Vegetoee_sl
shitlord
- 103
- 0
For me a good MMO needs to allow players to solo by having some solo classes and grouping classes. I would like to see something like this:
1) No levels, or if there are levels they are more secondary. Leveling isn't seen as the purpose of the game in order to obtain awesomeness. I would like to see tiers that had fun encounters that showed the world more and gave meaning to the world you played in
2) Itemization isn't the end all be all. I believe there are tons of ways to make itemization of characters fun without the eye-b fleeding raiding or non-stop crafting. I would like to see raids and crafting, but at the same time, items that grow with you as well. A sword you picked up you can use and hone your skills in and it can grow in power.
3) Classes should be plentiful and have custom options. I like in depth classes that you can custimize abilities with but I also enjoy cookie-cutter classes. I think a mix of both especially with spellcasters would be great. If spellcaster classes could make their own spells alone and together with other casters, that would be a fun new idea I think.
4) World needs to be big and fun to travel and have a purpose. I think a good world with lore and lots of meaning will help people create a lasting community. Events should be plentiful and fun as well as have some meaning for new content etc.
These are all general ideas, so don't flame too hard. I have a detailed game idea I would share if anyone is interested. It combines fun aspects of EQ, UO, WoW, AOC into something that in my head and in my opinion makes sense for many gamers, but not everyone.
1) No levels, or if there are levels they are more secondary. Leveling isn't seen as the purpose of the game in order to obtain awesomeness. I would like to see tiers that had fun encounters that showed the world more and gave meaning to the world you played in
2) Itemization isn't the end all be all. I believe there are tons of ways to make itemization of characters fun without the eye-b fleeding raiding or non-stop crafting. I would like to see raids and crafting, but at the same time, items that grow with you as well. A sword you picked up you can use and hone your skills in and it can grow in power.
3) Classes should be plentiful and have custom options. I like in depth classes that you can custimize abilities with but I also enjoy cookie-cutter classes. I think a mix of both especially with spellcasters would be great. If spellcaster classes could make their own spells alone and together with other casters, that would be a fun new idea I think.
4) World needs to be big and fun to travel and have a purpose. I think a good world with lore and lots of meaning will help people create a lasting community. Events should be plentiful and fun as well as have some meaning for new content etc.
These are all general ideas, so don't flame too hard. I have a detailed game idea I would share if anyone is interested. It combines fun aspects of EQ, UO, WoW, AOC into something that in my head and in my opinion makes sense for many gamers, but not everyone.