Killjoy_sl
shitlord
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You only get the two extra starter heroes on your first run through.So do you get a new character every time you finish the game with a new character?
You only get the two extra starter heroes on your first run through.So do you get a new character every time you finish the game with a new character?
That is a known issue, amongst manygoatface_sl said:thing i find annoying, once you reset it guides you along as normal, but then when you switch to you high level toon it loads up the "end game" missions and they stay up when you switch back to the other toon. if there is a way to fix it i am missing it.
There's a lot of nifty things given the source material theycoulddo. I expect more hallways with big guys at the end.Another cool feature they could add for storytelling is a dynamic story in which one of your personal team members gets kidnapped and locked out until rescue, with the captive gaining partial XP for the mission. This would probably be best placed after Doom, at which point everyone should have a second team member or they would really deserve one anyway so why not flat out make this the beginning of their team up. Alternately the there could be a simultaneous storylines in which your characters are split into separate areas with their own goals that they must achieve but as part of a larger objective.
There could also be server stories driven by the number of a given hero that accomplish a given task. This would probably lead to a lot if Hawkeye and Thing driven stories until more people find non-starter unlocks, but it would give incentive for players to purchase and play as their favorite characters. All the story needs is a beginning and a goal and some good spin doctors to make it all make sense. They currently have the cosmic shard scenarios which they flat out warn players won't make a whole lot of sense because it's just random story elements sometimes.
NoSo do you get a new character every time you finish the game with a new character?
Looking at my quest log on Thing (after I beat Doom) I realized I missed 3-4 quests. I think I would have been 22 or 23 after those not 27ish. I think it may have something to do with open world xp and getting credit for killing mobs. Not sure how it works, but as Thing I feel like I tagged way less mobs due to lack of AoE. That could easily be the difference of 4-5 levels over the whole story.Those of you who are finishing the Story in the low 20's must have been playing some marathon sessions and burned through your rested xp. I reached lvl26 before draining my rested, and now at 27 I've only just started Ch.8.
Can anyone give a rundown on the playstyle / skills of Rocket Racoon?
I think you get credit for area kills as long as you are doing damage locally, not dependant on if you tag a mob. I think you just need to hit anything at all to be included.Looking at my quest log on Thing (after I beat Doom) I realized I missed 3-4 quests. I think I would have been 22 or 23 after those not 27ish. I think it may have something to do with open world xp and getting credit for killing mobs. Not sure how it works, but as Thing I feel like I tagged way less mobs due to lack of AoE. That could easily be the difference of 4-5 levels over the whole story.