Pyros
<Silver Donator>
So this released today on Steam for like 13euros(15$ I'd assume?). I kinda found out about it yesterday since one of the twitch streamers I sometimes watch was playing it as some 1day early access deal thing and it looked really nice, so grabbed it.
Game is a bit of a mix of several other indie games, think your usual rogue-lite soup with a decent amount of Slay the Spire inspiration(but it isn't fully a card deck based game either).
You're basically a hero running down a road that loops around. Time passes as you run, and monsters spawn when a day completes and get stronger everytime you complete a full loop. When you defeat monsters, you can gain randomly generated gear, as well as random "cards" from your deck that you can play to put things on the playing field(when you start it's basically just a road looping around and nothing else). Some of these you place outside the road to generate ressources and activate some other cards(like mountains and forests and stuff), while others you put near the road to add stuff to your path, such as spider cave or graveyards to spawn monsters or village that give quests(a random monster gets stronger, killing it completes the quest and you get rewards the next time you loop back to the village) and other stuff like that. Play enough cards and a boss spawns.
You can go back to some sort of permanent progression base where you use the ressources you got during your run to build up permanent upgrades(class unlocks, more gear slots, starting with gear, potions and so on, the usual). You also get to build your deck somewhat, since you decide what cards can spawn during your run. Combat and movement are all automatic, you just switch gear around and drop down tiles and select upgrades and what not, but the rest of the game plays on its own which is somewhat similar to a bunch of mobile games(there is no monetization or anything of the sort though, just the gameplay).
So far played 4 hours and it's a lot of fun. Trying to beeline for Necro unlock and I'll loop back for Rogue unlock after, as far as I know there's only these 2 additional classes plus the starting warrior. Buildings add a bunch of additional mechanics so while it starts pretty simple, there's more to it as you unlock things.
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