Might & Magic X: Legacy

spronk

FPS noob
23,822
29,054
yeah i'm in the middle of act 3 with 2 RP, freemage, and druid and its going well. I coulda gone 3 freemage and a RP or 3 RP and a freemage too I think, not sure which woulda been better but my druid is mostly useless. Generally fire AOE will destroy most mobs after level 15 really, really fast but there are a few that are immune, which is where double speccing into dark magic is nice for their big AOE. Having two people that spec into holy is nice, usually only one will shield and I never have to heal but if damage is really bad one can shield and the other can renew the party while two keep nuking, nothing lives very long. From 1-10 you will have to pot a lot on some fights, but after that you can go quite a while especially using shrines and stuff.

yeah pyros dreamweavers are the worst when you underlevel them, I spent literally 45 minutes fighting 2 and burned like 30 pots, gust was kinda nice to knock one back so I could nuke just one. I'd say just don't bother with that path until you are 18 or higher, it gets a lot easier at that point and now at 22 I am 1 shotting them. One weird thing, all my overland mobs reset after I completed my wind stone quest, so I am getting a ton more XP just moving around.
 

Crone

Bronze Baronet of the Realm
9,714
3,211
If this takes off, I can't wait to start seeing the mods that come out for it. I don't ever expect it to be on the scale of mods that Skyrim has, but it'd be cool to see some new dungeons, or other things people think up.
 

turbo

Molten Core Raider
1,262
117
Just got done running through the light house with my bladedancer/druid/RP/freemage and all i can say is wow what a difference. 4 naga trap went down without even using a single hp/mana pot. Boss battle was a tiny bit more challenging due to the sweep and 3 wimp casters but still never had anyone go unconcious and used 0 health pots, and 2 mana pots. Only bad thing I hate is my RP has enough for master fire already but on the boss i had to keep celestial up even though her fire is a solid 30-35 points more damage then anyone. Poor freemage is a jack of all trades guy atm since I haven't got his air up but next level the big focus is getting that to master level (wont be able to promo but). Then shit will hit the fan. My bladedancer is still doing real solid damage and the casters just do there thing.

For anyone newer, do not get distracted in most cases by secondary skills, get your main weapon or main casting spell type max soon as you can. Use spirit early on for lvl ups instead of magic points if you need but dont get myst right away, get your magic. Makes a big difference plus your expert spells in most cases add alot. Part of me wishes I would have tried the 2 RP's but I also like having a melee to let them get close attack and then gust them away to minimize mana consumption on normal mobs.
 

Derpa

Trakanon Raider
2,011
665
In 8-10 hours of playing I've found personally that:

a) Tanks are not very helpful. The real killers are AOE or multiple-hitting attacks, and Taunt doesn't really affect those. In addition, putting someone in Heavy Armor causes them to miss so much it doesn't seem worth it. I've tried both Defender and Crusader.
Got to level that Warfare, without it tanks are completely useless.
 

Pasteton

Blackwing Lair Raider
2,916
2,088
hm is it only certain times? been at that caravan i think (by that area with the first militia spawns)and not seen anynpcs

edit -lol so i beat the light house pedal puzzle but i have no clue how idid it..just ran around till it finally spawned the portal. anyone know the pattern?

that last naga was rough on my pot consumption..i feel like i burn thru consumables in this game
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Caravan trainers are on the second person you can select there - you know there are portraits at the top you can select for secondary options, right?

And on the lighthouse the statues have 1/2/3/4 marks on the hilt of their sword - you do them in 1/2/3/4 order.
 

Pasteton

Blackwing Lair Raider
2,916
2,088
ah didnt see the numbers.
ya i know re: portraits. I was justl ooking for an npc outside the caravan and overlooked the actual entrance.
 

Caliane

Avatar of War Slayer
15,905
12,553
Caravan trainers are on the second person you can select there - you know there are portraits at the top you can select for secondary options, right?

And on the lighthouse the statues have 1/2/3/4 marks on the hilt of their sword - you do them in 1/2/3/4 order.
there are lights/marks?


there is a SIGN that tells you the order in a poem, then says which statue is which, by way of relating direction to dragons. definitely way more work. then simply trial and error.
They still glow right?
 

Pyros

<Silver Donator>
11,310
2,416
Never noticed clues, it's just 4 tiles, you walk on them if they don't stay lit up it's not the right one, takes like 20seconds to figure out the order with so few combinations.

Got to Karthal on my 4mages setup(god fuck the human mages enemies with their 75air resist and 50 everything else), apparently I'm missing 2 teas, not sure where they were I'll have to backtrack, I think there was one in the crag I think I didn't get. Maybe one somewhere in the jungle too I didn't go there yet. The last few levels have been rough on the mages, I'm getting a shitton of resists, I think I'm underleveled but I'm not entirely sure where I should be getting xp which is an issue. Also it's obviously taking forever to get GM in skills due to having to be promoted. I still also need to find the druid npc, I guess he's one of the idiots in the jungle, I remember a specific elf in there that screamed I'M THE DRUID GUY.
 

