penalty_sl
shitlord
- 832
- 0
New support nerfs are fucking retarded at first glance.
No reason not to play fiddledicks or annie support now.
No reason not to play fiddledicks or annie support now.
This would be the best idea, in my opinion. It seems like it would be much easier to do.Seems like mimicking the Battfield web based browser launcher would be perfect for LOL. Wonder how hard that would be to implement.
In Ranked or in Normals? I wouldn't give a fuck in Normals, but I would be annoyed in Ranked. However, I rarely bitch - and I certainly wouldn't bitch BEFORE he's even doing poorly. Most games are decided by which team has the melt down first...why create that possibility before the game even gets going.I get that shit all the time too. For instance tonight I was queuing up with my silver real life buddy. I hate being first pick 100% of the time when I queue with him because honestly I'll just fill whatever role when I play with him because it's fun for me. Yet, 2 of the 4 games I played with him tonight it was the same thing. "GG, plat duoing with a silver, he shouldn't play here blah blah blah" Now honestly, he doesn't belong where it averages us out at but for the most part he doesn't do stupid plays, he just isn't mechanically up to par, yet to get trash talked all game does seem very annoying and won't help him at all.
Rune and Mastery builds are pretty standard, unless you're trying some gimmicky shit. Regardless, you can figure them out the instant you can target them and see their stats. I don't think being able to see it during load screen isthatgame breaking. I have the ability to do it and never do, because I don't find it that necessary.The actual shit talking isn't what pissed me off. The problem I have is the amount of information that can be obtained through usage of third party websites data mining the client and the impact of that information on the behavior of players. Who someone queues with, what runes a player chooses to use, and what masteries a player chooses to use, should not be information that is obtainable through a third party website before or during a game. Either everyone should have that information as provided by the client or it should be unavailable.