After the release of Goblins vs Gnomes, we kept an eye on the state of game balance as more matches were played with the new cards we introduced to Hearthstone. After careful consideration we have decided to make a balance change to the card Undertaker.
The following balance change will be made in an upcoming patch:
Undertaker now reads: Whenever you summon a minion with Deathrattle, gain +1 Attack.
Undertaker was frustrating to play against. It often gained both Attack and Health stats significantly above those of other inexpensive minions very early in the game. With this change, we expect Undertaker will still be better than other 1-Mana minions when played in a deck with a Deathrattle theme, but more likely to die in combat against other minions.
The golden version of Undertaker can be disenchanted for its full cost for a limited time once this balance change goes live.
We will continue to make balance changes to Hearthstone when we feel they are necessary in order to increase the variety of cards seen at all levels of play, with the goal of making Hearthstone a more fun and interactive game for everyone.
Upcoming Balance Change to Undertaker - Forums - HearthstoneWell if they do the most often talked about change where they just change Undertaker to be a mana wyrm for death rattles, hunter builds won't change at all. In fact, I suspect the only deck that particular nerf would kill would be Undertaker priests.
Undertaker now reads: Whenever you summon a minion with Deathrattle, gain +1 Attack.
Being offered a legendary during your draft is completely random. In fact, I think besides your last pick, you're not explicitly guaranteed any rares, epics, or legendaries. And since you can go a few games without playing most of your deck, you can meet definitely meet some shlub in the 2 loss bracket that has a Fordring and Sylvanas.Started getting into the game and enjoying it so far. One thing that really bothers me is I keep seeing people in Arena use up to 2 Legendaries in one match, when I haven't been given the option to pick any Legendaries. Am I doing something wrong? Seems quite RNG and unfair.
Wyrm is a class card and thus supposed to be stronger than a neutral. Plus spells as activators are entirely different than just plopping down one of your many minions which all have decent value by themselves.Ugh without buffing it to a 1/3 it might be too weak. Now it basically can't trade with anything. They just can't get anything right can they?
First, tenth, twentieth, and last picks will all be rare or better.Being offered a legendary during your draft is completely random. In fact, I think besides your last pick, you're not explicitly guaranteed any rares, epics, or legendaries.