The data is extract from a pool of 11 drops I had today (5 drops in BJ-1) and yesterday (6 drops in HBK-4P). It's not enough to provide accurate and representative results, but it can give a first approximation. Hopefully I'll do more drops in the next days and others will compile similar data.
All drops were in Conquest mode (most ended by mech destruction).
All drops were solo.
After a first examination of the results I chose to remove my own scores from the data because - being a non-random element in the matchmaking (obviously!) and being better than the average - it significantly affects them:
- compared to other IS mediums I had 44% higher score, 57% higher damage, 83% more kills and 42% less death, causing a variation of +14% in score, +18% in damage, +27% in kills and -14% in deaths.
- compared to other IS mechs I had 46% higher score, 57% higher damage, 67% more kills and 34% less deaths, causing a variation of +6% in score, +7% in damage, +8% in kills and -1.7% in deaths.
(since 3/3/3/3 is not active yet, not including me should not affect the mech pool repartition)
The mech pool was composed as follows:
IS 36.4%
light 6.5%
medium 9.3%
heavy 8.9%
assault 11.7%
clan 63.6%
light 4.5%
medium 12.6%
heavy 24.3%
assault 22.3%
It makes 2 clan mechs for 1 IS mech (I am amazed by how many players preordered those mechs! ). Almost 1/4 of all mechs were clan heavies and more than 1/5 clan assaults.
We also notice clan lights are not popular.
Now here are the average scores.
The number in brackets next to clan results is the variation compared to the equivalent IS result.
/!\ Those results must be taken cautiously! /!\
First, as already stated, the drop sample is very small and can't pretend to give any representative result.
Second, clans are new to the game and we're on a transitory phase. Only in few week or months, when players would have unlocked their mechs' perks and got used to the new tech, we'll be able to have a better view of the game balance.
IS
score 45
kills 0.76
assists 4.2
dmg 307
death 0.68
victory 0.49
Clans
score 47 (+4%)
kills 0.66 (-14%)
assists 4.2 (-0.5%)
dmg 325 (+6%)
death 0.70 (+3%)
victory 0.53 (+8%)
Funny thing, while when dropping in a clan mech you have better chance of victory and you will in average deal more damage, IS mechs still get more kills. Higher pin-point damage is probably an explanation.
That being said, differences are not huge.
Now sorted by classes.
IS light
score 44
kills 0.63
assists 5.2
dmg 265
death 0.43
victory 0.68
Clan light
score 30 (-31%)
kills 0.55 (-13%)
assists 3.8 (-26%)
dmg 189 (-29%)
death 0.64 (+45%)
victory 0.36 (-47%)
Clan lights are not popular, it also looks like they're not efficient
On the other hand, IS light mechs appear to give the team a nice victory bonus (in conquest only?).
IS medium
score 46
kills 0.70
assists 4.3
dmg 309
death 0.78
victory 0.47
Clan medium
score 49 (+7%)
kills 0.74 (+7%)
assists 4.4 (+2%)
dmg 347 (+12%)
death 0.74 (-5%)
victory 0.48 (+1%)
Large damage difference in favor of clans, and slightly more kills too. Nova in da place!
IS heavy
score 46
kills 1.1
assists 3.5
dmg 331
death 0.68
victory 0.41
Clan heavy
score 50 (+8%)
kills 0.67 (-39%)
assists 5.2 (+49%)
dmg 336 (+2%)
death 0.68 (+0%)
victory 0.61 (+51%)
Outch! IS heavies dealt similar damage but kill almost twice as clan of the same class! I'm not sure it's a good thing, but the rise of meta TBRs will probably balance this result in the near future.
I can't think of an explanation for IS heavies low victory rate.
IS assault
score 45
kills 0.66
assists 4.2
dmg 323
death 0.79
victory 0.44
Clan assault
score 46 (+1%)
kills 0.62 (-6%)
assists 3.1 (-25%)
dmg 327 (+1%)
death 0.73 (-8%)
victory 0.49 (+10%)
Again more kills for IS (despite having way less DS than usual on the field). Close results though.
Roughly, it confirms my first impression of clan tech being pretty balanced (with some reserves I already ventured).
That being said, we can expect clan mechs to become more effective when mastered, possibly causing unbalance (wait and see).