Patch Overview
We have a small patch for you this week, focused primarily on Invisible Woman quality of life good stuff and many small bug fixes.
We are working around the clock on the huge One Year Anniversary patch, which will effectively conclude our 2013-2014 season and start the 2014-2015 season (which is how we're looking at it internally).
The 2014 season wrap-up concludes our Asgard storyline, with the big raid on Surtur's domain, and sets us up for the Marvel Heroes 2015 season that starts off with a mysterious threat against Earth and ramps up throughout the year with some out-of-this world encounters.
Stay tuned for more in the coming weeks with dev blogs from multiple members of the team and some sneak previews of new systems, new enemies, new zones, new features and more.
Bounty Hunter Week
A mysterious thief has stolen research from A.R.M.O.R. (Alternate Reality Monitoring and Operational Response) and jumped through multiple alternate realities, dispersing Research Drives to super villains in each of them at a high price. Jocasta is on point for this mystery, and is sending heroes to various alternate realities to collect those Research Drives in exchange for various rewards. Heroes will receive a notice via Jocasta every 3 hours as to what super villains have been discovered to be holding Research Drives! Note: This event begins on Friday.
For more details, see here:
Bounty Hunter Week! - Marvel Heroes
Invisible Woman
We like to continue to iterate on heroes after they launch, using the benefits of many thousands of players using the hero. For Invisible Woman, we have some solid quality of life and tuning improvements this patch:
Storm of Spheres - Increased damage through various tuning flag fixes.
Force Disc - Increased damage through various tuning flag fixes. (Doomsaw Note: Isn't it nice when tuning flag fixes increase damage?)
Force Pillar - Added scaling health to the Pillar.
Seeker Orbs - Changed cooldown to 4s to increase damage tuning flags.
The Crusher - Damage greatly increased. We are working on improving the responsiveness of this power or otherwise changing it's implementation.
Invisibility - Increased duration to 2.5 seconds.
Crashing Wave Style - Third hit increase to +100% damage (from 50%) and deals a small AOE on hit.
Combat Force Fields - The DoT effect of this passive now places Force Fields on enemies heads. Increased the chance on hit from 20% to 40%
Powers which apply a passive DoT have received another tuning pass to ensure they are comparable to each other and have correct tags.
Item Grade
Relic, Medal and Artifact Tooltips have been updated with new stat: Item Grade
Item Grade represents the quality of that item and will be applied to other item types once we're 100% sure that it is working properly.
Item and Power Changes
All of our Terminal Bosses now have an exclusive loot item that can only be dropped by them.
Projectile Reflection now has a maximum cap of 90% chance, regardless of it's source.
Enemy Changes
Several enemies have had AI upgrades, damage tuning, loot upgrades and animation upgrades. Example: Wizard's disc damage has been decreased.
A much more comprehensive enemy AI upgrade and power upgrade pass is coming in approximately 2 weeks, which will include improved visual warning indicators for many powers, many new powers, new enemy mechanics and some other fun stuff, including HYDRA pilots who eject from their damaged mechs to fight you on foot.
Bug Fixes
Fixed an issue where Charge Up powers were not receiving their 200% damage bonus on a full charge.
Fixed an issue where Black Panther's Wrath of Bast was not giving damage rating for the full 3 seconds.
Fixed an issue with Invisible Woman's stat progression that was giving her 4 Fighting at level 38 rather than the intended 3.
Fixed an issue where Squirrel Girl's passive squirrels would last for 20 seconds instead of 30 seconds.
Projectile Deflection should now correctly add up totals between items and powers in the Stats sheet.
Fixed an issue where some passive DoTs would active some effects far too often and some would never activate them.
Fixed an issue where Invisible Woman would not receive damage rating from the Madame Hydra medallion.
Fixed an issue where the uniques Doreen's Claws and Drop Leg Holster's proc effects would not fire.
Fixed an issue with several passive DOT powers doing too little or too much damage depending on how they were programmed.
Fixed an issue where the Channeled Beam portion of Iron Man's Ultimate could not crit.
MGH Brutes will no longer slide upon entering the environment.
Fixed an issue where the bonus from Animal Balloons could stack in effectiveness in addition to duration.
Fixed an issue where Scarlet Witch's Enervating Hex could not crit.
Fixed an issue where Moon Knight's Crescent Dart Throw was only ticking once per second.
Fixed an issue where Rocket Raccoon's ultimate ability could not crit.
Known Issues
Green Terminal Juggernaut is not participating in the Bounty Hunter Week event due to his busy schedule. Red and Cosmic Terminal has all the Bounty Hunter goodness and challenges you to come get some.
Ms. Marvel's Binary costume fix should be coming shortly so she looks good and correct at all times.