Marvel Heroes 20xx

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Dr.Retarded

<Silver Donator>
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Well I've got even more of the purples saved up, but good to know that they drop even better shit on occasion. Thanks guys...
 

Pyros

<Silver Donator>
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They've been tweaking Storm every patch so far, but for every buff there's an equal nerf. It's like they have no idea what they're doing or what sort of power level they want from the hero. Result is in current build, she's basically more or less like on live, with more restrictions on stuff you skill because you need to invest in 4passives. They also nerfed the shit out of her sig. Seems kinda meh, I'll probably still level her since I really want her synergy for leveling other chars, but I think I'll just buy Strange during the BOGO or something.
 

Khane

Got something right about marriage
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It's strange they gave her 4 passives. I thought they said they would be consolidating all heros passives into 2 or maybe 3 very powerful passives.
 

earthfell

Golden Knight of the Realm
730
145
They've been tweaking Storm every patch so far, but for every buff there's an equal nerf. It's like they have no idea what they're doing or what sort of power level they want from the hero. Result is in current build, she's basically more or less like on live, with more restrictions on stuff you skill because you need to invest in 4passives. They also nerfed the shit out of her sig. Seems kinda meh, I'll probably still level her since I really want her synergy for leveling other chars, but I think I'll just buy Strange during the BOGO or something.
You mean they nerfed her sig just today or yesterday on test? She never had a sig in live, and that skill was brand new. I played with her the other day and it was very strong, so I'll be sad if it was nerfed in the last few hours.
 

Pyros

<Silver Donator>
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It's strange they gave her 4 passives. I thought they said they would be consolidating all heros passives into 2 or maybe 3 very powerful passives.
Well it's technically 3passives and 1 tempest, which is pretty much a passive, just you have to turn it on. Then you have Hail and lightning storm and that pretty much leaves 42points to play with, 20 of which will go into ball lightning, a few of which go into random 1pointer(sig, cc removal, surge) and the rest as a dump into whatever. The dump is basically the only thing you get to choose, and nothing actually matters as a dump because you don't have the spirit or the need to cast anything else.

So she's basically the same Storm as on live, but for 20 more points. She gets healing and dodge and stuff but she loses projectile reflection(which unlike deflection cancelled all damage, or so I read) and her damage output doesn't seem to be any different, nor her aoe. So pretty much the same hero with a bunch of new skills no one will take cause they're not good(microburst, sudden tornadoes, electrocute). They did nerf ball lightning though so don't know maybe you'll want electrocute for single target damage now, it was also massively buffed, but still suffers from concept issues, chanelling and forcing you to be close to the target is a bad combination for a hero that's squishy as shit. Does mean you don't get to max any basic now though, which with how spirit intensive she is, is going to suck. Or you do get the basic with ball lightning, but then as I said none of the new skills get used. There's just no room with 80points dedicated to passives and 2 mandatory aoes.

I thought her rework looked good from a design perspective but numbers aren't following, they changed some stuff to make it better(Electrocute 40%boss damage) while at the same time nerfing other aspects(ball lightning aoe damage reduced, typhoon damage massively nerfed) and they didn't touch a bunch of the weaker spells. Mind you it's a common thing in this game, every hero I've played has had a bunch of skills that make you wonder why the fuck they even exist, or have existed for so long.

Edit: Earthfell they've been patching a lot on test, they nerfed the sig damage A LOT. Now it does pretty poor damage, especially for a 30secs cooldown, and it's still shitty aoe and over 8seconds, only redeeming part is the lightning damage buff but that's not worth 20points. 1pt for the debuff/slow and that's about it.
 

Vorph

Silver Baronet of the Realm
11,497
5,249
I'd say she's significantly worse on test than she is on live right now. Ball Lightning nerfed, Lightning Storm nerfed, Crashing Hail indirectly nerfed by changing its tree, all the Tempests suck ass now, and I never liked Typhoon at all to begin with but now it doesn't even do much damage. She's still an ungodly spirit whore too, making her TTK on the boss dummy laughably pathetic. My Moon Knight could kill it, wait for Gruesome Frenzy to come off cooldown, kill it again, and Storm would still be flailing away. (Ok, that's probably an exaggeration, but not very much of one.)

They didn't even get a buff to her uniques right; they added hp to most of them which was cool and all, but they just don't seem to fucking understand that gutting Stormcrafter but leaving +12 to it on her items is retarded. Storm Surge is nice, but the rest is a waste.

