And Mouse/Keyboard and at least double the FPS lol.$15 extra if you want mods
Haha, yeah, because you're in the second tutorial area.I'm only about 8 hours into it, but it is ... less "open world"-ish than it's predecessor.
So it gets better? Good!Haha, yeah, because you're in the second tutorial area.
The first region after the tutorial funnels you into a what is effectively a very small area filled with a bunch of related side quests. The game has at least 3 major story milestones (the end of the tutorial, then 2 more) before the whole map opens up, and then 3 more metroid-vania style upgrades after that that unlock things you need to complete various open-world puzzles and other side areas, then one final upgrade towards the very end of the game.So it gets better? Good!
PS-- here is an example of pure grindy nonsense in HFW (no spoilers):
What I mean by "grindy" are extended sequences of gameplay that offer only one option (like the jumping and platforming and swinging in that 4 minute nonsense). There are no "alternate solutions." You do all the sequences in the same order until you make a single mistake and then you start again. Often guessing what the next move in the sequence is that you just failed at, and then, you start it all again from scratch. Doing the same moves 10x for 3-4 minutes each is GRINDY.I don't understand what you mean by grindy. That kind of cave delving/exploration is similar across both games. That video could easily be compared to exploring GAIA prime in HZD.
Both games are almost identical in terms of open world. You do a small tutorial (HZD young aloy delving / HFW exploring far zenith HQ), then you get into a somewhat enclosed open world (HZD embrace / HFW claim) then once you progress the main story a little the whole world immediately opens up and you can go anywhere you want with minor limitations.
I do get what you mean by HFW not feeling that fresh because it's obviously just an iteration on HZD so a claim can definitely be made that it's not very original. I think it's an excellent iteration though as they improved basically every aspect of the game and in my view it's just a strictly superior product.
Have you played that sequence in the video? There's no guesswork involved. If there are multiple climbing paths and you choose the 'wrong' path you don't start from the beginning, you go back the way you came. 'wrong' paths usually result in hidden treasure/POIs. Making a mistake/falling off doesn't involve starting from the beginning. In long climbing sequences there are periodic ladders/one way doors/breakable walls etc you can drop/open up to provide shortcuts. The video has quite a few of these.What I mean by "grindy" are extended sequences of gameplay that offer only one option (like the jumping and platforming and swinging in that 4 minute nonsense). There are no "alternate solutions." You do all the sequences in the same order until you make a single mistake and then you start again. Often guessing what the next move in the sequence is that you just failed at, and then, you start it all again from scratch. Doing the same moves 10x for 3-4 minutes each is GRINDY.
Maybe I missed it. Are you actually playing the game or just looking at videos? I'd have to do some real bone headed shit to start from the beginning of most of the puzzles for just the MSQ.What I mean by "grindy" are extended sequences of gameplay that offer only one option (like the jumping and platforming and swinging in that 4 minute nonsense). There are no "alternate solutions." You do all the sequences in the same order until you make a single mistake and then you start again. Often guessing what the next move in the sequence is that you just failed at, and then, you start it all again from scratch. Doing the same moves 10x for 3-4 minutes each is GRINDY.
What SJW nonsense are you going on about? I honestly don't recall anything that stood out to me and I'm pretty far into the game. I skimmed some of the text data points so maybe I missed something there? You were just complaining about puzzles being "grindy", which is not really what most of us would consider "grindy" in the game, so I'm really curious what has rustled your jimmies.I am playing it-- HZD is one of my all time favs. I am only a little bit into HFW. But I will keep going (and be a better, more woke, diverse, SJW for it).
The example video I showed required a hundred plus moves all in correct order or you have to start from the beginning all over again. It's not like you could figure out a novel or alternate solution. And, it's not like that level makes any logical sense at all in term of layout of design (not game-theory, like "lets put all these pylons all over the place making this lab...). If you fail ANY step, back to step one. Rinse, repeat, until done perfectly.
annoying and grindy, that's all. None of that do I recall from HZD.