Lol you barely got past the tutorial. Also, "forgettable gear" lol, welcome to every game the past 15 years. The game is about the combat and the mechanics, not about jerking yourself off to some random named sword from dragon#243. The combat and boss mechanics in this game are easily among the best that has ever been released. Why do people have such lame ass reasons for not wanting to play it? My guess is they are just bad.That sounds just plain unfun. I just played the story up to the point where you have to get 460 gear score. I know it's nothing compared to the master gaming race here who is like almost 1400, but I saw the Korean daily grind, where you slowly level up forgettable gear by doing daily work, and, well no thanks!
How much would I actually have to do per day / week if I hit endgame? And how much content is there before that? Leveling is mindnumbingly bad and I’m not sure whether I can bring myself to do more, but endgame raids do look super cool.
When you check your skills and the tripods, you'll see there's a preview of what the tripod looks like with more levels. It's just that, it increases the level of that particular tripod, doesn't save skill points or let you use multiple tripods of the same tier, just makes the tripod you picked a bit better. If you don't have it equipped it doesn't do anything. The values that are colored are the ones that scale with tripod levels, usually it's dmg but for some it's cooldown reduction or ressource generation and such. Tripods go up to level 5, pretty sure any skill builder type thing will let you see the values at max rank. With our current content though you don't really get a whole lot of use out of it, getting +2 is expensive since you need to use dusts, and you can only go so far with +1. I don't think we even get +3 or higher stuff just yet(maybe the 1370 gear I haven't looked into it much).How does the tripods on gear work in t3? Is it to free skill points into other skills? Or some other reason?
When you check your skills and the tripods, you'll see there's a preview of what the tripod looks like with more levels. It's just that, it increases the level of that particular tripod, doesn't save skill points or let you use multiple tripods of the same tier, just makes the tripod you picked a bit better. If you don't have it equipped it doesn't do anything. The values that are colored are the ones that scale with tripod levels, usually it's dmg but for some it's cooldown reduction or ressource generation and such. Tripods go up to level 5, pretty sure any skill builder type thing will let you see the values at max rank. With our current content though you don't really get a whole lot of use out of it, getting +2 is expensive since you need to use dusts, and you can only go so far with +1. I don't think we even get +3 or higher stuff just yet(maybe the 1370 gear I haven't looked into it much).
Don't forget to track the skills you want. Makes the whole system tolerable.When you check your skills and the tripods, you'll see there's a preview of what the tripod looks like with more levels. It's just that, it increases the level of that particular tripod, doesn't save skill points or let you use multiple tripods of the same tier, just makes the tripod you picked a bit better. If you don't have it equipped it doesn't do anything. The values that are colored are the ones that scale with tripod levels, usually it's dmg but for some it's cooldown reduction or ressource generation and such. Tripods go up to level 5, pretty sure any skill builder type thing will let you see the values at max rank. With our current content though you don't really get a whole lot of use out of it, getting +2 is expensive since you need to use dusts, and you can only go so far with +1. I don't think we even get +3 or higher stuff just yet(maybe the 1370 gear I haven't looked into it much).
Right wasn't a full explanation of the system, just what it did. There's also 2 ways to apply them. There's an ingame tutorial that covers some of the aspects, and otherwise it's worth checking a video, I think saintone or zealsambition had a very detailed guide that went over everything about tripod levels.Don't forget to track the skills you want. Makes the whole system tolerable.
You'll need to better define this.
If you're asking how much content LA has, if you're doing all optional shit that will increase the power of your character, the answer is hundreds and hundreds of hours worth. I have over 450 hours and there's still things I need to do to progress my main. Most of that stuff is quite minor however. This answer holds true once you 'reach' endgame, where as you can still collect all that stuff (example: if I consider getting all the island rewards completed for the rewards, this would probably take a few thousand hours).
With that being said, if your only goal is to hit a desired gear score to be able to enter raids and you don't care about having every single little thing maxxed out, the answer is very, very little. Chaos gates x2, Guardian Raids x2, and Una's task x3 are your daily tasks. With Bifrosts set up, this takes me less than 30 minutes a day currently. If you missed a day, you'd just get bonus rewards for the missed day the very next day.
I think the main question for you is whether or not you enjoy the combat system and feel of LA. It sounds like the answer is no and if you're already hitting the wall of "I don't want to play this shit anymore" than I'm not sure why you would continue?
Thanks for the response. I really liked TERA (I played it for hours a day for a few years) and I think it had the best combat in any MMORPG I've played, basically. Apparently Lost Ark bosses can be kind of like this and people (that I like and used to play TERA with) keep telling me it's sort of similar -- I didn't feel it so far, but I could see that with good encounter design it could feel good? The leveling/mowing down countless hordes of mobs is whatever though.
I've managed to eek out around 150 hours this first month despite shit schedule and have to do 1 more character through roho/yorn to finish getting all my alts into T2 this week.
Now I can start playing the game. ;]
Part of me wishes I wasn't having so much fun as there are backlog games crying out for love (see you in 3 months Elden Ring), but this is scratching my MMO/ARPG itch pretty heavily.
Still have about half of the islands to explore and the other misc bs that will take a ton of boredom to do (collectibles/zone completions), but I'm happy with my progress. The rest bonus has been a god send to not getting completely fucked over for missing days. Made around 90k selling mats/flipping greater honor leapstones and converted around 50k of it to crystals/skins.
Lol you barely got past the tutorial. Also, "forgettable gear" lol, welcome to every game the past 15 years. The game is about the combat and the mechanics, not about jerking yourself off to some random named sword from dragon#243. The combat and boss mechanics in this game are easily among the best that has ever been released. Why do people have such lame ass reasons for not wanting to play it? My guess is they are just bad.
Hey why don't you throw a few more 'lols' in there kiddo?
Hes not wrong, but i do also wonder if the game does get unique gear at some point. I personally dont mind it very much how it is atm but i do hope they do have some unique gear at some point that makes you yearn to get it.
Also seems like ill run out of silver faster than materials to try to enhance.