Marvel Heroes 20xx

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Oblio

Utah
<Gold Donor>
11,714
25,614
Even though I haven't logged in about a month I do like this game for what it is. I will be keeping it installed for the foreseeable future. Yes, there are some frustrating elements but have to give credit to their dev team for making good changes and making them pretty quickly. So yeah, was launch live Beta? Sure. But they have done a better job than most with updates and changes.
 

Zhaun_sl

shitlord
2,568
2
Just started playing this a bit. Fun enough game. I do really have to give them a lot credit for all of the love for the source material and IP though. In that, the game really excels I think.
 

Angry Amadeus_sl

shitlord
332
0
Hopefully every MMO Dev on the planet learns that this is how you balance a game post-launch. It makes every patch super-exciting and it creates the player mind-set that that the Dev team is on the player's side.
"Pay no attention to this post. Please look for our expansion, Reaper of Souls, in the fall of 2014."
 

Caliane

Avatar of War Slayer
15,315
11,594
Patch notes for 7/12 - New item rarity, crafting price reductions, hero tweaks.

Game Update Notes 7/12/2013 - 1.10.0.609
Design Note: This week?s patch is fairly small in comparison to last week. In addition to a new item rarity (Cosmic Items), we?ve focused on buffs for a few characters, some bug fixes and some quality of life improvements while we continue to work on a much larger patch with bigger changes, scheduled for release in a couple of weeks.

Content Additions
New item tier: Cosmic

Doctor Doom?s machinations have caused the Cosmic Cube to leak dangerous cosmic power into the universe. There are reports of items in the world that have been enhanced with powerful cosmic properties....

A new level of item rarity has been added to the world: Cosmic Items.

Cosmic Items have the following features:

? All 5 basic item types are available in Cosmic rarity
? Cosmic Items have a yellow highlight in your inventory and yellow text
? Cosmic Items always have 5 affixes
? All cosmic items have an additional bonus of +1 rank to all powers

In addition, every cosmic item has a special ?Cosmic Power?. We are launching with 5 cosmic powers, each with a new visual effect:

Cosmic Starfall: Chance on hit to deliver a barrage of cosmic beams from the sky, heavily damaging enemies in an area around your target.

Cosmic Bulwark: Chance to spawn a cosmic shield of invulnerability around the wielder during combat.

Cosmic Demonspawn: Chance to summon a powerful cosmically-charged Ngarai Demon during combat.

Cosmic Devastation: Chance for the wielder to explode with devastating circle of cosmic energy when hit.

Cosmic Might: Chance to charge the wielder with massive cosmic power, dramatically increasing their combat abilities.

Design Note: Each of these cosmic powers is intended to live up to the cosmic name in terms of power. Tuning will continue after launch to ensure each cosmic power is dramatically impressive when they activate (from a visual and power standpoint). Additional cosmic properties may be added to coincide with certain storyline occurrences. Note that this additional level of rarity is just one of many item types currently in development.

New Artifacts

Two new artifacts have been added, both of which can be found as loot in-game:

The Circlet of Cyttorak: Cyttorak?s gem was Juggernaut?s power source. His circlet will increase the size and resilience of your hero.

The Extremis Serum: Extremis was a super soldier project developed by Maya Hansen. The serum from provides a boost to players to help prevent death. While below 30% health, the serum gives the player a huge boost to damage, defense and health regeneration.

Content Changes

Crafting Changes

Reduced the cost of adding a core to your costume from 200K to 85K.

Prices for the grade 3 and 4 defensive and offensive affix recipes have been reduced to 20K and 75K respectively.

You can now donate items to a crafter directly from the S.T.A.S.H. window.

Item Changes

Retcon Devices can now stack to 10.

MODOK medals and medallions now have a range of bonus damage instead of a set number. Existing medals and medallions are unchanged.

Pym?s Growth Serum bonus damage has been buffed.

Supergroup Sanctions may no longer be sold.

Costume Cores now have purple names instead of yellow.

Removed decimal from Mandarin medal and medallion tooltips.

Endgame/Terminal Changes

Experience given by Red Terminal bosses has been increased by a factor of eight.

Enemy threat levels have been increased for the following end game zones to provide very high-level players a place to smash enemies.

? Green Terminal (AIM Facility) increased from 51 to 52
? Red Terminal (AIM Facility) increased from 51 to 52
? Green Terminal (Hydra Island) increased from 52 to 54
? Red Terminal (Hydra Island) increased from 52 to 54
? Green Terminal (Castle Doom) increased from 53 to 56
? Red Terminal (Castle Doom) increased from 53 to 56

Mission Hub Changes

Design Note: We?re working on a series of changes to upgrade the terminal system in the game to be more convenient. Our goal is to have all terminals provide access to all instances so players have fewer loading screens.

