Hearthstone

The Master

Bronze Squire
2,084
2
I wonder if gvg has made any of them easier.
The Hunter class challenge is hilarious now, I redo it occasionally for fun and I always get Malorne. Last time I got two.

Heroic Naxx is more an exercise in deck building than anything. If you don't get the exact draw you need for the strategy you're using, concede and reload. I beat each wing of Heroic Naxx the day it came out and it only took a couple of hours each time. You just need to be as cheesy as possible.
 

Gilgamel

A Man Chooses....
2,869
52
I feel like drafting in the new expansion is just stupid. So many die and replace myself cards and RNG cards that can just destroy you. It feels like it's gone from being slightly luck based to majorly luck based and tempo is so fucking powerful now because since everything does something stupid when it dies you can never regain control. I probably averaged 7-8 wins per run(never spent actual money, always had between 1k-2k gold) previously and now it feels like the deck doesn't matter, just whether I get gayed by something stupid. I've had extremely good draws with solid mana curves just get dumpstered by something retarded.

If this is the way they're going with their expansions I am out. It already feels like baby's first CCG and now the randomness is just taking over.
 

littles

Lord Nagafen Raider
509
93
So my internet dc'd in the middle of an arena game i was going to lose and when i reconnected it I didn't have a loss. It acted as if the game I was playing hadn't even taken place. Is this a bug?
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,425
8,194
HELLO

Blk7yFc.jpg
 

slippery

<Bronze Donator>
7,932
7,744
So my internet dc'd in the middle of an arena game i was going to lose and when i reconnected it I didn't have a loss. It acted as if the game I was playing hadn't even taken place. Is this a bug?
You probably figured it out by now, but this happened to me yesterday and after I lost my next game it gave me 2 losses.
 

Mures

Blackwing Lair Raider
4,014
511
I wonder if gvg has made any of them easier.
Yeah, there are some cards now that make many of them much easier, like antique healbot and lil'exorcist...but its still not easy. As the master said you just need to figure out a way around whichever bs mechanic that boss has and then just hope you get whichever card you need to beat it and since you always go first so you only mulligan 3 cards it can take for fucking ever sometimes. Like Loatheb I think it is starts with a fen creeper and at first I made a paladin deck w/ a bunch of heals to outlast him, and I almost beat him a few times, but the board presence that fen creeper he starts with was always just a little too much, so I build a priest deck instead with 2 sw: p, I loaded up ~15x without getting a sw: p, I played a few of them out with otherwise decent draws and it was close, but he just finished me off in the end. Literally the first game I finally got sw: p in my opening hand I won.
 

Mures

Blackwing Lair Raider
4,014
511
I actually took the time to grind out legend today. What a snoozer. I ended up with a ton of mirror matches with Control Warrior, and entirely too many Priests. I fucking hate Priests. I hate Paladins too, but that's more because I think Quartermaster is a badly designed card that forces you to kill every single token or you just get fucked. So you end up making a bunch of bad plays or you lose. Priest is just fucking stupid though, I hate it so much. Nothing like losing to a Priest because he thoughtstole your Alexstraza and used it on his face at 1 hp.
Lost to a priest yesterday because he thoughtstoul my tbk and and a tirion. He had just a few cards left in hand, already drew out his mind control and both sw: d. The turn before he played alexstraza on me, I didn't have a bgh w/ 4 card remaining so I play tirion, he plays a tbk that he thought stoul and is able to set up for lethal the next turn.

Suppose I can't complain though, I've done similar things while playing priest, like I once got a sylvanas and dr boom in a single thought steal, pretty hard to lose with thought steals like that.
 

Morrow

Trakanon Raider
3,341
948
Yeah TheBeagle, you're still not making the right picks if you stopped at x2 Holy Nova. Holy Nova is clench in Priest and x4 is amazing. And Divine Spirit is a pretty bad card in Arena, even if you got Lightwells, which again, are pretty bad. Priest just isn't a great Arena class either. You need to think about tempo and theme as well as curve. You can go 12 wins without a single 4 mana cost card as a Rogue if you get enough great 2 drops and some removal. You have to be able to gauge what direction your deck is heading by the 10th card, and then adjust accordingly. If you're not seeing good 4 drops for a perfect curve, you've gotta adjust and go for something like control + heavy lategame or rush. It's mostly all about value unless you have a great fast/face/aggro deck... picking cards that will do slightly more than 1:1 for you. Add a bunch of those instances up, where you get more than a 1:1 value out of a card, and that's where wins come from.

Holy Nova is one of those cards, one that statistically almost always gains you value. Something like Lightwell or DS, is not. If you look at the top tier cards for every class on IcyVeins Arena guide, every card in the top tiers are cards that gain you value, e.g. they have an immediate effect or second effect... Argent Commander, Azure Drake, Holy Nova, Flamestrike, Harvest Golem, etc. etc. Combo cards like DS are almost never good in arena except for rare, unreliable gimmicks. I know you didn't pick any, but it seems like you were looking for them. Try to study why the top tier cards are top tier, and then try to make your picks behave that way to maximize value.

