This new champion..... holy. shit.
[Passive] Way of the Wanderer
Resolve: Moving grants Yasuo Flow, which is tracked on his resource bar -- moving faster grants more Flow. At maximum Flow, damage from a champion or monster grants him a shield for 2 seconds.
Intent: Yasuo's Critical Strike chance is doubled.
[ Q ] Steel Tempest
Thrusts forward, dealing 10/30/50/70/90 (+1*AD) physical damage.
On hit, Steel Tempest grants a stack of Gathering Storm for 10 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.
Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, and its cooldown and cast time are reduced by attack speed.
If cast while dashing, Steel Tempest will strike as a circle.
Range: 475
Cooldown: 6/5.5/5/4.5/4
[ W ] Wind Wall
Passive: Dashing builds an extra 4/8/12/16/20% of your resource bar.
Active: Creates a moving wall that blocks all enemy projectiles for 4 seconds.
Range: 400
Cooldown: 26/24/22/20/18
[ E ] Sweeping Blade
Dashes through target enemy, dealing 70/90/110/130/150 (+1*AP) magic damage. Each cast increases your next dash's damage by 25%, up to 100%.
Cannot be re-cast on the same enemy for 10/9/8/7/6 seconds.
If cast while dashing, Steel Tempest will strike as a circle.
Range: 0
Cooldown: 0.5/0.4/0.3/0.2/0.1
[ R ] Last Breath
Dashes to an Airborne enemy champion, deals 200/300/400 (+1.5*AD) physical damage and holds all Airborne enemies in the area in the air for an additional 1 second. Resets all stacks of Gathering Storm.
For 15 seconds, Yasuo gains 50/50/50% Bonus Armor Penetration -- this reduces armor from items, buffs, runes and masteries.
Range: 0
Cooldown: 80/55/30