Upon defeating Doctor Doom and speaking with one of three S.H.I.E.L.D. agents in any of the three social hubs, players now have access to all dailies, survival and group challenges from the various hub terminals. Endgame waypoints can be accessed from any hub?s terminals.

Defense Changes

Design Note: We are converting our defense system to a percentage based item system over the course of the next few weeks. Until these changes are implemented, we?ve buffed armor values for heroes that need more survivability.

Black Panther: Armor gained from items doubled.

Black Widow: Armor gained from items doubled.

Captain America: Armor gained from items doubled.

Daredevil: Armor gained from items doubled.

Ms. Marvel: Armor gained from items doubled.

Spider-Man: Armor gained from items doubled.

Thor: Armor gained from items doubled.

New Costumes

Three new costumes have been added to the in-game store and are dropping in game as loot.

Captain America: The First Avenger Costume

Seen in: Captain America: The First Avenger (2011)

After being deemed unfit for military service during World War II, Steve Rogers volunteered for a top secret research project that transformed him into Captain America. He donned this costume and his one-of-a-kind shield to battle the forces of HYDRA and foil Red Skull?s plans to use the Tesseract.

Hulk: Horseman of Apocalypse Costume

Seen in: Incredible Hulk #456 (Sept. 1997)

Captured by Apocalypse, Hulk submitted to Apocalypse?s offer to eliminate his emotional and mental vulnerabilities. Apocalypse used Celestial technology to eliminate shrapnel from Hulk?s brain and secured this grim black helmet over his face, effectively mind-controlling him into becoming his personal Horseman (as well as giving him significant upgrades such as new armor).

Cable: War Baby Costume

Seen in: Cable #5 Vol. 2 (Sep. 2008)

Time traveling to the future to escape a crazed Bishop, Cable wore this armored plated chamber over his outfit to protect the infant Mutant Messiah, Hope Summers. As she grew up, Cable trained her to be a warrior on her own, teaching her the ways of war as he had learned them in his alternate future, before finally being able to return to the present timeline to battle Bastion.

Hero Changes

Design Note: Every day we continue to iterate on hero designs ? and we?re not done yet. Our goal is to ensure every hero is fun with several powerful build options. Every hero with significant changes to powers will always receive a free respec.

Black Widow Changes:

Deadly Shot: Slightly increased damage. Slightly increased minimum charge time.

Elusive Kick: Now associated with the Fighting Skills statistic. Icon corrected.

Micro-Drones: Refined the missile AI so that the missiles only target enemies and destructibles within range of the player. This increases the likelihood that nearby enemies will be targeted and hit by the power.

Stinging Barrage: Decreased cost by one per shot (33%).

Sudden Slash: Now associated with the Fighting Skills statistic.

Cable Changes:

Devastating Beam: Slightly increased damage. Slightly increased the range. Added defense penetration charge-up.

Plasma Barrage: Now re-associated with the Fighting Skills statistic.

Vortex Grenade: Added tech to allow 2 Vortex Grenades to damage an enemy at a time.

Cyclops Changes:

Optic Devastation: Increased damage.

Optic Barrage: Decreased cost by one per shot (33%).

Daredevil Changes:

Daredevil?s spirit costs have been reduced across many of the more expensive powers.

Club Sweep: Sped up animation time. Damage increased slightly.

Enter the Void: Redesigned as a preventative cleanse that features a critical chance buff component, costing Spirit instead of Health to activate.

Evasive Kick: Damage increased slightly.

Knockback Kick: Damage increased slightly.

Man Without Fear: Dodge amount scaling adjusted to gain more smoothly across ranks. (We are doing this with all similar powers of all heroes to reward players who invest in this power).

Opening Lunge: Damage increased slightly.

Relentless Justice: Movement speed scaling adjusted to gain more smoothly across ranks.

Swinging Assault: Animation and travel sped up a bit, damage greatly increased but gained a short cooldown.

Taser Club: Damage increased slightly.

Whirling Club: Damage increased. No longer knocks enemies away, which can be annoying for players.

Ultimate Power (Elektra Alliance): Spirit cost removed, base summon duration increased, enabled damage variance, sped up Elektra's attacks and AI, and added two more thrown daggers to her sai attacks. Elektra will continue to be buffed until she is a durable killing machine.

Deadpool Changes:

Superior Healing Factor: Regeneration rate increased.

Hulk Changes:

Hulk?s health has been increased by 20% and the defense buff from having Anger has been doubled. This is a small first step to making him the beast he is intended to be. More changes are coming.

Iron Man Changes:

Automated Missiles: Refined the missile AI so that the missiles only target enemies and destructibles within range of the player. This increases the likelihood that nearby enemies will be targeted and hit by the power.

Death From Above: Increased the AoE radius to be easier to use. Reduced cost from 56 to 30.

Jet-Assisted Slam: Adjusted the power to hit as an AoE instead of a forward cone, to make the power easier to use.

