Uriel
Blackwing Lair Raider
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I don't think they really know exactly what they want to do with pvp, that's the impression I get reading this summary from the Jan. 28th directors stream -
(PVP)
(PVP)
- Admit that there are currently a lot of shortcomings to PVP. We were not able to direct any attention to it last year. We have to address structural problems, establish a direction on how to approach unequalized competitive content, how to strike a reasonable balance on CC durations and a myriad of other problems. In truth, we have to reexamine the fundamental combat dynamics of PVP, and only after that could we review what kinds of rules would make sense upon those fundamentals. These are all things we do have to do and are committed to work on. We don't consider Rowen to be a "success" by any measure, and it is something we will keep working on.
- That being said, we do not consider PVP to be "The Core" of this game and we are wary of PVP content ending up as something "required" in the overall progression path. However, there are many players who are avid PVPers to whom we did promise to address PVP last year, we will make our best efforts to make up for it this year in line with the push for more horizontal content we talked about. But do mind that it's not like it we can or should simply reassign vertical content manpower to horizontal content or to PVP development, rather we will continue to make strides in vertical while expanding horizontal and PVP. You will see a lot of job postings next month.
- We have a limited dev capacity which must be strategically allocated in making the most engaging content. But if we only optimized for progression and neglected horizontal, then we would never have had meme island, naruni racing, the snowball fights, selfie mode, stronghold decorations and many other things. Fleshing out the rapport characters, or the having readable texts in the library, or the story of the guardian raid cryer, or the story of the guy waiting in front of the Yorn steamer, these are all important stuff in world building. It's this stuff that we want to expand on so I ask your support on this front.