Marvel Heroes 20xx

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Gavinmad

Mr. Poopybutthole
43,925
52,669
I feel bad for anyone who splurged on Hydra cards for the team up because the new TU they're handing out for free today is the exact same thing with a different skin.
 

Gavinmad

Mr. Poopybutthole
43,925
52,669
Eh, I bought 72 FF cards during a 50% off sale and don't regret it. Dr Doom teamup plus some iboosts.
 

chthonic-anemos

bitchute.com/video/EvyOjOORbg5l/
8,606
27,290
Met the devs in NYC, had a good time, got some info - Marvel Heroes 2015

Had some drinks with Ryolnir, TheCosmicCupcake, and XMenWelcomeToDie (even got him to sign a copy of his book for me). Got to chat with some fellow players too. It was pretty fun and the devs were super nice and cool. Managed to ask a bunch of questions and overhear answers to some others. I will try to be as accurate a possible in how I relay this information.

  • Sunday panel will reveal some new costumes and other stuff but no new heroes for next year will be shown yet. MH2016 launch will be given a date at the panel.
  • No word on what the next one-shot is or when it'll release. Stuff like Shadowland or Days of Future Past might probably be danger room scenarios instead. One-shots will basically be story relevant in some way, and not be ripped directly from old comic events.
  • Johnny yong Bosch is the voice of Iron Fist. He will have 5 stances that adjust his skills and their affixes (i.e. Tiger stance adds bleeds to all his moves). You can play him with just one stance or use more than one. They are trying not to bloat the skill bar with him. Will have Shou Lou incorporated somehow, maybe his ultimate but that much wasn't outright confirmed.
  • Iron Fist costumes: white and gold is default, green classic with yellow slippers and high collar is alt, and the third is being decided (one potential is his shirtless costume with wrapped hands, I don't remember the second he mentioned)
  • Dave Fennoy (Lee everett in the Walking Dead Telltale game) is the voice of Blade. Might have a few movie references in his dialogue. Ryolnir is pushing for an "iceskate uphill" line.
  • Possibly no AP3 this time, might just be four packs of 3 sold throughout 2016, and only a few heroes revealed at a time rather than all upfront. They still wanna do the pack if they can, but it might not make the most financial sense. It isn't decided yet either way.
  • When it comes to hero releases, Ryolnir doesn't think any hero "deserves" to be in just because. They want to give the fans characters they want, but also ones that will surprise us sometimes or be fun to play.
  • Remaining AP2 and Team-up AP2 heroes "not unlikely" to slip into 2016. Black Cat is probably the last hero of AP2 (according to Ryolnir). Magik will come before her as she has been mostly done for a while. Unclear who is after Blade though, Magik or Iron Fist.
  • Black Cat's default costume wasn't confirmed as far as I could tell, but it sounds like it'll be her "Marvel Now" costume with the whip belt.
  • Next Rogue costume is 1602. Kitty Pryde is also getting her AoA costume, with overrides so that she uses the claws instead of her swords!!!
  • Rescue or Agent Venom are fighting for last place to be released for Team-up AP2. Archangel has a model and design but it doesn't sound like he's close to being done yet.
  • Mr Fantastic is the least popular hero by far. Like it's not even close. Poor Reed.
  • Ryolnir voted for Green Goblin in the poll. Good man. (We shouldn't make assumptions, but I think he's a safe bet for next year)
  • Super Skrull is the last boss of chapter 10. Ryolnir would like him to be playable someday but doubts it'll happen in 2016. He's definitely a fan though.
  • New patrol mode from Chapter 10 is called "Hightown Patrol."
  • I may have missed it, but I didn't hear any info on Deadpool's 52 review.
  • I asked the real deal with Namor. All I was told is that Marvel doesn't want him to be used right now. Marvel provides all license users/developers with certain lists of characters (that vary from game to game) that can't be used or that they should steer away from. Gazillion has actually managed to get a number of those characters in already so far (obviously getting Marvel to approve them eventually).
  • Costumes are chosen by Gazillion about "90% of the time" but Marvel does make recommendations. Ryolnir tries to put less iconic costumes in fortune cards so people don't feel like they are missing out on them.
  • We might see changes to crafting "soon" but that's all I was told.
  • They would like to do full overhauls to X-defense and Holo-sim. They're waiting for this, rather than just adding/changing the loot tables and leaving the modes as they are.
  • Danger Room could still come out this month. Apparently it began as one guy's side project a year ago and eventually turned into something bigger and better over time. Sounds like they're hoping to have it on TC soon.
  • They are continuing to adjust the droprates of boss-specific and zone-specific loot (that includes the hot dog cart!)
  • Pro-tip: If you ever act like a jerk and get moderated/banned, apologizing to the mods can sometimes make a difference and get it overturned.
  • That "Non-forum Artist" that we're always hearing about from TheDink? His name is Clint, he has an Indiana Jones hat and used to own a small crocodile (or alligator?) until it tried to eat the bulb in its tank and got electrocuted. Why is this relevant? It's not really. But I thought it was cool.
  • David Brevik loves Scotch. As if you didn't already know.
 

