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Vorph

Silver Baronet of the Realm
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The sig is awful actually, I wouldn't put more than a single point in it considering how starved for points she is now with all those passives. Takes far too long to do its damage and everything that you'd use a sig on is immune to the the CC so it just walks right out of it. Same problem Silver Surfer has.

My number one complaint though, is that they moved fucking everything out of the rightmost tree. Instantly turns her slot 3 and 5 uniques into trash, because the whole reason for having them was to buff Lightning Storm and Crashing Hail.

She seems even more of a spirit whore than she was before too, when using the standard ball lightning/lightning storm/crashing hail combo, though I didn't look closely enough to figure out why. I'm sure part of it was that my tooltip damage on LS/CH dropped by about 25% due to them changing trees.

And I certainly hope the range on gusting tempest is bugged. With almost 40% AE radius gear equipped I was only hitting things just barely out of melee range. Didn't have time to check out the others myself, but people seem to agree that the new lightning one is woefully underpowered.

Overall, I'd say the improvements are entirely visual. I currently only use her to farm Midtown shared quests quickly, and I don't see that changing after the review goes live, barring some pretty serious rebalancing between now and then.
 

Pyros

<Silver Donator>
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The sig does massive damage and increases your other lightning damage by 15% or so(depends on rank), that's quite a big skill for bosses. You can definitely find room for it, Spirited, one tempest, hail+storm, eye of the storm passive, one main nuke, that's 120points, leaves 42 for other crap, probably a few 1pointers here and there and you can still max 2 skills(or well get one to 18-19 or so). Sig+basic or Sig+other situational nuke seems best to me. Don't think you need to max the air passive, it's only 300damage rating and only with air spells, and some healing but whatever.

I do agree her uniques are now shit at least these slots, slot 1 on the other hand got massively buffed by the changes, as long as you don't try to do a wind focused build(but then again that'd suck, not enough good wind skills it seems). They said they'll look into fixing them later on, should have thought about that sooner.

Anyway I kinda like her skill set, looks pretty alright, even though based on what you're saying she's basically no better than she was before the change, so it didn't do a whole lot. Still probably will level her though.
 

Khane

Got something right about marriage
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Her uniques were shit before the rework as well. I have multiples of all her uniques and the only ones I was using were her slot 2 (and only because I shelved her before I found like 6 sets of doc oc arms) and one other one (forget which). Everything else was decently rolled cosmics.
 

Nija

<Silver Donator>
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Does task master get weaker as he gets higher level? He's beast mode in the teens.

I'm having extreme alt-itis in this game. My highest is 47 or 49 and I've got about a half dozen guys between 10 and 30.
 

Khane

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He was unkillable until about level 20. Then, for me, he got pretty weak. I have him sitting at 50, too painful to keep levelling for me. Though that might just be a build issue, who knows.
 

Pyros

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I've read he's pretty decent, looks ok too on the kurse kills. Was thinking of leveling him but his synergies are weird and I don't know if I want to bother instead of finishing Wolverine or Hulk. I have a bunch of heroes I don't really feel like playing, but at the same time buying random boxes is still a lot more cost efficient at the moment with how many heroes I have.
 

Byr

Ahn'Qiraj Raider
3,802
5,421
i have him at 60. There was a definate period in the middle where he was a bit of a pain but he picks up a lot later. i enjoy tankier heros who can drop a DoT or two and keep moving past trash mobs. Taskmaster definitely fit the bill for me.
i usedthis build
 

Pyros

<Silver Donator>
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Yeah that seems to be the main build, with the variation being replacing the volley with the shield aoe instead, think it's higher damage but aoe is a 360 and forces you to move while volley is a large cone with longer range. Is the poison arrow as annoying as hawkeye's, like with a 1sec delay before it lands? I assume it's just a copy of the skill but wondering, shit annoyed me a lot, only good thing about it is I could freeze arrow for a 8secs freeze so mobs wouldn't move out of it regardless but the delayed damage still felt off.
 

Khane

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That's the same build I am using, he is lackluster at 50. Though I've levelled A LOT of characters to 50 and past at this point so that just could be confirmation bias:

Black Panther, Black Widow, Ms Marvel, Deadpool, Colossus, Squirrel Girl, Jean Grey, Daredevil, Hawkeye, Ghostrider, Human Torch, Loki, Punisher, Storm, Moon Knight and Wolverine all sitting at 60
Cyclops, Rocket Raccoon, Taskmaster, Gambit at 50+

Taskmaster feels very middle of the road at clearing trash, weak against bosses comparatively to most of those other heroes (RR was way more painful, as was punisher and cyclops). All the others were actually pretty strong.
 

