The Hunter class challenge is hilarious now, I redo it occasionally for fun and I always get Malorne. Last time I got two.I wonder if gvg has made any of them easier.
Are you going to link your stream or what?!Stuff that isn't a link to stream
TwitchAre you going to link your stream or what?!
You probably figured it out by now, but this happened to me yesterday and after I lost my next game it gave me 2 losses.So my internet dc'd in the middle of an arena game i was going to lose and when i reconnected it I didn't have a loss. It acted as if the game I was playing hadn't even taken place. Is this a bug?
Yeah, there are some cards now that make many of them much easier, like antique healbot and lil'exorcist...but its still not easy. As the master said you just need to figure out a way around whichever bs mechanic that boss has and then just hope you get whichever card you need to beat it and since you always go first so you only mulligan 3 cards it can take for fucking ever sometimes. Like Loatheb I think it is starts with a fen creeper and at first I made a paladin deck w/ a bunch of heals to outlast him, and I almost beat him a few times, but the board presence that fen creeper he starts with was always just a little too much, so I build a priest deck instead with 2 sw: p, I loaded up ~15x without getting a sw: p, I played a few of them out with otherwise decent draws and it was close, but he just finished me off in the end. Literally the first game I finally got sw: p in my opening hand I won.I wonder if gvg has made any of them easier.
Lost to a priest yesterday because he thoughtstoul my tbk and and a tirion. He had just a few cards left in hand, already drew out his mind control and both sw: d. The turn before he played alexstraza on me, I didn't have a bgh w/ 4 card remaining so I play tirion, he plays a tbk that he thought stoul and is able to set up for lethal the next turn.I actually took the time to grind out legend today. What a snoozer. I ended up with a ton of mirror matches with Control Warrior, and entirely too many Priests. I fucking hate Priests. I hate Paladins too, but that's more because I think Quartermaster is a badly designed card that forces you to kill every single token or you just get fucked. So you end up making a bunch of bad plays or you lose. Priest is just fucking stupid though, I hate it so much. Nothing like losing to a Priest because he thoughtstole your Alexstraza and used it on his face at 1 hp.
Yeah, agreed. In some aspects the increased RNG makes Arena a little more fun, but in most it just reduces the skill level and makes everything a little more random and frustrating. In Vanilla a good Mad Bomber on turn 2 could win you a game under the right circumstances, so now with shit like Madder Bomber and Shredders and luck, it's even worse. I've increased my Arena average slightly since GvG, but I have been pretty lucky as well and there are more games than ever before where I lose or win wildly because of RNG.I feel like drafting in the new expansion is just stupid. So many die and replace myself cards and RNG cards that can just destroy you. It feels like it's gone from being slightly luck based to majorly luck based and tempo is so fucking powerful now because since everything does something stupid when it dies you can never regain control. I probably averaged 7-8 wins per run(never spent actual money, always had between 1k-2k gold) previously and now it feels like the deck doesn't matter, just whether I get gayed by something stupid. I've had extremely good draws with solid mana curves just get dumpstered by something retarded.
If this is the way they're going with their expansions I am out. It already feels like baby's first CCG and now the randomness is just taking over.
Yeah TheBeagle, you're still not making the right picks if you stopped at x2 Holy Nova. Holy Nova is clench in Priest and x4 is amazing. And Divine Spirit is a pretty bad card in Arena, even if you got Lightwells, which again, are pretty bad. Priest just isn't a great Arena class either. You need to think about tempo and theme as well as curve. You can go 12 wins without a single 4 mana cost card as a Rogue if you get enough great 2 drops and some removal. You have to be able to gauge what direction your deck is heading by the 10th card, and then adjust accordingly. If you're not seeing good 4 drops for a perfect curve, you've gotta adjust and go for something like control + heavy lategame or rush. It's mostly all about value unless you have a great fast/face/aggro deck... picking cards that will do slightly more than 1:1 for you. Add a bunch of those instances up, where you get more than a 1:1 value out of a card, and that's where wins come from.
Holy Nova is one of those cards, one that statistically almost always gains you value. Something like Lightwell or DS, is not. If you look at the top tier cards for every class on IcyVeins Arena guide, every card in the top tiers are cards that gain you value, e.g. they have an immediate effect or second effect... Argent Commander, Azure Drake, Holy Nova, Flamestrike, Harvest Golem, etc. etc. Combo cards like DS are almost never good in arena except for rare, unreliable gimmicks. I know you didn't pick any, but it seems like you were looking for them. Try to study why the top tier cards are top tier, and then try to make your picks behave that way to maximize value.