Pyros: There's no reason to put more than 1 into Healing Winds anymore, so that at least frees up the ability to max a basic. Lightning Column is pretty annoying design though, there's like no grace period at all for the 1-2-3 combo to start the DoT. If you pause in between any of them for any reason, the counter starts over.
 

Pyros

<Silver Donator>
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Healing Winds defensive stats scale quite decently I thought? Like +dodge+proj reflect and I wanna say +heal/secs but not sure that was on it. Or maybe it's just dodge and heal? Still defensive passive is hardly something you'd want to pass on, even though I guess you could find some points from it probably. Could do the same from a tempest though. As for basic, the first one is fine imo, does ok damage, applies the dot right away so you can actually weave it in if you want and gives spirit back so that makes it more efficient when you're out. It does less damage than column but the whole dot on 3rd hit shit is annoying as hell and since it regens spirit you don't need to use it as much anyway, so the lower damage is compensated by spending more time casting stronger spells.

Anyway seems like a weird rework. Not looking forward to Scarlet Witch's rework, even though that's not soon anyway, but can already see Chaos Warp basically staying the same damage or like 20% higher and then getting a Signature tag and 30secs cooldown slapped on it and calling it a day. Hopefully Raccon's rework coming in a few weeks will be better. It'd be pretty hard to make it worse though I guess, he's one of these heroes that doesn't really have enough good skills to actually spend all your points without random shit.
 

Vorph

Silver Baronet of the Realm
11,497
5,249
Healing Winds gets like +19 from all her items, that's enough imo. Might be a different story if you put some better any hero uniques on her, but there's no way I'd waste Doc Oc Arms, etc. on Storm now. I'm just going to spec her for AE'ing MM with credit find enchants, Pot of Gold, and Brigand's Fortune runeword again, same as I have her set up now on live.

I do agree about dropping Tempest to 1 though. The build I was messing with when TC went down was:

MAX - Lightning Bolt, Lightning Storm, Crashing Hail, Ball Lightning, Eye of the Storm, Storm Surge, Spirited, and Chain Lightning
1 - Typhoon, Healing Winds, Obscuring Fog, Arcing Tempest

I wouldn't want it for cosmics, nor would I consider using Storm for cosmics at all when I have Ms. Marvel, Moon Knight, and Black Panther, but it seemed strong for speed clearing easy shit. Storm Surge with the Arcing Tempest effect does like 100k tooltip damage every 7.5 seconds with my gear, and Chain Lightning is more effective than Thundering Maelstrom now. I wanted to use Electrocute instead of Ball Lightning, but BL is still vastly more effective against Midtown villains and large groups of elites (Hydra, dark elves + giants, etc.).
 

Khane

Got something right about marriage
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It's not all doom and gloom yet for Storm. Post this feedback on the official forums, they actually listen to it. They've reworked pretty much every hero several times shortly after their 52 review went live and have made them better every single time. BP wasn't as good as he is currently when he had his review released to live, same for DD, same for Wolverine, probably the same for Black Widow (haven't played her since her tweeks), etc.
 

Pyros

<Silver Donator>
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It's not all doom and gloom yet for Storm. Post this feedback on the official forums, they actually listen to it. They've reworked pretty much every hero several times shortly after their 52 review went live and have made them better every single time. BP wasn't as good as he is currently when he had his review released to live, same for DD, same for Wolverine, probably the same for Black Widow (haven't played her since her tweeks), etc.
I posted feedback on the first day, as many people did. They listened to some changes as I've said(like making Electrocute do 40% to bosses) but at the same time they nerfed other shit for no specific reason. They either don't know what they're doing or they have a specific idea of what her power level should be and any changes will be accompanied by another change to balance it out and keep her at the same level. Which imo isn't very good. It's pretty much too late now though, they had 2days to make adjustements and they did but now they have to patch and once it's on live, it's gonna take a while to fix anything most likely as they'll start working on other stuff(Mr Fantastic, RR 52 review, Star Lord, Nova, Jean/Cyclops reviews etc). I haven't been playing very long and I can already see the trend with heroes like Psylocke and Silver Surfer needing quite a few changes to make them at least more fun to play(not even more powerful necessarily) and yet haven't really changed. Eventualy they'll get to it, eventually, but at this point all the feedback has been given already by many people, they just didn't have time to do everything.
 

