Arbitrary
Tranny Chaser
Well, I didn't use the word "boosts" anywhere so I'm not sure where the quote comes from?I almost exclusively play Dominion and haven't noticed any "artificial comeback mechanics". What do you mean? Comebacks are frequent in Dominion, as a team with a lot of "late game" champs can turn things around as the game progresses, but I haven't seen anything that artificially "boosts" the losing team.
Comebacks are frequent in Dominion. That's how the map is configured. Kills and successful assaults stop reducing Nexus health after a certain threshold and when that threshold is met the only way for that team to reduce Nexus health is to hold more objectives than their opponents. That's it. Hold more and you can't win if you don't. Period. The enemy team can still reduce the health of your Nexus by those alternate means and if things start to fall apart late your entire early lead really doesn't mean shit. Kills are less gold than SR and everyone gets big passive gold and exp. That keeps everyone relevant even if they are behind.
Now, it's nowhere near as bad as it was when the map launched and there were +MS +Cap Speed items to be bought. Holy fuck was that retarded. And I'm not even complaining about the map itself. I went and gave it an honest try again a couple weeks ago after hating it from the start and while I'm still not a fan I think it's just fine. What I'm complaining about are the combination of queue times and the new restriction that games (even matched games) must last seven minutes on a map for IP/Exp where a five cap ends the game sooner than that. Actually letting my opponent have breathing room on that map is a terrible, terrible idea as big comebacks are common occurrences.