While the epic quest will take you all over the map (and towards the end of Book I, back and forth across huge swathes of Middle Earth until you'll curse the name of Elrond), bear in mind you'll only need half or less of those zones to actually level in, so purchase them accordingly. For example, after Lone Lands you can go Evendim, Forochel and Eregion and you'll be more than ready for Moria. Angmar is fun though with a group at the right level.Pretty nice leveling guide to get most out of the zones.Lotro Leveling Guide, Where To Go And When
Rather have you play what you want and stick around then worry about synergy.I'm hungover at work and need a major nap when I get home but I'll roll up a character tonight. Probably will play a Captain, which doesn't have a ton of synergy with your group already having one, but thats one class in this game I've wanted to play but never have. I'll think about it though.
I played LotRO a year after it came out but was mostly solo. I thought about joining a guild but decided to go back to my PVP/Raid guild in EQ2 full time instead. The draw for me is playing some really solid content with a good group. The group is there formed from this website and I doubt there is much we won't be able to do. This is probably the last chance that things will align as well as they are. That is the draw for me to LotRO at this time.What is the draw to the game? Just to see the world? Does it have decent dungeon crawling and/or raids? Just interesting to see it pop up time to time. I haven't played it since release. Someone once told me at work that it reminded them of EQ progression in terms of what you did each day to accomplish a goal. You traveled, grouped to achieve levels and get items. He at least claimed it was the closest thing to a modernized EQ if you played it right. Not sure if he remembers EQ well enough though....
I agree with this. For example, running through the Shire and seeing actual players standing in fields and farming crops was such a cool experience. The game is certainly "on rails" similar to most WoW-style MMOs these days, but the designers did such an amazing job of capturing Middle Earth that it's easy to get lost in the environments and look past the questing gameplay.I wouldn't really say this game compares to EQ from a gameplay perspective, but it's the only post-EQ game I've played where I feel like I'm part of the world I'm in. That's a pretty vague description but I think the game designers have just dont a wonderful job of recreating Middle Earth.
Yep, to see the world. It's very typical 10 bear ass questing (although it has a few modern touches like open tagging and auto-looting). Zones that have been revamped or newer expansions also have a lot of the "auto-quest" stuff where, when out in the field, you'll get a quest auto-granted to you to kill 10 whatevers in the area while you're there (instead of running to quest givers back and forth).What is the draw to the game? Just to see the world? Does it have decent dungeon crawling and/or raids? Just interesting to see it pop up time to time. I haven't played it since release. Someone once told me at work that it reminded them of EQ progression in terms of what you did each day to accomplish a goal. You traveled, grouped to achieve levels and get items. He at least claimed it was the closest thing to a modernized EQ if you played it right. Not sure if he remembers EQ well enough though....
The only thing it has in common (worth noting) to EQ is that I love playing it in first person. The world is "sized" appropriately for it. That said, most people play third person anyways.I wouldn't really say this game compares to EQ from a gameplay perspective, but it's the only post-EQ game I've played where I feel like I'm part of the world I'm in. That's a pretty vague description but I think the game designers have just dont a wonderful job of recreating Middle Earth.
The grouped content remains to be the most interesting, most bosses have a mechanic to them besides tank and spank, the world which I think still looks great combined with the lore is good times. The mobs however vary only slightly in the open world and can get you bored quick if all you do is quest grind. Like GW2 their is lots to do besides killing mobs/questing so I am sticking with it well enough, to be honest though if I didn't have the steady group to do things with I doubt I would have the drive to play it once all the good games come out this and next monthWhat is the draw to the game? Just to see the world? Does it have decent dungeon crawling and/or raids? Just interesting to see it pop up time to time. I haven't played it since release. Someone once told me at work that it reminded them of EQ progression in terms of what you did each day to accomplish a goal. You traveled, grouped to achieve levels and get items. He at least claimed it was the closest thing to a modernized EQ if you played it right. Not sure if he remembers EQ well enough though....
What is the play time anyways I play on pst so I feel like I am always late to the party.The grouped content remains to be the most interesting, most bosses have a mechanic to them besides tank and spank, the world which I think still looks great combined with the lore is good times. The mobs however vary only slightly in the open world and can get you bored quick if all you do is quest grind. Like GW2 their is lots to do besides killing mobs/questing so I am sticking with it well enough, to be honest though if I didn't have the steady group to do things with I doubt I would have the drive to play it once all the good games come out this and next month
9ish central time is when enough on to group most, on prior to that.What is the play time anyways I play on pst so I feel like I am always late to the party.