All it is is a horde mode every single time and the mobs at silver level are just bullet sponges and the entire mode is HORRIBLY overtuned to the point where you will need to buy things from the Microtransaction shop immediately if you want to stand a chance.
Funny you said that. When TB streamed the multiplayer, he and a friend did a silver mission (with 2 when intended for 4 I think), and could reasonably do well, but failed a few times. Then they broke down, bought some premium cases, and voila, fairly easily won the next one. (IE: default sniper rifle = 3 headshots for a kill, ultra rare N7 one, one shot)
Buying transactions early is also then promoted by the "classes" you can get, with premium characters. Why level up a level 1 default Vanguard when you can buy and unlock the ultra rare and better Vanguard. If you spend the time to level up the Vanguard, and earn points and get a rare version later, you'd have to start to level the new one from scratch and do the grind again for the same class. TB got a rare new class of the one he was playing, but didn't want to switch to it to level up again.
EDIT:
A new game from a new studio wouldn't have 40 million dollars to blow on it, either.
True.
EDIT2: Will also be curious (if they release the numbers) to see the sales between NA and Europe, since it doesn't release until the 23rd here. Wonder how many cancels their pre orders from longer exposure to bad reception? In NA, there are always the naive (younger) crowd, saw that in twitch chat streams too, that use the argument of "but day 1 patch! It will be fixed at launch" even at review/early access copies.
That isn't valid for EU since it is already launched elsewhere. What you get on the 23rd is what came out on the 21st.
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