Kanglor

Silver Knight of the Realm
292
93
Nice of them to confirm for those not in the know that the new title/direction of the game is Marvel Heroes Dress Up. I mean it was pretty much already there, but it was sealed when they let go a ton of their staff, including the only person who actually played and could tune content. I suppose it best serves the die hards still playing, who consider new heroes as content and just want to beat up some mobs in midtown or endlessly prestige, cause the leveling experience is fun or something.
 

chthonic-anemos

bitchute.com/video/EvyOjOORbg5l/
8,606
27,290
Defensive Stats are Changing in Marvel Heroes! - Marvel Heroes 2015
Greetings everyone!

I'm very excited to present the next phase of defensive itemization in Marvel Heroes. I'll go over some high level information on what is changing and why, then some specifics about which items, powers, and other effects are changing.
Identifying the problems

Currently, defensive stats in Marvel Heroes form up various layers of mitigation that are independent of one another. Defense mitigation, damage negation, projectile deflection, dodge chance, reflection, block chance - all of these stats are individual multiplicative layers. The problem with independent multiplicative layers lies in that each layer is so potent that you have to have it in order to complete a well-rounded survivability profile. Everything is "feast or famine".

What this has led to in the past is the need for Damage Negation to be propagated to all heroes, as there isn't a method of itemizing for it. As a multiplicative layer, it becomes very difficult for someone without a layer to make up for in itemization methods that are not that layer. Similar situations can be described for any of the layered mitigation stats that are not easily solved in itemization, such as Block Chance or Projectile Deflection.
High-Level Plan

The simplest way to describe the new defense system is "One layer to rule them all". In practice, what this means is that each form of mitigation that a player can itemize for will still exist, but rather than be independent sources of multiplicative mitigation, each of these layers will add to one single stat that represents your total damage mitigation from all sources.

There are three layers to this new stat, which internally we are callingArmor. This name may change before we launch the feature, but for purposes of this post, I'll continue to describe it as Armor.

Layer 1) Defense Rating- This is the familiar staple of mitigation that isn't changing mechanically in the new world. The only difference is that the result of the defense rating calculation now folds into Armor. For example, if 3000 Defense Rating gave you a 20% resistance to incoming damage, 3000 Defense Rating would now give you 20% Armor. Defense Rating will no longer be found on the 'white stats' of Slot 2-5 items, thus Defense Rating on heroes will become much more valuable.

Layer 2) Deflection Rating- Projectile Deflect Chance has been one of those 'feast or famine' affixes I described earlier - heroes who do not have it have a noticeably harder time dealing with ranged enemies, and as a stat that is very difficult to itemize for, those heroes find their options very limited if they want to itemize to solve the issue they are facing. In the new system, Projectile Deflect is now known as Deflection Rating, and acts similarly to other Ratings found in the game. This property will give a chance to absorb 50% of incoming damage from any attack, not just projectiles, while also increasing your Armor, to a lesser degree than Defense Rating does. An example of this might be that 3000 Deflection Rating gives you a 25% chance to absorb half of the incoming damage from an attack, and 12% Armor. In essence, Deflection Rating is replacing what currently is known as Dodge Rating

Layer 3) Dodge Rating- With these changes, we have the opportunity to revert Dodge to its former value, as we can tune and balance it while resolving the problems it once had. Veteran players may remember an age where a Dodge-based hero could evade a large number of attacks, but without it granting any form of mitigation, Dodge-based heroes would often be rolling the dice to determine whether or not they are defeated by attacks. This is not a world we want to return to. In the new system, Dodge Rating will provide a chance to absorb ALL damage from an incoming attack, while also giving some Armor, though at the smallest conversion rate compared to the other two layers. 3000 Dodge Rating might grant a 10% chance to completely evade an attack, while also granting 6% Armor.

Each of these three layers is intended to grant the same amount of total mitigation - Defense provides the most stable mitigation, Dodge provides some stable mitigation but some spiky mitigation, and Deflection lies somewhere in between the two.
How Will This Affect My Hero?

By condensing the mitigation layers down into a system that talks to one primary stat, we gain the ability to make some changes to both hero powers and items, in order to create a stable and balanced core survivability profile.

Hero Kits

Passives and buffs will be undergoing a full pass to convert all relevant stats to the new system. To ensure that no hero needs to heavily itemize for missing layers, each hero will be given one of three possible pairs of defensive stats. For example, as a very agile hero, Spider-Man would be a dodge/deflection hero, whereas Colossus would be defense/deflection.