Khane

Got something right about marriage
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I posted feedback on the first day, as many people did. They listened to some changes as I've said(like making Electrocute do 40% to bosses) but at the same time they nerfed other shit for no specific reason. They either don't know what they're doing or they have a specific idea of what her power level should be and any changes will be accompanied by another change to balance it out and keep her at the same level. Which imo isn't very good. It's pretty much too late now though, they had 2days to make adjustements and they did but now they have to patch and once it's on live, it's gonna take a while to fix anything most likely as they'll start working on other stuff(Mr Fantastic, RR 52 review, Star Lord, Nova, Jean/Cyclops reviews etc). I haven't been playing very long and I can already see the trend with heroes like Psylocke and Silver Surfer needing quite a few changes to make them at least more fun to play(not even more powerful necessarily) and yet haven't really changed. Eventualy they'll get to it, eventually, but at this point all the feedback has been given already by many people, they just didn't have time to do everything.
This is simply not true. Black Widow, Black Panther, Wolverine and Daredevil all had power adjustments (and in some cases even complete changes to some powers) within days of their initial 52 review going live. Daredevil's especially made him WAY better than he was after his 52 review went live. Street Sweeper was buggy, he had no good single target combo spender, and a lot of his powers were reworked and even changed, all after the 52 review went live. Wolverine had quite a few changes made after the fact as well.

They might fuck it up, but they tend to get a lot more feedback after a hero goes live (not many people use TC and give feedback). I have faith that Storm will be in a good spot once they are finished.

In my opinion I think they are leveraging the community to design a lot of the heros potential and powers. They have surveys for every hero to allow people to make suggestions on what the 52 review should entail. Suggest new powers, signatures, changes to ultimates, everything. They do some initial work, and some design of their own, but then wait until it's live to let the community basically finish their job for them. Which has worked well so far.
 

Pyros

<Silver Donator>
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This is simply not true. Black Widow, Black Panther, Wolverine and Daredevil all had power adjustments (and in some cases even complete changes to some powers) within days of their initial 52 review going live. Daredevil's especially made him WAY better.
Then maybe they'll do that. I just look at Psylocke and Silver Surfer and there's a lot of complaints on a lot of stuff in their skills and they haven't received much attention. They're not unplayable by any means either, but so isn't Storm, she's pretty much "fine", just her review didn't do a whole lot other than adding skills people won't take. I think splitting winds and lightning was a good idea, making Wind absolute trash as a standalone is where they utterly failed, while making Lightning mandatory and mostly stand alone. Most of the wind stuff just kinda sucks.
 

Kanglor

Silver Knight of the Realm
292
93
I haven't ever played Storm on either Live or TC, but I know MichaelMayhem is handling her review, and I trust him the most out of all their hero/power designers. Not to say he can't screw up, but I'd be shocked if Storm didn't end up pretty good after he finishes with some fine tuning.
 

Khane

Got something right about marriage
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Then maybe they'll do that. I just look at Psylocke and Silver Surfer and there's a lot of complaints on a lot of stuff in their skills and they haven't received much attention. They're not unplayable by any means either, but so isn't Storm, she's pretty much "fine", just her review didn't do a whole lot other than adding skills people won't take. I think splitting winds and lightning was a good idea, making Wind absolute trash as a standalone is where they utterly failed, while making Lightning mandatory and mostly stand alone. Most of the wind stuff just kinda sucks.
I think this has a lot to do with my last edited point. To be honest I think they kind of suck (as in they are very hit or miss) at initially designing heros, so new heros that nobody has ever played before take time to flesh out and gather feedback from the community so they can make them better. That's why it seems like the 52 reviews end up being so good. Because people have been playing those heros for a long time and have good opinions on how to make them better.
 

Delly

Trakanon Raider
2,995
634
Patch notes up. Finally a couple Supergroup UI changes. I was really hoping for achievements, yes, I'm one of those people. Achievements in games that I'm invested in feel worthwhile. It would be nice if they could possibly get some Steam achievements as well.

EPIC 12 EVENT

The End of the Anniversary event is here!

As a special thanks to the amazing Marvel Heroes players, the team has gone all out creating the most epic event yet. It will run Friday, Saturday, Sunday and Monday and including some of the most requested events from a full year of Marvel Heroes and some brand new concepts.

