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Yea, the genre needs some innovation. I was sorta surprised HotS didn't catch on more, but then I realized the things I liked about it is why it didn't. What I mean is, they made killing enemy champions not as important, by making map objectives stronger and having some champs better at those things while being horrible at dueling. I thought it was a good change, but people enjoy just killing each other in games.
I've had this idea of a game that's sorta like Smite/LoL combined. 4 of the people on the team don't have a mini map, but the 5th person does. The first 4 control their champs from a first person pov, while the 5th person doesn't have a champion, instead they have global abilities, play from a top down view and can see the minimap. They warn the other 4 of incoming ganks, cast support/buff spells, get vision, etc.. It would remove the 'support' champion that everyone hates and make a strategic commander position instead. That position also would have a lower apm/twitch reaction requirement by it's nature, while the other 4 would be have higher skill ceiling from a mechanical standpoint. Sorta how Overwatch made some characters that don't need amazing aim to be played decent.
I played the shit out of League, and I'd probably still play if time allowed, but the long games just don't work.
So now I'm doing FortNite, which has been fun as hell and games rarely ever go past 20 mins (for wins)... Getting killed early means games probably average around 7-10 mins.
I love the League lore, champs, etc. They do a good job.
Just need a reboot. Preferably make it more action packed.
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