So I am doing Monoliths and the level on them are going up. Do you stay in a lower "Timeline" if you need to level up? Or do you reset it somehow?
Nah mana does suck early game. Once you start getting into the 40s and 50s you are able to start deal with it more via items, passives, or skills that cast them for free is all I was saying. Some classes have ways to deal with it from very early (like mana strike) while others don’t. It’s not something that you must always deal with which was how I read your original statement.Most of the builds don't get "fun" until you've specced into the trees in a way that compliments your main damage skill.
And I knowHateyou is going to flame me again for this, but Mana is a huge deterring factor on a lot of skills early. It's just not fun to play around with the "tools" they give you until you have a lot of points specced into "mana battery" points on the skill trees.
Nah mana does suck early game. Once you start getting into the 40s and 50s you are able to start deal with it more via items, passives, or skills that cast them for free is all I was saying. Some classes have ways to deal with it from very early (like mana strike) while others don’t. It’s not something that you must always deal with which was how I read your original statement.
Behold!
Lmao your health not moving. How high have you tried pushing empowered mono with that?
This is the same problem I had with playing a warlock too. Cthonic Fissure eats up so much mana and the proc it does uses mana so I’m constantly out of mana which is highly annoying. I found myself kiting mobs and until I have enough mana to cast it and that is not fun gameplay. Then I had to invest tons of points into mana regen and plus mana gear to sustain the spell which helped some.Which is the problem. Other ARPGs give you ways to deal with mana early, usually via potions, or mana regen auras and the like. LE has... nothing. Which sucks.
When I made that Warlock and I opened up the mastery I had 64 mana, and the Warlock class skill Cthonic Fissure costs 44 mana. Which was the reason I was annoyed and made the comment. That's absurd and there is no counteraction for it early. Bad game design IMO, even if it becomes a non issue later. It sucks having to focus heavily on making your Class defining skill usable by dumping a ton of gear and skill focus into Mana.
Nah mana does suck early game. Once you start getting into the 40s and 50s you are able to start deal with it more via items, passives, or skills that cast them for free is all I was saying. Some classes have ways to deal with it from very early (like mana strike) while others don’t. It’s not something that you must always deal with which was how I read your original statement.
Don't know, but I do know occasionally you'll get experimental items, and I typically found those from killing the imprisoned mages. It could be something like that. They typically have effects that are way different than the normal drops.So I have found a couple items the are yellow magic items but they are like a lighter yellow color then the normal yellow tint. Any idea what that means?
Don't know, but I do know occasionally you'll get experimental items, and I typically found those from killing the imprisoned mages. It could be something like that. They typically have effects that are way different than the normal drops.
Turn on always good but I found a couple that are pretty useful.
Yeah I wasn't certain if maybe those are just relatively rare, or if it was from the mages. I guess we're almost like the treasure goblins from Diablo 3 except they can kick your ass.Experimental items only drop from imprisoned mages, and the runes that let you turn those affixes into seals also only drop from those mages. They can also drop upgraded (to tier 7) and drop exalted items as well.
The loot in this game is very interesting and leaves a lot of options for crafting. It's still RNG based and you only have so much forge potential, but it all works together in a very satisfying way.
Yeah, defeating Orobyss within the mono to add corruption. You continuously push corruption higher and it gets harder and harder. Some items only drop at certain corruption thresholds.I can adjust the difficulty? I've just been doing the increases as I did the blessings or whatever.
If they are the ones I've seen, they are special rares, like weak uniques. Usually named, and sometimes found in the big map chests. The first one you'll get is in the Fortress Garden, a spear. After that one is Orian's Spear. Then many more.So I have found a couple items the are yellow magic items but they are like a lighter yellow color then the normal yellow tint. Any idea what that means?
Wait, what? Wing Burst is a fairly trivial amount of damage, but it's just there to deliver a bunch of shadow daggers. I agree there's no way you're actually getting 36 stacks of Aerial Prowess, but there's not really anything better. I only put two points into it for 24 max stacks, and put the last point into Avian Hunter. I guess you could take the rest of the Aerial Prowess points out and max Healing Gust and Avian Hunter, but I doubt it would change much.Aerial prowess in AA. theres like 1second between AA and divebombs. theres not time to get 36 stacks of that shit. don't pretend you are getting 36% more damage on divebomb..
Ambush, slayer of big prey is better. 50-100% more damage on AA all the time. and increase aoe size.
I dunno, Falconer's Mark looks like another case of there's nothing else worth taking. It's not a massive damage increase, but it's not terrible either.falconers mark same problem. we aren't directly attacking. shadow dagger procs DO consume it, and proc it and avian arsenal. but its so irregular. Avian arsenal is extremely strong if we were doing it constantly. but we arent.
Are you sure it's not working for you? On Wings and Shadow is just there to enable Dancing Shadows, which I was under the impression is the reason why you end up with bladestorms that last just about forever inside a smoke cloud.dive bomb. on wings and shadow. we spawn shadows on aa kill, so not bosses. and in smoke bomb in its large CD.
not working for me at all. bugged. but even if it wasn't.. its a bit unreliable. theres other more reliable places we can be investing in.
Having to use Sync Strike was always the biggest con of playing bladedancer.Sync strike.