Check out @Doomsaw's thread for all of the details on the EPIC 12 EVENT!

STORM 52 REVIEW

Storm's level 52 design review is complete and ready for action!

The level 52 design review focused on new animations, new visual effects, new sound and several new powers, including a new signature power.

All Storm players have received a free respec and may assign power points in whichever manner they choose.

NEW TEAM-UP HERO

Beta Ray Bill is ready for battle and available in the G Shop.

Players who are using the Beta Ray Bill costume will summon the mighty Thor when they activate the Team-Up.

OMEGA SYSTEM CHANGES

Omega System points have been reset for all players once again.

The Omega System will feature point resets for two more weeks.

UI CHANGES

New Mission Log - The mission log has been expanded in width and readability - we will be filling this out with more information in future patches.

Added confirmation dialogs for Guild Leave and Guild Kick options so players can't misclick by accident.

Shift + Right-Click now moves items to and from the S.T.A.S.H. when Crafting

MUSPELHEIM RAID

Surtur, the Monarch of Muspelheim and ancient enemy of Asgard is now available to be challenged by the bravest heroes.

HERO NOTES

Loki's Jotun passive now triggers whenever Loki strikes a chilled enemy, and affects nearby teammates (rather than requiring teammates to strike a chilled enemy themselves.)

Human Torch's Thermal Intensity passive now triggers whenever Torch strikes a burning enemy, and affects nearby teammates (rather than requiring teammates to strike a burning enemy themselves.)

Hawkeye's Ultimate Power now fully deals physical damage with all components.

ITEMS AND CRAFTING

Increased drop rate of Team Insignias from all enemies.

Unstable Molecules, Retcon Devices and Fortune Card drop rate increased in Terminals, X-Defense, Holo-Sim, Midtown and story mode bosses. A full review was complete to ensure all new and existing mobs have them set up.

Medkits can now be used while holding Shift!

Cosmic bosses have a slightly higher chance of dropping Cosmic Medallions.

BUG FIXES

Various client and server performance improvements have been added in this patch in order to prepare for this weekend's event and future gameplay.

Silver Silver's uniques can now correctly be sold to the vendor.

Silver Surfer will now still be able to phase through other entities when he is defeated.

Silver Surfer's Board Dash will now have its cost reduced by the Energy Projection attribute.

Jean Grey's Ultimate will now restore 100% of her Phoenix Force instead of only up to 100,

Obelisks in the Monolith Raid no longer block teleport/flying powers.

Silver Surfer's Silver Savage costume will now correctly show it's 2D art.

Neptune's Trident will now properly give Damage Rating and Critical Rating after a region change.

Gambit's Ragin' Cajun's cooldown may now only be reduced once per second instead of twice per second.

Invisible Woman is now able to lift heavy objects like cars regardless of her current strength stat, (like Jean Grey, Storm, Psylocke, etc.)

Improved Taskmaster's Web Swing so that he can change elevations easier and should become stuck much less. Additionally, floating damage numbers will now correctly display for this power.

Odin Marks and Omega Points should no longer land in places that cannot be easily walked into.

Cable's synergy will now properly display both bonuses to your crit %.

Spider-Man and Thing's Ultimate powers will now correctly deal damage to Raid

Loki's Mind Control no longer stacks with itself when cast on the same target.bosses.

X-Defense boss counter will now correctly reset immediately.

Gambit's Grand Slam will now correctly implement bug fixes that didn't quite make last week's patch.

He will now release his charge-up spinning staff attack as soon as the bar is full, rather than continue charging in place. Spirit will no longer be drained during his charge-up.

In addition, damage has been increased in the Energy slam phase while decreased in the Physical twirling phase to maintain this power's role as his melee AoE power. The spirit cost has been increased from 25 to 30 per activation.

IN DEVELOPMENT

Mr. Fantastic is deep into development and will be ready for public testing in the next week or two.

Star-Lord is in development and will be ready towards the end of July. He features some unique gamep mechanics with his Element Guns and additional elements of his arsenal.

Several team-ups are currently in the development pipeline, the farthest along include Domino, Wasp and She-Hulk.

Additional development is being completed for PVP to offficially remove the PVP tag in August. This includes matchmaking improvements and other things.

Within a few weeks, raids will feature a normal and hard mode, with an appropriate level of challenge in each mode to be as inclusive as possible.

