Vorph
Silver Baronet of the Realm
Ouch, that's a RIP indeed.That one "enemy" target dummy has like stupid low armor or something. numbers are inflated. point was just to show numbers were "fairly" comparable.
in combat its harder to judge.. but swapped some gear out, to level up some weavers will items. damage is lower then normal. but, still this level 90, 0 corruption. AA is critting 17-25k directly, divebomb 20-35k. (feather knives 5-6k btw.)
4s cd with AA, 5s on divebomb. with this weavers gear. its less normally. 2.3, 3s iirc.
oh, yeah, I didnt comment on the unlimited smoke bomb. Thats cloud gatherer being busted from what I understand. allowing 100% uptime. multibird dive might even proc that increase multiple times per cast?
oh, and rngjesus RIP yesterday too.
had an exalted belt drop yesterday. 27 CDR. 2 other bleh mods. cold resist, and like poison damage. base was the cold/necro resist sash. 30 forging potential.
I added throwing damage first. now, as it, it was a nice upgrade to what I was wearing, with 18% cdr. But I went for it. Rune of removal.
+6 CDR shards. -20 forge.
RIP.
As for damage, for me shadow daggers is easy 75-80% of the total, dive bomb is probably about 15%, and the rest is just a bunch of miscellaneous stuff, including wing burst. I just try to stack throwing damage everywhere possible and that way it covers both shadow daggers and the bird stuff. I definitely wouldn't put anything on my gear that buffed just the bird, other than maybe the implicits on falconry helmet/chest.
That's actually pretty interesting since it's normally not possible to get a T5 sealed affix (plus successfully sealing a T4 has extremely low chance of success). Damn shame it didn't roll exalted.Didn't know stuff could drop already sealed, just got these in chapter9 during campaign from one of the one shot chests, pretty neat stuff.
No, those are experimental items. They have a special light blue affix that can't be improved if it doesn't roll T5-7 naturally, but it can be sealed with 100% success rate. They have pretty niche uses too, definitely not something every build is going to want. The haste one is great for falconer/shadow daggers, and the missing life to ward one is a key part of every LL setup.Isn’t that what the blue/white items are? Presealed? I haven’t really looked at them yet, have just been dumping them in my stash til I get to the crafting stage of the game.
It's fairly hard to set up. You need the cleaver, chest, boots, and relic with LP2 plus a good experimental ward roll sealed on gloves or belt to really make it work.It seems like Low Life is just the play on most builds because of the ward conversion rate and you only need 2-3 items to make it work.
Seems like a waste of effort on falconer. There's not a ton of ways to use LL for more damage and it's far easier to just ditch dual wield which is a liability and go with the 100% glancing blow shield to be tankier.
You can get a mirror to drop in PoE too.You can go up to 4 LP, not 3.
Yeah, they can be a real pain in the ass. On my 4th shield I finally got phys damage, elemental res, and flat health, only to have it spoiled by healing effectiveness eating up the last 3 points. Definitely good enough to stop trying to farm more shields, but it's still frustrating as hell when something like that pops up. One of the possible affixes weaver can roll is +all res, but I've never seen it come up on anything yet.Weavers items can be fantastic, or.. shit. I had a pair of gloves drop last night, just 11 points, and 6 of those went into Health Regen, lol.
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