-Characters used to be only through cash, but now you can collect things to unlock them. How terrible of a grind is this? Is there still any randomness to it?
-I heard that the game was just "average" and the combat was also just "average". Nothing bad, nothing great. Do people here agree? Have there been improvements to it?
-For your first character, how long does it take it to get to max level?
-What's there to do at max-level? Gear grind, like most Diablo-clones?
-How many different zones/worlds/maps are there? Does it feel like a nice variety?
It's 175 eternity splinters for a random hero box. You get about 4 per hour of playing (more if you have buffs to your drop rates), plus some bonuses from time to time. I get enough every 4-6 weeks probably. You'll also get enough splinters for a bonus character the first time you complete the story.
I don't play a lot of arpgs...but Diablo and Torchlight never hooked me like Marvel Heroes has. Every character feels unique, which is amazing to me. The game isn't hard...it's just fun to beat up on things while I'm watching tv.
My first character was Thing, which was probably one of the slowest characters to level. I don't know how many hours it took, but I also didn't know that I should be doing Legendaries and Midtown Madness for xp...I was just running the story mode. I'd estimate 10-20 hours for your first character? You can do it faster than that if you're trying, for sure, though.
Gear-grind and raids, which I'm guessing are just another gear-grind, lol. They do a great job of keeping stuff fresh by having events pretty much every week.
There are 3 main hubs for your character...I don't know how many maps there are, though. There are about 10-15 terminals that people run, then Midtown Madness and another loot-fest zone they're adding soon, a couple One-Shot story missions, holo-sim, x-defense, and the raids. I thought I would get sick of running the same stuff over and over, but I haven't yet. Except for holo-sim...by about the 8th wave, I'm almost trying to lose.