Vorph

Silver Baronet of the Realm
11,497
5,249
The sig does massive damage and increases your other lightning damage by 15% or so(depends on rank)
It's likely that's a bug. As someone pointed out in the rework feedback thread, nothing else in the game stacks multiplicatively, which is what Typhoon seems to be doing currently.

Bottom line for me is that she has no real burst to speak of, no single target boss-killer (besides BL which I was *really* hoping would be replaced with something else finally), I find spirit-starved heroes to be extremely not-fun-to-play at all, and the repeated nerfs to the ultimate piss me off.

Her uniques were shit before the rework as well. I have multiples of all her uniques and the only ones I was using were her slot 2 (and only because I shelved her before I found like 6 sets of doc oc arms) and one other one (forget which). Everything else was decently rolled cosmics.
I'd say you've got that backwards. Her slot 1/3/5 uniques are all easily BIS when rolled with +6's. Slot 4 is nothing special but still better than any cosmic I've ever looted. Slot 2 is crap, that's where you stick one with a cosmic might proc on it.

Post-52, slot 1 and 4 stay the same, slot 3 and 5 immediately become trash, and slot 2 gains a useful +6 but still has nothing else of real value.
 

Nija

<Silver Donator>
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God, I simply do not have the same experience.

My RR is 34 or 35 I think and I run out of spirit before a boss is at 75% health. Task Master at 20 can kill fucking anything before running out of spirit. Doops in < 5 seconds! (I mean yeah - this is level 20, but I only have relative things to go on.)

Hell, I don't even have a skill in every slot with RR. I just place 3x turrets, drop a groot, and use my flashlight until I'm out of spirit. Which is 5 seconds. Then i run around with my dick in my hand (or plink with pistols) until I can use the flashlight again.

I'm not using ANY of the ranged bow shit on task master yet. Just jumping up to things and using dismember - with the shield toss to clear entire screens of trash.
 

Khane

Got something right about marriage
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It's likely that's a bug. As someone pointed out in the rework feedback thread, nothing else in the game stacks multiplicatively, which is what Typhoon seems to be doing currently.

Bottom line for me is that she has no real burst to speak of, no single target boss-killer (besides BL which I was *really* hoping would be replaced with something else finally), I find spirit-starved heroes to be extremely not-fun-to-play at all, and the repeated nerfs to the ultimate piss me off.



I'd say you've got that backwards. Her slot 1/3/5 uniques are all easily BIS when rolled with +6's. Slot 4 is nothing special but still better than any cosmic I've ever looted. Slot 2 is crap, that's where you stick one with a cosmic might proc on it.

Post-52, slot 1 and 4 stay the same, slot 3 and 5 immediately become trash, and slot 2 gains a useful +6 but still has nothing else of real value.
It's been so long since I played storm I can't remember which uniques I use on her. Pretty sure it's just her cape and one other. No idea which slots those are. Her uniques are "meh". I didn't need the +6 to skill tree stuff on whatever it was I wasn't using because that was before skills could get ranked to 50 and Crashing Hail and Ball lightning were both maxed at 40 even without her uniques. Obviously things are different now.
 

Khane

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If I remember right her uniques provide very little to no survivability and that is her biggest problem. She's way too squishy. Who cares if your skills are sitting at 50 if you're always dead.
 

Rengak

Blackwing Lair Raider
2,879
2,761
A good Maht's is still going to be BiS for Storms spirit regen. I wouldn't worry too much about numbers on abilities right now, as those will get tinkered with over the next few days. If you post enough on the TC forums about her uniques they will probably change them. Right now on test I use the current live build, adding in sudden tornadoes. At only rank 28 each tornado does 7.5-11k damage, and you can have 5 out at a time.
 

Vorph

Silver Baronet of the Realm
11,497
5,249
God, I simply do not have the same experience.

My RR is 34 or 35 I think and I run out of spirit before a boss is at 75% health. Task Master at 20 can kill fucking anything before running out of spirit. Doops in < 5 seconds! (I mean yeah - this is level 20, but I only have relative things to go on.)

Hell, I don't even have a skill in every slot with RR. I just place 3x turrets, drop a groot, and use my flashlight until I'm out of spirit. Which is 5 seconds. Then i run around with my dick in my hand (or plink with pistols) until I can use the flashlight again.
I'll second your experiences with Rocket. I thought Loki was bad while leveling, but Rocket has taken that to a whole new level. Constantly out of spirit, piss-poor damage, and it takes a fucking age to set up turrets. I am very glad that I only need his L25 synergy for Squirrel Girl because I can barely stand to do one LQ a day on him for the bonus mark.


