wilkxus
<Bronze Donator>
- 519
- 210
....*cough*...... kinda like..... ummm.....the.... shhhh..... P a n t h e o n team!The world creation stuff is cool, but yea the numbers don't add up.
I can do a side gig here in my small town and have enough money to live for a year. Small remote teams working from home in low cost of living areas is the way to go these days. Especially if you have people that can wear lots of hats.
Seriously, from the outside this looks like a business plan full of too much wishfull thinking, perhaps it is Smeds first time going independant without big Corp backing (spending someone elses money). Just guessing, dunno what Smeds background is before SoE & EQ. Hope they can salvage & reuse some of the fresh ideas for a better second try in a different game.
Looking at VRs roster now (compared to last year), with more funding after succesfull demos & streams, they seem a little better fleshed out and healthy: a few more senior IT managers, engineers and devs to ballance out the young new blood. Probably making seeds & peanuts.... but gotta keep things slim @ start & grow as patiently and slowly as you can afford.
If you want "innovative" bigger (expensive) games (non Mickey mouse stuff) that means essentialy risky R&D and R&D is ruthless that way: unless you have public funding for a safe crucible around the risky efforts, it is increadibly difficult to BOTH fund the base research testing & development AND have an extremely solid business plan, with pinches of luck to boot, for investors to give a crap. Tough business trying to make fun games heh.