I feel like drafting in the new expansion is just stupid. So many die and replace myself cards and RNG cards that can just destroy you. It feels like it's gone from being slightly luck based to majorly luck based and tempo is so fucking powerful now because since everything does something stupid when it dies you can never regain control. I probably averaged 7-8 wins per run(never spent actual money, always had between 1k-2k gold) previously and now it feels like the deck doesn't matter, just whether I get gayed by something stupid. I've had extremely good draws with solid mana curves just get dumpstered by something retarded.

If this is the way they're going with their expansions I am out. It already feels like baby's first CCG and now the randomness is just taking over.
Yeah, agreed. In some aspects the increased RNG makes Arena a little more fun, but in most it just reduces the skill level and makes everything a little more random and frustrating. In Vanilla a good Mad Bomber on turn 2 could win you a game under the right circumstances, so now with shit like Madder Bomber and Shredders and luck, it's even worse. I've increased my Arena average slightly since GvG, but I have been pretty lucky as well and there are more games than ever before where I lose or win wildly because of RNG.
 

TheBeagle

JunkiesNetwork Donor
9,138
32,059
Yeah TheBeagle, you're still not making the right picks if you stopped at x2 Holy Nova. Holy Nova is clench in Priest and x4 is amazing. And Divine Spirit is a pretty bad card in Arena, even if you got Lightwells, which again, are pretty bad. Priest just isn't a great Arena class either. You need to think about tempo and theme as well as curve. You can go 12 wins without a single 4 mana cost card as a Rogue if you get enough great 2 drops and some removal. You have to be able to gauge what direction your deck is heading by the 10th card, and then adjust accordingly. If you're not seeing good 4 drops for a perfect curve, you've gotta adjust and go for something like control + heavy lategame or rush. It's mostly all about value unless you have a great fast/face/aggro deck... picking cards that will do slightly more than 1:1 for you. Add a bunch of those instances up, where you get more than a 1:1 value out of a card, and that's where wins come from.

Holy Nova is one of those cards, one that statistically almost always gains you value. Something like Lightwell or DS, is not. If you look at the top tier cards for every class on IcyVeins Arena guide, every card in the top tiers are cards that gain you value, e.g. they have an immediate effect or second effect... Argent Commander, Azure Drake, Holy Nova, Flamestrike, Harvest Golem, etc. etc. Combo cards like DS are almost never good in arena except for rare, unreliable gimmicks. I know you didn't pick any, but it seems like you were looking for them. Try to study why the top tier cards are top tier, and then try to make your picks behave that way to maximize value.

I didn't think I had a choice on the lightwell, i had no 4 drop minions and it was getting late in the draft, but i guess a bad card is a bad card. Duly noted on holy novas. Priests suck. Drafted a mage that I thought was solid this morning, started 2-0 then dropped three in a row. Feels bad man.

I think playing facehunter is probably making me a worse player. It did take me up to rank 10 from 16 the other day, but then I ran into an endless string of control priests and warriors and dropped back to 16. That seems like too much variance though, even for post GvG Hearthstone, so I'm doing something less than optimal. Trying out a mech mage now, it's still aggro but there is a little more play involved than just straight to the face.
 

khalid

Unelected Mod
14,071
6,775
I think midrange decks tend to teach you more about the game. Those decks, you sometimes have to go face and other times play more controlly against faster decks. Makes you constantly have to come to a decision about whether tempo or value matters.
 

Enob

Golden Knight of the Realm
413
112
Although RNG cards have some effect on the increased volatility of arena seen in GvG, I think the bigger cause is just increased card synergy. There are lots of people who draft synergies and while they're more inconsistent, the combos if drawn will beat decks that just draft efficient cards, a decent curve, and some card draw. So while everyone is still better off drafting efficiently and playing well like before GvG, the good decks just lose to combos and not only the RNG ones. What do you do in arena against an undertaker or mechwarper curve out, a hunter rush, tinkertown technicians, turn 2 velen's chosen, etc, etc, etc? You just lose most of the time. Even a card like cogmaster with a 2 drop mech can be an unrecoverable game over.

I've been wondering, but haven't experimented with personally, about drafting combos like card draw. So still draft efficiently like before but take synergies more into account and make sure to try and get a couple good combos. My guess is it would raise the number of arenas that go 7+, but probably lower the number that go to 12. Even if that guess is true that doesn't necessarily mean it would be more gold, though. Plus it's easier now than ever to 12 it seems, so I don't know. Volatile is accurate, for sure.
 

Zaphid

Trakanon Raider
5,862
294
Speaking of arena RNG:
yBG5iYI.jpg
PYKnpCu.jpg

I wonder how far I can drag this, just murdered a paladin for 21 dmg in a single turn

WHEEEEE

Mage just rage killed one wheee! bot with ancestral spirit by 2 fireballs, the rage was palpable

3-3, bunch of misplays, but got out-tempo'd by a rogue who had the perfect curve and my storms rolled 2 and then ran headfirst into a paladin with sunwalker, guardian of kings and consecrate to clear the totems. No card draw meant that if I wasn't getting good trades consistently, or they landed a good board reset I wasn't playing around, I was mostly done.
 

jooka

marco esquandolas
<Bronze Donator>
15,397
6,670
So I've been just playing ranked with my old cards, not seeing many new cards at all so far. Is it because I'm only rank 19? Have enough gold to hit the arena but I've never really liked it.