 1 drop out there for most classes. The problem is that later in the game he's not just a dead card, he's a liability if he's actually played. I see him in Zoo Decks though.

Deathlord: The big beefy taunt doesn't really get offset by the deathrattle in my opinion. If your opponent can kill him on turn 4 and get a Ragnaros out of the deal... It's just more RNG in a game already cluttered with RNG mechanics.

Echoing Ooze: It's a cute card for 2 mana but his real strength is in later turn combos (drop an ooze and then drop a defender of argus and now you've got 2 2/3 taunters in addition to whatever else the DOA hit). Gimmicky though.

Haunted Creeper: I think he might be a bit of a sleeper. He's cheap with a decent deathrattle.

Kel'Thuzad: Win more. He's really powerful but at 8 mana I don't want to see a "weak" card. He reminds me a lot of Archmage Antonidas. If you can get him out cleanly, he will win you the game flat out. But if your opponent can remove him... On the plus side, you can drop him, sacrifice your board the same turn for board position and then reclaim your side before Kel'Thuzad gets nuked down. I think that's where he will shine. The most playable Legendary cards are the ones that give you a benefit the turn you play him (Such as Thalnos, Ragnaros, Ysera and so on). Overall I think he fits the theme of the expansion and he'll be viable in some decks.

Nerub'ar Weblord: Not terrible. I can see uses but not sure he's going to see a lot of use.

Unstable Ghoul: He's pretty good actually. A cheaper, weaker, Abomination but he really helps slow down aggression.

Wailing Soul: Too gimmicky and too situational to be useful.
 

Pyros

<Silver Donator>
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You underestimate Wailing Soul. It is deck dependant though but there's a ton of uses to silencing your own stuff. It removes debuffs(paladin humility/da rulez), it removes freeze(freeze mage obv), it combos well with ancient watcher as well as cards with shitty deathrattles(granted not really good with deathlord since it also removes taunts so you get a 2/8 out of it, but eh). It's a very specific card but I think if you don't play much cards with effects it can be pretty nice to remove some counters and shit.
 

DrLifetilt_sl

shitlord
230
1
I think that the expansion will definitely have an impact on the meta and probably about 1/3 of the cards will see play longterm. Also, lots of counters to currently successful decks.
 

Ravishing

Uninspiring Title
<Bronze Donator>
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Rivendare+Auchenai+Zombie+Zombie = 20 damage to face for 10 mana, + 4 damage AoE, + 2 minions still on board