Multiplayer was just what this game needed.
Yeah the tweaked fx, especially the on death mob death ones make quite a bit of difference. The intro zones look SOO much better now, shame the further acts still need a pass.
Is the actual release going to be on the 9th? Or just the next major patch?
the 9th is just the release of MP aka patch .9. Full release is still TBDI'm wondering how much they are still holding back. Still some classes missing and they aren't dropping patch notes until closer to the 9th.
Did you quote the wrong person?the 9th is just the release of MP aka patch .9. Full release is still TBD
IDK how much this game has changed but back when I played it, it didnt need trade. You could pretty much craft anything and didnt have to jump through 100 RNG hoops and use 3rd party websites like in PoE to do so. So in reality IDK WTF people will be trading if you can just craft it yourself.It's MP with timed, limited trading. Who cares. I'd rather just do a new playthrough in Grim Dawn.
Any new company and new game entering any gaming space while copying the Blizzard model is an immediate pass for me.
Yea, not sure I understand the extreme fascination with trade here.IDK how much this game has changed but back when I played it, it didnt need trade. You could pretty much craft anything and didnt have to jump through 100 RNG hoops and use 3rd party websites like in PoE to do so. So in reality IDK WTF people will be trading if you can just craft it yourself.
If the trading get's you hard, it seems like speccing into the tradeable faction/tree would be your goto. As for what you trade? Some rare shard is likely to become the SOJ equiv. T7 purps? Seems like there are enough drops and mats that drop where that isn't really a problem. The market will decide if it cares at all.It's MP with timed, limited trading. Who cares. I'd rather just do a new playthrough in Grim Dawn.
Any new company and new game entering any gaming space while copying the Blizzard model is an immediate pass for me.
This is a false equivalency. Can you name an item acquisition game that implemented trade but didn't balance around it, thus it was truly optional?My take on trade is pretty much what reason is there to NOT have it in multiplayer. It only offers plusses, no minuses. If you don't like trade, you don't have to use it. It's like all the people who cry about fucking fast travel in elder scrolls/fallout/whatever games. You literally have to choose to use it, so it does absolutely nothing to negatively impact your gameplay unless you choose to let it impact your gameplay.