It's been so long since I played storm I can't remember which uniques I use on her. Pretty sure it's just her cape and one other. No idea which slots those are. Her uniques are "meh". I didn't need the +6 to skill tree stuff on whatever it was I wasn't using because that was before skills could get ranked to 50 and Crashing Hail and Ball lightning were both maxed at 40 even without her uniques. Obviously things are different now.
Cape is slot 3, it's one of the BIS ones that will become trash next week.

And you're right, she's way too squishy still. I thought they were going to add some decent defense to Spirited but instead all we got is some hp. HP doesn't mean much if you don't have any damage reduction to back it up.
 

Khane

Got something right about marriage
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Trying to level Loki with anything other than an Illusions build is painful. He runs out of spirit so quick unless running illusions. The illusions build is actually quite powerful and kind of fun.
 

Vorph

Silver Baronet of the Realm
11,497
5,249
Loki got better in the late 30's. I used breath/spikes/binding, and I'm not sure what changed but suddenly he started killing decently fast and wasn't always out of spirit anymore. Didn't even have to use a Maht's, and I used Seer's runeword and a Mole Man Medallion to make the grind less painful instead of gearing for spirit sustain.

Rocket... I'm not optimistic about. I think I'm always going to hate him for how long it takes to set up turrets. Reminds me of D3, if Demon Hunter's best/only build forced her to use sentries.

And speaking of Rocket/SG/Loki, they really need to do a pass on artifacts, etc. and get rid of the overlaps. I was not particularly amused when I found this last night:

wtfartifact.png


If a plain regalia caps at 25% then advanced should only roll 26-30%.
 

Pyros

<Silver Donator>
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They should actually add another high level artifact or something, it's pretty stupid you have to run both the latverian in every summon build. Then again you'd still run both and the new artifact+raptor stone, so wouldn't change much. Summoner itemization is fairly fucked up in general, from relics doing jackshit to blessings doing jackshit and fucking apeman medallion and slot 1 being BiS even though he's such a fucking pain in the ass to farm. At least sinister is like a couple of minutes per run or so.

Rocket I didn't find too bad but it was one of the first heroes I played and when I went back to it not too long ago to get a few levels, I was surprised at how shit he was. Spirit wasn't like a massive issue, at least when killing trash but his damage is really pretty piss poor, even with all the turrets up. Definitely needs his rework which hopefully will make him better. The main advantage of the hero is it's more or less impossible to die unless you don't dodge ground shit, as you have so many tanky pets nothing pretty much targets you ever. They really fucking need to fix Groot's AI too, so he actually hits shit. I swear half the time he's just standing still in front of mobs.
 

Dr.Retarded

<Silver Donator>
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Probably a dumb question, but are there specific artifacts that come from certain boss / zone loot tables, or is it completely random when and from what they drop?
 

Khane

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They should actually add another high level artifact or something, it's pretty stupid you have to run both the latverian in every summon build. Then again you'd still run both and the new artifact+raptor stone, so wouldn't change much. Summoner itemization is fairly fucked up in general, from relics doing jackshit to blessings doing jackshit and fucking apeman medallion and slot 1 being BiS even though he's such a fucking pain in the ass to farm. At least sinister is like a couple of minutes per run or so.

Rocket I didn't find too bad but it was one of the first heroes I played and when I went back to it not too long ago to get a few levels, I was surprised at how shit he was. Spirit wasn't like a massive issue, at least when killing trash but his damage is really pretty piss poor, even with all the turrets up. Definitely needs his rework which hopefully will make him better. The main advantage of the hero is it's more or less impossible to die unless you don't dodge ground shit, as you have so many tanky pets nothing pretty much targets you ever. They really fucking need to fix Groot's AI too, so he actually hits shit. I swear half the time he's just standing still in front of mobs.
Well you aren't wrong for the most part, but Blessing of Volstagg or whatever the summoner blessing is, isn't shit. The spirit is kind of wasted on Squirrel girl because a summoner SG has a rotation with fairly long cooldowns and is just using her basic in between so she doesn't "really" have spirit issues. And and Sinister Medallion > Ape Man medallion in my opinion, and also, his spear is good but not as good as a really well rolled cosmic (though those are just as rare) with say... +8 to Sic 'Em (or Squirrel Friends), +8 to SSF, +1 Moar Squirrels, high base damage, + phys damage (or crit damage), might proc