Achievements will launch at end of July and are in the internal testing rounds.

Login rewards will launch in one of the next two patches.

Enjoy.
 

Rengak

Blackwing Lair Raider
2,879
2,761
Then maybe they'll do that. I just look at Psylocke and Silver Surfer and there's a lot of complaints on a lot of stuff in their skills and they haven't received much attention. They're not unplayable by any means either, but so isn't Storm, she's pretty much "fine", just her review didn't do a whole lot other than adding skills people won't take. I think splitting winds and lightning was a good idea, making Wind absolute trash as a standalone is where they utterly failed, while making Lightning mandatory and mostly stand alone. Most of the wind stuff just kinda sucks.
Most of the Silver Surfer complaints are "why can't I facetank everything while doing the most damage in the game". People complain about his channeled electromagnetic flux power because they just want to hold that button down and do the most dps in the game. Outside of Storms electrocute, all 40% boss abilities are melee powers, and designed to give melee help in keeping up with ranged dps because of the limitations of being in melee. After channeling EMF for 1 second it is already better than every 40% boss killer power in the game. And the people on the Surfer forum want it buffed. People whine about having to 'channel', but every ranged character other than Dr. Strange has to stand still and 'channel'/spam an ability to do damage.

There are only two legitimate complaints for Silver Surfer: His uniques blow and decon/recon sometimes bug out and don't reduce their cooldowns.
 

Delly

Trakanon Raider
2,995
634
Holy shit does decon/recon bug out. Its at least half of the time, though usually it seems to happen for me if I use them within a second of each other. Otherwise I absolutely love the board build for SS.

You're always going to get comic readers complaining when really powerful heroes get added. I know I'll be butthurt when Nova gets added. Anyone complaining about SS not being all-powerful, just tell them he is currently not a Herald of Galactus, therefore he is a pussy.
 

Pyros

<Silver Donator>
11,221
2,367
Decon/Recon bug I reported during his test server, it's extremely bad to have this bug and forces you to spread them or lose the benefit.

On Flux, I think it's a design issue. Yes people who are asking for him to be able to tank while channeling it are idiots, but the problem is they gave him a channel scaling ability without the ability to tank so they scaled it so it does insane damage instead. That's just dumb, because you have a skill that's either completely broken if for some reason you can channel it full duration(and it does ridiculous damage), or borderline useless if you can't, which seems to be the case in most cosmics when soloing. There's a big difference between having to channel for x duration for full effect and having to stand still to cast spells, you can decide to move at any point and the only DPS lost is the time you spend moving, nothing more, while Flux by design loses all its momentum the instant you move. People are asking for a grace period which isn't a bad idea but would probably come at the cost of doing less damage(maybe more initially, less ramping up would be fine, but still less overall).

Another issue is apparently most of his uniques kinda suck, at least from what I read(haven't actually seen them).

Anyway wasn't saying he was weak or unplayable, just didn't feel very polished. Psylocke is the same, she's not weak by any means, but she has a lot of "dead" skills and a bunch of bugs that reduce her efficiency(similar to deco/reco). And it's the same with Storm's review, she doesn't look weak or unplayable, but there's a lot of skills that simply don't look appealing due to design issues or low numbers. Numbers are easy to tweak though and some skills would become perfectly viable with a few tweaks. For example sudden tornadoes if it was reduced to 2 tornadoes and duration increases to 20secs would probably become decent, 5tornadoes you have to recast every 10secs is retarded though.
 

Vorph

Silver Baronet of the Realm
11,497
5,249
I'd say she's very weak, actually. Right now she's all glass and very little cannon, because her powers don't do enough damage for the absurd amount of spirit they use.

I think they want her to be a hero that's heavy on the spirit micromanagement though. I avoid those heroes like the plague, and try to only play ones that can go basic-less and still sustain their damage more or less indefinitely. Basics are not fun; imo that goes for every ARPG, and not just this one. There are exceptions of course, like SG and Cyclops (and I'll be shocked if Ricochet Blast survives his 52 in its current state), but for the most part I only use basics on my heroes to apply a bleed, fill a lull in cooldowns for a very short period of time, etc. So I guess Storm is just not for me. I'll just use her to do MM shareds and resign myself to the idea that she'll never be anything like she used to be when I first started playing.
 

Dr.Retarded

<Silver Donator>
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27,688
Reaper event schedule:

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