Micro-Missiles: Refined the missile AI so that the missiles only target enemies and destructibles within range of the player. This increases the likelihood that nearby enemies will be targeted and hit by the power.

Repulsor Barrage: Increased damage.

Unibeam: Increased damage slightly. Slightly increased the range. Reduced cost from 40 to 35. Using Unibeam no longer drops Iron Man's shield.

Ms. Marvel Changes:

Crashdown Strike: Increased the AoE radius to be easier to use. Reduced cost from 56 to 30.

Punisher Changes:

Armor-Piercing Shot: Slightly increased damage.

Rocket Raccoon Changes:

As a result of these changes, Rocket Raccoon players will have their power points reset for free.

Statistics: Rocket?s Speed stat now starts at 3, and his base movement speed has also been increased.

Big Flarkin' Gun: Now associated with the Fighting Skills statistic, and now unlocks at level 24. Starting damage adjusted according to new unlock level.

Burrowing Escape: Now unlocks at level 8.

Cunning Plan: Now unlocks at level 28.

Energy Barrage: Decreased cost of Energy Barrage by 33%, increased starting damage slightly. Now unlocks at level 6.

Quick Shot: Now even quicker!

Tactical Destruction: Changed the power's damage model to no longer be a mix of flat damage and charge-up damage. Increased the charge-up damage to better match Hawkeye's Adamantium Arrow. Slightly increased minimum charge time. Slightly increased the range of the power. Slightly increased cost to 22 from 20.

Turrets: Now are summoned faster to allow summoning on the run. Blaster Turret now shoots much faster.

Spider-Man Changes:

Sticky Strike: Increased damage.

Web 'Em All: Increased overall damage by roughly 50%. Sped up the start-up of the power to be more responsive.

Thor Changes:

Almighty Mjolnir: Slightly increased damage.

Asgardian Smite: Moderately increased damage and changed animation to allow Thor players to regain control quicker after completing this epic move. More tuning will be required to make Asgardian Smite into a top-tier power as is intended.

Wolverine Changes:

Wolverine now has 17% more base health and 17% more health is gained per level.

Cage the Beast: Cooldown removed.

Regeneration Boost: Cooldown removed.

Bug Fixes

The enemy affix ?Ignore Defenses? no longer appears in game. This was intended to be removed in the last patch, but was only removed from bosses previously.

Fixed missing mission tracker in Savage Land.

Fixed a bug where vendor item prices were not showing up in some circumstances.

Some minimap areas which previously would not be visible (like the Throne Room in the Daily Dr Doom Region) will now be visible.

Some missions that were not giving party credit on interaction with mission objects have been adjusted to properly give party credit when anyone in the party interacts with the object.

Fixed an issue where loot would occasionally spawn far away from Cyclops, Black Widow, Punisher, and Wolverine.

Healing and other beneficial effects will now work when you are invulnerable.

Heroes should no longer verbally greet other heroes who are off screen.

Fixed an issue that prevented item tooltips from showing the correct damage range for randomly rolled proc affixes.

Hero Bug Fixes

Daredevil - Jumping Strike: Damage synergy with Opening Lunge should now be displaying properly.

Daredevil - Swinging Assault: Now correctly deals double damage to knocked down targets.

Daredevil ? Ultimate Power (Elektra Alliance): Critical Chance buff duration now lines up with Elektra's summon duration.

Daredevil: Taser Club and Rebounding Club negative status effects should now correctly trigger into other power combos.

Deadpool - Foot Gougers: Now reduces target movement speed as intended.

Iron Man - Shield Shutdown: Fixed a bug where the power wasn't properly rewarding spirit or showing its percent in the tooltip.

Scarlet Witch - Chaos Tempest: Now reduces target movement speed as intended.

Artifact/Item Bug Fixes

Phoenix Feather: Fixed a bug that could cause a player to die after their Phoenix Feather procs their revival.

Skrull Targeting Computer: Fixed a bug that caused Skrull Targeting Computer to do too little bonus damage to unaware targets.

Tome of Oshtur: Fixed a bug that was giving Tome of Oshtur a crazy high percent-based bonus to damage instead of a flat bonus to damage.

Lady Deathstrike Medals/Medallions: Corrected tooltips by changing 'on hit' to 'on crit'.

Known issues are in their own thread.


Also in bigger news they are removing hero drops and adding "Eternity Splinters" that drop frequently that will let you unlock any hero you want. The rate of earning a hero is supposedly on par with League of Legends.Link
oh neat. I can't say I liked the game all that much. But yeah, more consistent hero drop materials, cosmic teir, etc all sound very good.
 

bixxby

Molten Core Raider
2,750
47
Huge 1.2 Patch probably this week. #1 thing to take away from it is costume core inserts are 100 credits for a week after launch.

