Voldeth
Trakanon Raider
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Anyone else maxed out on champions and hoping for some new ones soon?
Yes. I actually really enjoy the game / balance but I have to admit collecting every card came a bit too quickly.
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Anyone else maxed out on champions and hoping for some new ones soon?
The video is so cool. Love the style. Darius and Zed look amazing. The huge tiger is not what I expected, I never looked at that card art closely to notice it was so big.
Seemed like it was noxus/p&z/demacia vs ionia/shadow isles. I didn't notice any freljord units. I am assuming the 2 kids are p&z, maybe they are noxus and it was nox/demacia vs ionia/si?
The new cards with Maokia and initial Impression.
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Toss: Oblirate X amount of non-champion cards from the bottom of your deck.
So a mill mechanic which seems to be self only so far. No cards revealed so far has "opponent toss x cards", from the wording on the cards so far I expect this to only be self and never opponent. I hope it is this way because I find mill decks to be one of the worse archetype in CCG.
So Maokai himself, very weak stats line at 1/4 for 4 mana, it's effect is interesting every time you summon an ally you toss 2 and summon a Sapling which is ephemeral so that's 3 times the effect required each round to level him up. It's an interesting concept overall...first you mill yourself until Maokai levels then you mill your opponent deck down to 4 non champion cards. You win 4 turns later if you survive as in LOR you die if you cannot draw. So there's a huge risk to yourself as you can mill yourself before you can level up Maokai. It's definitely interesting.
Sapling, it's a token summon by Maokai, it's really good for a Maokai deck. 2/1 ephemeral challenger in a deck where you want your units to die, it's just a great card.
Sap Magic, first question everyone has is does it heal your nexus. It's value is greatly affected by that. It's probably pretty good if it does, and probably bad if it doesn't. It definitely scales in value the more allies it heals. Might be dangerous to play in late game when you might it since you might not want to mill 3 cards if your deck is already low in cards.
Thorny Toad. it will most likely be played in all Maokai decks as it's decent for that, but not in anything else.
Deadbloom Wanderer, like the Thorny Toad it will most likely be played in Maokai decks where it's decent but not anywhere else.
Overgrown Snapvine. unlike the other 2. This might see play outside of Maokai decks. I'm not sure if it's going to be good, it could end up being a meme card. It's an interesting mechanic though, remains to be seen if it's too costly at 7 mana. I mean if you play an Hapless Aristrocrat which is a 1 mana 1/1 with Last Breath effect of summoning a Spiderling which is also a 1/1...it will die summoning a Overgrown Snapvine and the Spiderling will die and trigger the 2 Snapvines summoning 2 more Overgrown Snapvine. So a board of 1 Overgrown Snapvine could become a board of 4 Overgrown Snapvine for 1 mana, that's pretty nuts. There's also other effect like this where you don't mind a card dying. It sucks if it's on board and you need to play a specific card though as it will simply die so it could potentially prevent you from achieving your goals. It will either be a meme card, or someone will make something crazy with it.
All in all, for me it's probably the least interesting reveal. I'm not a huge fan of milling decks even though this works in an interesting ways. These cards also for the most part seem to have no value outside of Maokai decks which as I just said I'm not a fan off.