Yeah, I never pay attention to it anyway. I maintain that it isn't possible to tell a meaningful story to an audience where everybody has to be the main character but can see all the other identical heroes running around right in front of them. Stories are for single-player games where it can be all about you and where the designer has control over the pacing and timing of the storyline. MMORPGs are all about the gameplay, and while there can be atmospheric lore segments here and there, it should never be thrust in the player's face.Curious if I'm the only one who doesn't need , nor really want , a provided backstory for my mmo play?
The intro cartoon to EQ was plenty good enough for me , scrolling movie text of SWG , or whatever.
Dump me the hell off in world , fine with whatever guiding quests for actual gameplay , but I don't need to be special snowflake number 43784 who's going to save the same world single handedly , that everyone else is going to single handedly save.
Game lore can made in depth without it focusing on me.
FFXIV is really bad about that, they absolutely hammer you over the head with the story every five seconds and have crammed the game with so many cutscenes and instanced dialogue that it's just intrusive and gets in the way of the gameplay. The story is still garbage and most of the cutscenes are completely pointless, the dialogue is contrived and artificial, and they haven't even bothered to do voices for 90% of it. It's one of those strange mismatches that the game is known for, like placing all the game's difficulty on AoE avoidance while also providing the worst server architecture in post-EQ MMORPG history. "Hey, let's utterly bloat the game with constant dialogue, much of which the player is forced to watch or at least click through, and then let's also put it only in writing and on stupid little cards at the bottom of the screen like we did fifteen years ago with the early installments of the genre!" Pants-on-head retarded, honestly.