Marvel Heroes - Teaser Notes for Game Update 1.2

Expected Release Date

The patch will be ready Thursday of this week or early next week. It will be released when it is ready and has no significant remaining issues or bugs.

Overview

This patch represents a major step forward in the combat and item system for Marvel Heroes. With a complete retuning of survivability and defense across the board.

As our design philosophy suggests, we concentrated on identifying the most effective powers and buffing all the rest of the powers and heroes to that top-damage range. Several weeks of testing, with an increasing number of external testers have got us to a solid spot.

Here are some of the highlights of the patch.

Relics

A new item type, Relics, has been added to Marvel Heroes.

Relics are powerful fragments of epic civilizations in the Marvel universe.

Relics have their own new item slot.

Relics can be found on any enemy type and are affected by Special Item Find.

Relics can stack up to 999 in the new Relic slot. Once stacked together, they may not be unstacked.

Relics may not be traded and are bound to a hero once used.

Each relic in a stack confers two advantages: +1 health for each relic in the stack, up to +999 health for a complete stack, and a bonus to one additional stat - with gradual diminishing returns as you add more and more relics.

There are currently 7 different relic types in the game, including crit damage, move speed, melee damage, ranged damage, thorns, lifesteal and spirit.

Getting a full stack of relics could take weeks or months but completing a full stack will end up granting 999 health and an extremely large bonus to another stat.

The first player to get a full stack of 999 relics (of any type) will be invited to work with the design team and create a new artifact or unique item to be added to the game. They are welcome and encouraged to also involve the community to help shape their design ideas.

Artifacts

Two new artifacts have been added to the game: Pluvian Superconductor and Serum of the Seraphim.

All artifacts have received a design pass to work under the new defense system. They will continue to receive design adjustments after patch 1.2 to ensure they are at the appropriate power level befitting their special status in the game.

Unique Items

Unique items have been added to Marvel Heroes!

Unique items can appear in the 5 basic item slots for all heroes. They are extremely rare and powerful.

Unique items have a dark brown item name.

Unique items can appear at any level, with scaling abilities based on the level of enemy from where they are found and a random for each bonus on the item.

The rarity boost stat affects how frequently unique items drop.

Unique items are bound to account when found and cannot be traded to other players. This means uniques are truly "self-found".

Many new unique items will be added every month for all existing and new heroes. We do not plan to ever announce or list which unique items are in the game.

Some unique items can be used by multiple heroes. Example: Anti-Metal Ammunition can be used by all heroes with guns.

Emma Frost

Emma Frost has joined Marvel Heroes!

Emma Frost features several unique game mechanics, including the ability to mind control others permanently as "minions" and instant changing Diamond Form combat powers.

Enjoy walking through Avengers Tower with a T-Rex or mind-controlling interesting champion enemies (complete with buff auras) or even enslaving Cyclops from the Mr. Sinister encounter!

Emma has many build options. Players can focus on Telepathic powers, tanky melee powers, minion-focused builds or various combinations.

Emma Frost is available from the G store (1100 G) or using the free-hero-system from the Eternity Splinter vendor (400 splinters). She will likely have a starter pack option as well.

As promised, Ultimate pack owners will receive Emma Frost, her default costume and two additional costumes for free. Thank you for your support!

Performance Upgrades

Launcher optimizations will now load the game about 20% faster.

Lower quality items now have a shorter expiration time before they disappear from the world than higher quality items, and special items like Costumes, Relics, Artifacts and Eternity Splinters now have a much longer expiration time in the world than other items.

Hundreds of small performance improvements, lighting adjustments and texture optimizations made throughout the game world.

New performance options for players to choose in the options menu.

The patching system has received further optimizations to increase speed and efficiency.

The Marvel Heroes registration page has been completely redone for improved efficiency.
Post edited by Doomsaw at 12:59PM
KalascoSpiritbrandMrLehaneShadowRefluxmoonBULKEver inaLeowyldViperZerobattosauTangoUniformShandoKyRoZ UrbanXCerariNostosMalaconJestuhArachaeusInfernalSn iperxWarSongxSydViciusMrClooneyGCynicalSaintEvilPe termarvelianceFreshJBRocketTheRaccoon
Flag ? 1Insightful Disagree Agree 26Awesome LOL
Doomsaw
Doomsaw
GazillionLocation Thing v2, by MichaelMayhem Staff

12:12PM

Heroic and Superheroic Modes

Players may unlock Heroic mode by defeating Doctor Doom or reaching level 30.

Players may unlock Superheroic mode by defeating Doctor Doom on heroic mode or reaching level 45.

Ultimate Pack Owners

5000 ultimate pack owner names have been added to the credits section. Thank you very much for your patience!

Improved Costume Core Scaling

Crafting a Costume Core into a costume now produces a costume of the same level as the Core, and the bonuses from any affixes crafted into the costume scale based on the costume's level after crafting. This means players with higher-level cores will have stronger affixes.

