Caliane
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Update on this, and my falcon build. I looked at maxroll.gg's falcon guides and don't like any of them.I wouldn't use any of that including caltrops. Gotta remember, almost all your damage is actually from shadow daggers and bladestorms. I copied McFluffin's build for the most part, and it just uses a bunch of utility effects on Aerial Assault. Wish there was a way to approximate DPS for this build, not really sure how much damage sword/dagger dual wield adds compared to the potential defense boost I could get from dropping the sword for a Cradle of the Erased shield. Still have to find a shield and then pray to RNGesus that the weaver's will actually gives it the right stats before I can do any testing myself.
Caltrops would be awesome if they dropped at the landing, since it seems they continually trigger Skyward Swoop... but as it stands they're useless except for dragon-size bosses.
mcfluffins might be the best, but even it has problems imho.
so, playing falconer you'll notice a few things. 1. falcon it just stupid strong. 2. divebomb/aerial assaults CDs are pretty short, and with the right perks and cdr, you can alternate between them, and not have to use any other skill... bosses that don't instantly die to one of those two, might require falcon strikes. which is a boss killer.. and falcons passive dps is nuts as well.
literally I have falconry, aerial assault and dive bomb specced, and ????? for the other two. shift is an option, but sharesCD with aerial assault. but its a more defensive option.. smokebomb is very much an option. pure defensive, could be incorporated into afew of the falcon skills.
but like ANY build that uses net, explosive trap, etc as damage... when?
Trash gear atm 2.6sCD on aerial assualt, 3.2s cd on dive bomb. 8s on falcon strikes. and this is without them each reducing each others CD..
mcfluffins build doesnt spec falconry? why the hell not?
falconers journey. "falcon deals 1% more damage per character level, and 1%more damage per dex.
this is 61% more damage x 47% more damage on my rogue atm.
is it a bird.
"falcon deals 15% more damage. tripled for falcon strikes." global. this is 15% MORE aerial assualt and dive bomb too. 45% more for falcon strikes.
agile pray.
"falcon deals 10% more damage. tripled for moving targets. I don't know of a way to expressly take advantage to the moving. like forced move.
rending talons.
(50-200% of your ailments apply to all falcon hits" bleed, poison, shred armor, shred elements, slow.
avian stamina. falcon strikes hits added times. 16% increased falcon melee speed. (second part should be global)
trained to hunt
falcon gains 75% of YOUR highest damage, bow or throwing increased damage.
go for the eyes.
75% of your highest crit goes to the bird.
feather knives.
easy to overlook skill here. your falcon uses feather knives on a 10s cd. also, throws a feather knife when you consume a falconers mark.
physical, throwing, minion. 250% added effectiveness.
This is an auto attack. the bird will just do this on attack every 10s.
skychasher then applies 75-225 of your throwing attack speed, as CDR to feather knives.
This is what I'm looking at. raw dex/stats, CDR, throwing damage/speed is priority on gear. but added pys shred, etc good too.

Falconer, level 100 (Release / 1.0) - Last Epoch Build Planner
Build Planner that allows to customize any aspect of Last Epoch character build including equipment, passives and skills

Defense from shield is ideal. added onto all the damage reduction while moving. always moving.