As described earlier, any system that involves layers of multiplicative mitigation means that the best course of action is to always itemize for the layers you are missing. In the past, this has led to a world where, even though Spider-Man players naturally want to itemize Dodge (as it is flavorful and makes sense for him), the correct answer is to itemize for Defense since he already had a lot of Dodge. That's not acceptable! We want to make sure all avenues of mitigation are viable for heroes! To solve this issue, each hero will also get a Rating Multiplier for the two layers that they are given from passives. Spider-Man will enjoy a total Rating Multiplier to all sources of Deflection and Dodge, so he can continue to itemize those and have a noticeable impact on his mitigation, rather then being forced to go into Defense.

With this system, we also have the opportunity to hit the 'reset button' on the defensive stats in the game. By changing the core system, we no longer need Damage Negation as a global tuning value for heroes, and thus it has been removed across the board in favor of the new Rating Multipliers.When this change does go in, a global reduction in enemy damage will accompany it.

Melee heroes, fear not. Historically we've used higher values of Damage Negation as a means for Melee heroes to have a higher survivability profile than Ranged heroes. In the new system, Melee heroes will enjoy a higher base Armor value, meaning they can also reach a higher peak than Ranged heroes. For example, a Ranged hero might start with 40% Armor and be able to itemize it to roughly 60%, whereas a Melee hero might start with 55% Armor and be able to itemize it to roughly 75% due to having a higher base. This creates a higher spread in endgame content, where Melee heroes tend have a harder time.

There will still be some cases of percent-based mitigation found in hero kits, but it will no longer be considered Damage Negation, and will no longer be a tracked stat. These cases might be temporary shields or buffs, such as Rocket Raccoon's overshield secondary resource.

Items

First and foremost, the 'white stats' on slots 2-5 core items will now provide the baseline mitigation for all heroes, by way of directly increasing the Armor stat. This will make other itemized sources of Defense Rating matter more, since items are not pushing the stat into the start of diminishing returns.

After that, many items in the game will be having their properties changed to support the new three-layer system. Although each item will be changed on a case-by-case basis, the general properties you can expect to change are:

  • Projectile Deflection Chance becomes Deflection Rating
  • Block/Evade Chance becomes Dodge or Deflect Rating Multipliers, depending on the flavor of the item.
  • Dodge Chance becomes Dodge or Deflect Rating Multipliers, depending on the flavor of the item.
  • Damage Negation becomes Defense Rating Multiplier

Additionally, we'll be taking efforts to ensure that all three layers have itemization options. This means new itemization paths could open up, and items that may have been overlooked could have new uses.
Conclusion

We're very excited about the possibilities this system update offers. A cleaner mitigation system will bring all heroes into a similar bracket in terms of survivability, while also allowing players to increase it more through proper itemization - something that is very difficult to do in the current system. By condensing the system down into fewer stats that communicate and have interplay with each other, analyzing mitigation will be a breeze for more casual players, by simply checking their character sheet to see how much Armor they have - an instant answer to the question "how much less damage do I actually take from my stats?".

This update is planned to be on Test Center as soon as it is ready. It may be as soon as late October, but may push through to sometime in early-to-mid November before we have it ready for public testing.
 

earthfell

Lord Nagafen Raider
730
145
They should stop giving every hero three talent trees too. Hulk for example only needs one play style, and you can call it Smash. Three talent trees is not sustainable, unless their goal is to just reskin powers and not innovate.
 

Gavinmad

Mr. Poopybutthole
43,925
52,669
So, uh, if you were planning to boost up and farm omegas or prestige or whatever, you might want to wait until these dumbfucks turn omega xp back on.
 

Nola

Trakanon Raider
2,991
1,429
It's getting more ridiculous than the Cable review.
Exactly.... At least with Cable they were throwing a bone here and there. There is nothing new with DP. At this rate DP won't be reviewed until his movie in 2016.
 

Khane

Got something right about marriage
20,588
14,318
I don't know what you guys are complaining about. They just revealed a sweet new defense system. Defense is now called Armor, Dodge is now called Deflection, and Projectile Deflection is now called Dodge.

It's pretty groundbreaking.
 

Seananigans

Honorary Shit-PhD
<Gold Donor>
13,895
34,826
And yet, despite all the snarky whining, it's still by far the most fun ARPG to play for an extended period. (Subjective of course, so whatever).
 

overbyte

Golden Knight of the Realm
122
5
Eh. I still prefer Path, but I've put more than a couple of hours into Marvel as well. If it didn't have the Marvel IP then I'm not sure that I would stick with it.
 

Gavinmad

Mr. Poopybutthole
43,925
52,669
I passed on the fortune card sale this week in favor of going crazy during the halloween sale starting tomorrow. Last year was 50% off everything except chase/halloween costumes, if this year sucks I'm gonna throw an epic temper tantrum.