To help players upgrade their core to a higher level, the cost of adding a costume core will be reduced to less than 100 credits for one week after the patch releases.

Mission Changes

Added Spider-Woman to Secrets of Madripoor mission.

Symbiote Police Station Encounter chest now drops much better loot.

Freeing Bishop from the clone tank in Sinister's Lab should give all players in the party and on the map credit.

Slightly increased the time between Venom Symbiotes spawning in the Venom supervillain event in Chapter 2.

Moderately increased time between supervillian spawns in Midtown.

Increased Midtown Mega Sentinel loot by 250%.

NPCs

Clea is now known as the "Cube Shard Collector" since she sells more items than just Bloodstone Totems.

Item Functionality Improvements

Darkhold Scroll has new visual effects to indicate when a hero is revived.

Experience orbs from bosses will last 3 minutes before decaying, allowing you to comfortably watch all cut-scenes and get orbs afterwards.

Maht's Arrowhead has dramatically reduced cooldown so it will trigger more frequently.

Many artifacts and medallions have improved tooltips to increase clarity for players.

The Plandanium Graft now gives a bonus to maximum health instead of increasing the max percentage of damage your armor can absorb, which is an outdated concept with the new defense system.

The Promethium Splinter costume core is now called a Promethium Fragment. This will help differentiate it from the Eternity Splinter.

A STASH has been added to the SHIELD training room.

Pets

Player-summoned allies (pets) have received a full tuning pass. In general they have higher defense, higher health and higher damage.

Pet AI and behavior has been improved.

Loot

Enemies drop loot in a tighter level range. The chance of finding an item that is much lower level than the enemy has been reduced.

Miscellaneous Changes

Red Terminals are now soloable by well-geared, skilled players.

Red Terminal bosses have an increased chance to drop unstable molecules.

Added a small chance to gain "higher level loot" from enemies. Up to 3 levels higher for very lucky rolls.

The "Defeats" stat for all players is being reset to zero.

"Blue" aura enemies are more difficult and have improved loot.

"Yellow" aura enemies are even more difficult and have improved loot.

Juggernaut Unstoppable Charge power increased in damage.

Living Laser teleport range reduced.

Reduced volume and quantity of Brood creature voice-over in Midtown.

Hood uses his Double Tap power more frequently.

Shocker uses his Knockback Power Punch more frequently.

Controls and User Interface

Escape now skips all intro movies.

Tooltips for items on ground are layered by rarity. The rarest items now always appear in front of lesser-rarity items.

Fullscreen, windowed and fullscreen windowed modes all available.

Experience bar coloring changed to yellow to match experience orbs.

Massive changes to floating combat numbers, including many size and display options.

New interface display for buffs and debuffs in lower right corner. Can be clicked to switch between various options.

Minimap zooms with + or - keys.

Minimap border indicates current difficulty (green, orange, red) for Normal, Heroic and Superheroic.

Improved many tooltips throughout the game, including stats section of character sheet.

U key now activates Ultimate power. (Expect to trigger this accidentally while looking for social panel)

M key activates a Medi-Kit from inventory.

O is the new social panel.

Move speed bonuses from items now display to one decimal place for additional precision.

Removed the term "Force" from character sheet as it currently can never be modified or interacted with in any way.

All aura buffs apply to all nearby allies - even outside your group.

Damage affixes on costumes now work properly.
Post edited by Doomsaw at 12:33PM
KalascoShadowRefluxmoonBULKMofoXxBabylonPaladinLeo wyldViperZeroShandoNostosCerariStevewJestuhArachae usMalaconcannixWarSongxInfernalSniperMrClooneyGCyn icalSaintStryykersEvilPeterUrbanXFreshJBmarvelianc e
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Doomsaw
Doomsaw
GazillionLocation Thing v2, by MichaelMayhem Staff

12:12PM

Crit Rating

Players have a critical hit rating that converts a critical hit chance against an equal level enemy. Player critical hit rating will remain roughly equal unless using items much too low for them.

The critical hit artifacts in the game have been significantly buffed in one or more ways to keep player numbers roughly the same or better in many cases. This replaces the golden-age artifacts plan (for simplicity).

Defense Rating

All players have a defense rating that converts into % damage reduction from enemies.

This system greatly reduces the "1-shot" effect when facing bosses or very tough enemies.

Gearing for defense is now a very solid plan for any type of hero (ranged or melee).

Enemies also have defense ratings, making defense penetration a useful stat, particularly with certain combinations of attacks against certain enemies.

Dodge Rating

All players have a dodge rating that converts to a dodge chance against an equal level enemy.

All dodge levels in the game are scaled down proportionally (both enemies and players) to properly accommodate the new defense system. Players no longer need to rely solely on dodge to stay alive, but may still gear for dodge, defense or health as they desire to accommodate their build choices.

