Oki, stupid question. I never played League of Legends, I just watched ~This is war~ songs from Falconshield on youtube. There are the same names as here: Demacia, Piltover, Zaun, etc... Is the game world from League of Legends the same as the one from RuneTerra ?
Lee Sin looks really fun.
Also comes with a slew of new spells, and some minions
I think I counted 35 cards revealed, which means there should be like 100 more. 60 something for the new region and like 4-5 more for each regionFirst impression.
Lee Sin, as with so many cards revealed in last few weeks, it looks fun. He's probably going to come in play levelled up most of the time as his level up condition is very easy to achieve. He's fairly slow, and will not have immediate impact the turn he is played. I agree, he's going to be a finisher. I totally see him in a Ezreal deck without actually making much change except make room for him.
Dragon's Rage probably won't see any play, expensive slow spell that can be denied, ally or enemy can be removed, so many ways to counter this.
Claws of the Dragon I think is pretty strong. A 3/2 statline for 2 is pretty standard, the value is obviously for it to come in play for "free" if you play 2 spells which is great value, it's real value is obviously being able to come into at burst speed.
Sonic Wave, good card, 2 effect for 3 mana. Nothing great on their own, but the potential for a lot of plays. Obviously synergize with Lee Sin but also Claws of the Dragon.
Retreat/Return, I agree that it's a powerful card, lots of interesting possibilities. Again the strength is being able to summon a unit at fast/burst speed which makes the card so strong.
Concussive Palm is a pretty interesting card, stun and summon a unit, that alone is pretty strong, that unit having a recall effect that bring this back is a bonus. Not sure how useful that will be though.
Tail of the Dragon, it's pretty underwhelming in my opinion. It's great when summoned from Concussive Palm but I'm not sure I'd want it in a deck otherwise.
Scale of the Dragon, continues the theme of creating a card when played which is usually valuable. Dragon's Protection isn't that great because it's slow though, but being a spell does synergize with a lot of decks. Really underwhelming stats on its own though. Might see play in spell oriented decks for the spell it creates more than the unit itself.
Overall, I think a very interesting set of cards, fits the Iona theme really well.
Next release will see the new region, can't wait to see what it's store.
I know they're officially launching on April 30th but does that mean any sort of wipe or is it cool to start playing now?
Also WTF are wildcards? I got some from Twitch Prime and I have no idea what they do in my account.
New region reveal...Bilgewater.
New keyword...Plunder.
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New cards...
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First impression...
Plunder keyword..pretty interesting mechanic. Can obviously be triggered in many ways, either a unit attacking the nexus, or direct damage to the nexus. So fairly easy requirement.
Citrus Courrier, has the potential to be an awesome card I think. Attack, if you do damage to nexus either...all your unit and your nexus get healed, and you get an another attack. Can work on defense too, direct damage to nexus to heal your unit who just defended and then attack. Has great potential I think.
Warning Shot, I think is a solid card but limited. Almost auto-included in Plunder based decks to trigger the keyword.
Smooth Soloist, hard to say. It's very slow and pretty bad stat line, but the effect is extremely strong. I'm not sure if it's just going to be too slow though. It feels like it could snowball the late game though if you have a large hand. I'm just not sure if the effect will just come too late in the game.
Jagged Taskmaster, pretty decent card I think. +1/0 to allies everywhere is very good, and it will come in early enough in the game to have an impact for the entire game.
Ursine Spiritwalker, great card I think...plunder is easy enough to trrigger, and this is a 4/6 that transform into a 6/6 with overwhelm that grants allies with 5 power overwhelm. It's a 10/12 over 2 bodies for 5 mana. Especially since he can attack or defend, than heal himself by transforming if you trigger it's plunder effect.
The Tuskraider...slow but potentially crazy effect, similar to Smooth Soloist. I think the effect might come too late though, but the possibilities are pretty sick.
Wolfrider, not a bad card, but ramp decks are not a thing in LOR, so not sure how good it will be. Although seeing some of the very slow card with powerful effects just introduced with it, ramp might become a thing. Some of Tuskraider and Smoot Soloist coming a turn or two earlier could be sick. I mean if you do a ramp deck and get let's say 2 extra crystal and get Smooth Soloist reducing the cost of cards by 2, then Tuskraider doubling the heath and power of those reduced cards. You could get some sick turn 5 or 6.
Great reveal, some interesting cards for sure.
New region reveal...Bilgewater.
New keyword...Plunder.
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New cards...
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First impression...
Plunder keyword..pretty interesting mechanic. Can obviously be triggered in many ways, either a unit attacking the nexus, or direct damage to the nexus. So fairly easy requirement.
Citrus Courrier, has the potential to be an awesome card I think. Attack, if you do damage to nexus either...all your unit and your nexus get healed, and you get an another attack. Can work on defense too, direct damage to nexus to heal your unit who just defended and then attack. Has great potential I think.
Warning Shot, I think is a solid card but limited. Almost auto-included in Plunder based decks to trigger the keyword.
Smooth Soloist, hard to say. It's very slow and pretty bad stat line, but the effect is extremely strong. I'm not sure if it's just going to be too slow though. It feels like it could snowball the late game though if you have a large hand. I'm just not sure if the effect will just come too late in the game.
Jagged Taskmaster, pretty decent card I think. +1/0 to allies everywhere is very good, and it will come in early enough in the game to have an impact for the entire game.
Ursine Spiritwalker, great card I think...plunder is easy enough to trrigger, and this is a 4/6 that transform into a 6/6 with overwhelm that grants allies with 5 power overwhelm. It's a 10/12 over 2 bodies for 5 mana. Especially since he can attack or defend, than heal himself by transforming if you trigger it's plunder effect.
The Tuskraider...slow but potentially crazy effect, similar to Smooth Soloist. I think the effect might come too late though, but the possibilities are pretty sick.
Wolfrider, not a bad card, but ramp decks are not a thing in LOR, so not sure how good it will be. Although seeing some of the very slow card with powerful effects just introduced with it, ramp might become a thing. Some of Tuskraider and Smoot Soloist coming a turn or two earlier could be sick. I mean if you do a ramp deck and get let's say 2 extra crystal and get Smooth Soloist reducing the cost of cards by 2, then Tuskraider doubling the heath and power of those reduced cards. You could get some sick turn 5 or 6.
Great reveal, some interesting cards for sure.