Nemesis
Bridgeburner
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yeah I'm ashamed to have missed that one in my addendumWas I the only one who liked Dark Forces?
yeah I'm ashamed to have missed that one in my addendumWas I the only one who liked Dark Forces?
The original Dark Forces was the first game I ever had for PC on our Gateway with a Pentium 90 and a 2x CD ROMWas I the only one who liked Dark Forces?
He picked the last one in the series that they made to show how long it's been.wait at minute.
ESCAPE from monkey island? that better be a typo.
It was just music from the movies played on repeat.Shadows of the empire, omg the music in that game gives me chills whenever I hear it. The battle with IG88 (my favorite Bounty hunter) was awesome. Jesus remake that fucking shit please.
Between two and five million dollars.So how much would an X-Wing vs. Tie Fighter remake get via kickstarter? Enough to cover the licensing you think?
I sort of agree with, but given the schedules and times to make good next-generation games, you would need to start working on a Episode 7-tie in video game, if it was to be any good, real soon.I heard Disney was shutting down all Star Wars related stuff, games, adverts, toys, marketing, everything, until it was time for Episode 7.
Star Citizen is the only example so far of a Kickstartered Space Combat Sim, and they raised 6.23M.Between two and five million dollars.
And no, that is not enough to cover the licensing, or the cost to develop a current-generation space sim.
The flying part of Red Faction: Armageddon was actually 100% straight Descent and it was amazingly fun. Not coincidentally, RF:A's developer was Volition, the same people who created Descent: FreeSpace & FreeSpace 2. Imo Free Space 1/2 were the best Space Combat Sims ever made by far. The talent is still there in the industry, but sadly the industry has decided that that genre doesn't bring in enough cash to justify making those games.Star Citizen is the only example so far of a Kickstartered Space Combat Sim, and they raised 6.23M.
But honestly, which Dev out there has the skillset to make a space sim?
While not only space combat,Elite: Dangerousshould revive the genre sometime next year.Star Citizen is the only example so far of a Kickstartered Space Combat Sim, and they raised 6.23M.
But honestly, which Dev out there has the skillset to make a space sim? That whole genre has been dead for a long time. Looking at wikipedia for a list of space combat sims I find this:http://en.wikipedia.org/wiki/List_of...imulator_games. Almost nothing has been released in recent years. SOL, which I had never heard of was released last year but had a 57 Metacritic rating. So there's a huge void of talent/knowledge in that genre now.