Hero Powers and Stats

Players can now see the stats for a power's first level, even if that power has not been unlocked.

Players now have a critical hit, dodge and defense rating. (more details to be added)

Damage-over-time powers have been re-engineered completely. They now behave more consistently with other powers for things like defense application, criticals and damage multipliers. The net result is a very large buff to almost all DOT powers.

Each DOT now does significantly more damage over time, but the same DOT will not stack multiple times on players or enemies.

Most power synergies were removed and the affected powers buffed significantly. This frees up points for many heroes to have more build options.

Many prerequisites were removed from powers to allow heroes to have more flexibility in their builds.

Most item and hero powers that provided invulnerability or % damage reduction now provide Defense instead. Invulnerability was needed under the previous defense system to keep players alive in extreme boss fights, but is no longer a crutch for player survivability.

Defense penetration is completed reworked along with enemy defense and health. It will be much more powerful for boss fights, although the raw numbers on the character sheet will be lower.

Many hero powers have improved animations to make them responsive. Too many to list.

Many power bugs were fixed. These included issues of poor scaling with items (damage multipliers), incorrect targeting behavior or general functionality. Every hero will quickly notice improvements in many powers.

Several heroes (example: Black Panther) have had tooltip reworks to divide the tooltips into sections with additional specific power information. This upgrade will be applied to all heroes over the next month.

Power Scaling

All powers now scale up to level 60 perfectly. The 20th rank in every power is now unlocked at level 60. This has significantly increased the damage on powers that were given out starting at low levels.

This opens up many more viable build options for players and removes the concept of earlier powers being weaker.

Note that this greatly increases the value of +1 to all skills and +bonus skills to a power since every bonus rank does much more damage than previously.

All items granting +skills have been automatically adjusted to accommodate the new system, taking into consideration how much damage each rank provides. An item that buffed a power by +5 ranks, might now buff it by +3 ranks but the buff may have significantly more impact on the actual damage.
Post edited by Doomsaw at 12:34PM
KalascomoonBULKMofoXxViperZeroEverinaShandoUrbanXN ostosCerariJestuhArachaeusMalaconxWarSongxMrCloone yGJekeTeMataCynicalSaintStryykersInfernalSniperEvi lPeterclawIIIFreshJB
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Doomsaw
Doomsaw
GazillionLocation Thing v2, by MichaelMayhem Staff

12:12PM

Specific Hero Changes

Every hero has received a full damage rework resulting in increased damage on any power that was not doing enough damage to be competitive with the best powers.

An extreme amount of analysis and testing was done to determine the top of the power curve and bring all heroes to the top of the curve - this buffed 95% of powers.

Black Panther

In addition to a full pass of power damage, Black Panther has received two quality-of-life improvements. A design review of Black Panther is planned for the near future.

Panther Grace now grants Tenacity against all crowd control types.

Vibranium Trap now explodes 1.5 seconds after use (down from 2 seconds) in order to be more responsive and flexible in fights.

Black Widow

Black Widow has received a full design pass for damage, durability, build variety, responsiveness and overall fun.

Agile Strike Attack spread increased 25%. Agile Strike has gained a chance to deal bonus energy damage and stun your target.

Red Room Reflexes The damage bonus now affects all powers, not just those in the Agility tree.

Escape Roll now gives Black Widow crowd control immunity for a short duration after rolling.

Elusive Kick Now drops an explosive upon performing the flip kick.

Sudden Slash Attack speed increased 20%, and hits a wider area of effect.

Painful Precision Reworked, and is now a part of the Weaponry tree. The passive now grants critical strike chance, and reduces enemy defenses when you critically strike.

Roundhouse Kick Now gains bonus crit damage with power points. No longer causes knock back.

Acrobatic Assault No longer requires a power point in Evasive Roll.

Snap Shot Now gains bonus crit damage with power points.

Timely Reload Has been reworked, and renamed to 'Master of Munitions'. Master of Munitions grants passive spirit regeneration, and restores a small amount of spirit when you critically strike.

Deadly Shot Now deals bonus damage based on how far you are from your target.

Stinging Barrage Now gains base attack speed with power points.

Rolling grenades Rolling grenades now throws in a straight line pattern. The grenades will detonate in sequence, causing damage to enemies at all ranges.

Widow's Kiss Now reduces enemy damage for a duration.

Superior Intel Now passively increases Black Widow's defense penetration.

Timed Explosive Now places a group of mines, and has a short cooldown. The mines no longer knock back.

Remote Detonation now guarantees all mines exploded via the remote detonator will critically strike.

Micro-Drones tooltip has been clarified to demonstrate the drones work as pairs.

Widow's Bite - Increased the damage and damage scaling, reduced the knockdown duration scaling.

Coup de Grace - Attack speed increased 15%.

Rolling Grenades now scales up with power points.

Cable and Colossus

Damage and toughness upgrades only. No major powers changes until next patch.

