Read all 4 currently available Ripple System books, and goddamn I want more. I could read 50 more books exactly like those. Compared to most litrpg I was also suddenly aware of how fucking well edited they were. No typos, no grammar issues, no repeated words/phrases, etc. This was the equivalent of a AAA game production, but in an indie game. All 4 of the books too, not just the most recent.
Heh, I ain't saying they are world of warcraft fanfiction, but when the final big bad turns out to be the Activision legal team, no-one will be surprised 8)
They are good fun though, well written and one of the few stories about a game where it actually feels like a game, and the numbers make sense.
The real world stuff is a bit of a weakpoint though I think, not much about it makes a lot of sense - like Kline's customer service skills wouldn't let him last as the CEO of his kid sister's lemonade stand, let alone a gaming company. The guild are on the fence about spending a week helping with a quest in exchange for each of them getting a $400,000 gaming rig, but throw in a week's pay and some pizza and they are all over that offer ?
You could make some of the argument about the dissenters in the first raid - 'Well, apart from the $400k rig, and the headstart, and the pay, and the free food, what have you done for us lately?' has a bit less bite when it's literally 24hours later. I am almost certain no-one is *that* much of a loot whore, although humanity never ceases to surprise with how dumb people can be ;p. I actually like that bit though, because it is pretty original, and has a high chance of working under normal circumstances - there are a shitload of people who would fuck over their raid in exchange for exclusive loot. Hell, some guilds would have everyone defect.