Mod support: not planned, at least not for release.
Male/female genders available for all classes.
Group/party: yes, traditional group system (but not for early access).
No more "XP" item dropped on the ground. They decided to remove it.
Dwarf Fortress, Zelda, Diablo are the main inspirations of Hero's Song. (The quest system is closer to Zelda than World of Warcraft.)
Server maximum capacity could potentially surpass 200 players. "200" is not a hard limit, it will depend on hosts and how things run.
They want crafted items to be just as hard to craft and just as effective as the best dropped items.
All items are hand crafted by the devs. No randomly generated items.
Crafting items get a separate, near infinite inventory.
17 different weapon categories.
Skeletons have huge piercing resistance "there is nothing to stab in a skeleton". Paying attention to damage types is very important.
8500 items so far. There are set bonuses.
Weapons have specific reach.
Classes have weapon and armor restrictions.
Players will be able to set up shops, but not during early access.
No NDA for alpha 3 or early access. You will be free to stream the game.
Any god can be chosen for the underworld.
Revamped the
World History logWizard skills were revealed.
NPCs don't respawn. Technically possible to kill everything in the world, but could take forever (8~9 figures population for the biggest sized worlds).