Captain America

Heroic Charge and Dynamic Charge now always knock down targets.

Cap's Shout powers now scale their temporary boost effect in addition to the aura effect and boost duration.

Shield Toss damage increased greatly.

Shield Bounce damage increased greatly.

Cyclops

Trained Punch now grants Cyclops a defense buff for a short duration.

Cyclops' Optic Blast now has an attack rate of 3.0 instead of 2.5

Cyclops' Piercing Blast now pierces through some amount of energy defense.

Daredevil

Daredevil's Whirling Club can now be channeled from one activation into the next.

Man Without Fear: Power now also grants a tenacity bonus.

Elektra's tooltip no longer displays health or defenses. Elektra was made invulnerable in a recent patch and this information is no longer necessary.

Radar Ping - Tooltip clarified to state the effects only apply to Daredevil.

Daredevil's Restorative Trance no longer reduces Daredevil's defenses while active.

Club Strike damage increased.

Taser Club damage increased.

Club Throw damage increased by 33%.

Rebounding club damage increased.

Animation speed of Triple Strike's third attack sped up by 35%.

Opening Lunge now does damage in a circle around Daredevil's impact point (improved from a narrow wedge).
Post edited by Doomsaw at 1:08PM
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Doomsaw
Doomsaw
GazillionLocation Thing v2, by MichaelMayhem Staff

12:13PM

Deadpool

God Mode and Power Ups now display more information about their effects in the tooltip.

Removed Deadpool's secondary resource "Pain".

Stabby Flip no longer requires pain to stun enemies - it does so automatically.

Stabby Flip spirit cost reduced to 10 (down from 17).

More Bullets no longer uses pain.

Spirit return on More Bullets increased by 100%.

Swift Kick animation time sped up by 24%.

Swift Kick no longer uses the Pain secondary resource.

Swift Kick damage increased.

Swift Kick spirit cost reduced to 10 (down from 12).

Stop Drop and Roll no longer uses the pain secondary resource.

Stop Drop and Roll spirit cost reduced to 10 (down from 15).

Bodyslide by One no longer uses the pain secondary resource.

Get Better Fast no longer uses the pain secondary resource.

Get Better Fast healing increased by 50%.

Li'l Deadpool no longer uses the pain secondary resource.

Li'l Deadpool damage increased greatly.

Flesh Wound area width increased by 100%.

Flesh Wound reach increased by 30%.

Deadpool's Pirate Costume now has Flintlock Pistols!

Hawkeye

All damage increased significantly.

Volley Spirit cost now only increases when the number of projectiles fired increases.

Hulk

Hulk's Ultimate's now automatically stuns so it can also hit with second impact.

AOE Ring added to Hulk's Ultimate power to display enemies being sucked in towards Hulk.

Added cooldown equal to duration on Unbridled Rampage to eliminate buggy behavior.

Converted Hulk Tough and Hulk Mad to use the new crit/defense rating system properly.

Hulk's Unbridled Rampage now properly shows heal over time with "Next Rank."

Earthquake Leap can now be interrupted by voluntary movement

Added 2 second cooldown to Hulk's Earthquake Leap to offset allowing it to be animation cancelled.

Human Torch

Blazing Retribution spirt cost reduced to 10 (down from 40).

Added stat progressions to Human Torch.

Increased cast speed of Bouncing Fireball.

Cleansing Fire now grants crowd control immunity instead of a large amount of tenacity.

Iron Man

Death From Above can now be interrupted by voluntary movement

Iron Man's Jet-Assisted Slam is now correctly keyworded as a movement power and will respond to movement power triggers properly.

Added 2 second cooldown to Iron Man's Death From Above to offset allowing it to be animation cancelled.

Iron Man's Death From Above damage has been massively increased. The power now has a brief cooldown.

Jean Grey

Major changes, notes in progress.

Ms Marvel

Ms Marvel's Haymaker VFX revised to match new animations.

Roundhouse Kick now knocks down enemies rather than knocks back.

Punisher

Punishers Quick Escape is now a forwards tumble, not a backwards roll.

Rocket Raccoon

Increased damage dealt by Energy Turret.

Increased hit box size of Tactical Destruction significantly.

Increased Gravity Mine damage significantly.

Groot no longer has a long delay between his attacks.

Blaster Turret's rate of fire has been increased. Pew pew.

Suppression Turret now deals AOE damage in addition to stunning.

Scarlet Witch

Increased damage and spirit cost of Implosion by 90% and 66% respectively.

Converted Menacing Hex to be a powerful homing shot with spirit cost.

Removed Crit Chance debuff from Chaos Magic. Added max spirit buff to Chaos Magic.

Increased Scarlet Witch's ranged powers' hit boxes for increased playability.

Spider-Man

With the new defense system, Spider-Man is much less dodge reliant than he was in the past and can take a few hits. Because dodge levels are lower across the board, we added always-on passive Tenacity to Spider-Man to help him avoid crowd-control effects.

Spider-man's slowing and immobilizing powers now tag enemies as "Webbed" even when the slow or immobilize is resisted or prematurely ended. This allows Sticky Strike to deal double damage against bosses or other characters with high tenacity.

Amazing Bagman costume has a sign on his back now.

Tumbling Assault's stun duration has been increased to 2 seconds (up from 0.8).
Post edited by Doomsaw at 12:39PM
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Doomsaw
Doomsaw
GazillionLocation Thing v2, by MichaelMayhem Staff

12:13PM

Storm

Thundering Maelstrom's lightning strikes are now flagged as Area powers.

Thing

Rocky, Crippling and Bruising Punch's attack speeds have increased.

Backhand Smash and Brickyard Headbutt attack speed has increased.

Bash attack speed has been increased moderately.

Bash and Headbutt have had their area of effect range increased by roughly 25%.

Crushing Leap now deals significantly more damage and has a brief cooldown.

Bashful Benjy has been removed from Thing.

New passive for Thing's Brawler tree. This passive increases Thing's damage against targets that are currently attacking him.

Directed Shockwave's travel speed has been increased by 30%, and its width has been doubled.

Hindering Hide has been merged with Jagged Defender. Jagged Defender now has a 100% chance to deal damage and slow melee enemies that attack you.

Rockslide Charge now deals aoe splash damage at the end of the charge. Enemies you collide with are stunned, and enemies hit by the splash damage are knocked down.

Backhand Smash now deals +50% damage against stunned, and +50% damage against knocked down enemies. No longer has a chance to stun.

Yancy St. Taunt's duration now scales with power points.

Clobbering Time now has an attack/move speed buff and defense buff (in addition to damage), and grants crowd control immunity during its duration. Clobbering Time now has a cooldown which scales down with power points.

Guardian Aura now increases the party's maximum health in addition to defense.

Offense Aura now increases the party's defense penetration in addition to damage.

Stability Aura now increases the party's spirit regeneration in addition to tenacity.

All 3 auras now affect all allies on screen.

Endure Assault's recurring endurance cost has been reduced to 10 (down from 12) per second.

Directed Shockwave's attack speed increased significantly.

Thor

Thor's Call the Lightning now delivers all of its damage in a single powerful lightning strike. This change is to differentiate Call the Lightning from Bring the Thunder and make both powers viable under different situations.

Thor's Bring the Thunder now has a chance to stun during its entire duration, not just during the initial cast of the power.

Increased bonus damage and crit rating from Odinforce on God Blast by 50%.

Thor's Asgardian Smite damage has been massively increased. The power now has a brief cooldown.

Wolverine

Bloody Sweep is now red and Eviscerate is now orange.
 

Tenks

Bronze Knight of the Realm
14,163
607
After having played around with 1.2 for a bit with a level 48 Deadpool here are a few obvious changes to me:

* Eternity Splinters drop rate increased dramatically
* High level leveling faster
* Superheroic/heroic mode is both fun and well tuned -- but I hit a wall where I need to grind levels
* Gear in general drops more often but seems more varied between your gear ~80% other's gear ~20%
* Melee Deadpool is an absolute monster
* Relics are an interesting addition but mostly fluff -- it is a bit annoying to see so many drop but you only require one type
 

bixxby

Molten Core Raider
2,750
47
IRT Relics Yeah but you can have a stable of heroes ( oh god I've wasted too many dollars ). Game is great right now, 1.21 supposed to come out pretty quickly too with some new stuff.

The new Thing costume is awesome as fuck too:
 

meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
6,489
4,771
That's pretty cool. Wish costumes had abilities tied to them when applicable. The Juggernaut costume for Colossus for example.
 

Zhaun_sl

shitlord
2,568
2
If you take it for what it is, Marvel Diablo-clone, this game is terrific and the amount of love towards the IP they give I think is terrific. I've been addicted for weeks now.
 

bixxby

Molten Core Raider
2,750
47
That's pretty cool. Wish costumes had abilities tied to them when applicable. The Juggernaut costume for Colossus for example.
Yeah, most definitely, I wish Evil Thing used his hammer instead of his fists for some of his attacks.
 

Oblio

Utah
<Gold Donor>
11,714
25,614
I have not played this game in a few months now. I want to, but every time I log in all my talents are reallocated and I can't be bothered to read up on the new specs. So I just end up running around the Tower for 5 minutes and then I log out. WTF is wrong with me?
 

bixxby

Molten Core Raider
2,750
47
They've removed most synergies, just point dump in what you remember being fun and start killing things. You have enough points to play around with now.
 

Zodiac

Lord Nagafen Raider
1,200
14
Like said before, game keeps getting better with every patch. If you have not given this a chance you should.