Drajakur

Molten Core Raider
570
468
The first time I got to Naga Boss I was intent on thinking that the lights would execute some brutal boss trap. So I kept on moving around and positioning myself using his knockback to turn them on in the right order lol. You can imagine my face when the last one lit and...nothing but a portal. Oh well, I thought, at least I can go back to town and stock up on potions...nope. Portal don't work while Boss is alive
smile.png


Anyway, for some reason that's my definition of good times in a videogame
smile.png


Yes, I had saved just before.
 

Caliane

Avatar of War Slayer
15,905
12,553
haha .yeah. I noticed they lit up while fighting him the first time as well. and thought perhaps, I was supposed to use them to kill him as well. on pre-release. Ended up killing him before succeeding and getting them all mid fight.
 

Pyros

<Silver Donator>
11,310
2,416
Fuck can't figure out which tea I'm missing, anyone remembers where to get all 5? Spoiler for the ones I have:

I got the one from the naga guy in the lighthouse, the one you buy from the vendor in the caravan near castle montwhatever, the one you get in karthal itself from the npc across the quest guy and one in wyslin iirc, or the marshes, somewhere in that area.

Found the druid guy, was where I was expecting him. Turns out the quest is retarded, talk to a guy and come back, yay done. Going to check the runepriest quest too but not having high hopes, I have a hard time killing anything lately, way too many resists and base damage is actually pretty shitty, damage seems to be only nice when I crit(and then it's really high). I'd really like to have GMs before I do the blackguard shit, so many fucking casters in there.


Edit: Nvm found it, forgot I went to Karthal the sneaky way, the last one was in the inn just outside of Karthal but I had skipped that.

Also got druid promote, damn the heal is good. It's like a 200 auto heal for 4turns in a row, between that and regen, basically don't need to heal shit and can lay down the poison cloud and do some deeps. Also GM stoneskin lasts 9turns and gives 27armor, nice.
 

spronk

FPS noob
23,822
29,054
I'm missing 1 tea as well so not sure where the last one (ohlae) is, I figure its just a crappy quest so I'll get it eventually. Have you completely cleared the castle, lost city, and sewers? All of them have tons of hidden areas, your first mage should always have whispering shadows or whatever the spell is that is basically "find secrets" always on, it gives a ton more XP clearing everything and finding all the hidden rooms.

getting the fire/water/wind stones asap is nice too, one is in skull rock and one is in lost city. I'm up to act3 and last 2 stones and I haven't GMd anything yet with my 4 mage team, just being above level 21 really really helps against blackguards and naga elites. on my way now to dwarf-hometown where I think you get the last part of the fire GM quest. You need the wind/air stone to unlock the portal behind castle for dwarf-hometown (sudafed or something close to that, haha)
 

Angry Amadeus_sl

shitlord
332
0
You need all the obelisks before you're able to find the relic, so yeah not for now, much later, need blessing of air to get one of the obelisks.

On your crusader question, I used heavy and shield yeah. I had 1shield 1heavy for a fairly long time. First max sword, and by that I mean basically put all your points in sword, all the time. You can expert one other thing in act1 too but other than that it's better to sit on the points until you unlock the trainer(which is the NPC at the end of act1, so it really doesn't take long to get it). I think I didn't know though so I might have put points in random shit.

I'd go something like, first 25points into sword but you can use 7points to get light magic to expert for Heal during act1 when you're capped on sword anyway. 7points into shield to equip better shields, 7points in heavy to ease the penalty and potentially equip better armor, then dump into light magic until GM. Get 1pt in crossbow, endurance(optional), warfare(optional). Warfare if you don't have another, the armor debuff attack is pretty good to have but not necessary. Endurance mostly put a point if you have gear with +endurance since you don't get that unless you actually have the skill trained, otherwise leave at 0 until later. I personally prefer getting Mysticism once you have GM light though, as having mana is a lot more useful at that point. After GM light, Mysticism/Shield/Endurance, in my opinion in that order but whatever you feel like.

Stats wise, 2might 1vit 1spirit works well, but early on you won't be casting much anyway so once you have sufficient mana to cast 2-3heals(which you might not even need spirit for, not sure), then just go 2might 2vit until later.
I went that with my first 4mages group but I don't think the shaman adds anything, so my new 4mage setup is runepriest x2, druid, freemage. If spells weren't so expensive, I'd probably drop the freemage but really need that ID and secret detection to save at least that. Druid is great for healing cause you can cast Regeneration+Stoneskin+the "HoT" they get when promoted and basically it does all the healing automatically for multiple turns, then you can spam blizzard or whatever. One runepriest goes Light magic for secondary healing and fire for dmg, other pure fire/magic focus.

4mages actually seems it'll be broken OP once you reach GM on all 4. As in, kill everything in sight in one round, even the mega large packs at the end. It's only rough the first 10ish levels or so, basically act1(and it's not even that rough if you know what you're doing, gust+entangle, or just entangle are your best friends early on imo, I get both on druid and freemage to juggle melee mobs, plus entangle is actually a really good nuke if you level earth on the druid).




As for the question on my optimal party, with just finishing the game in mind(not like killing the cyclops/shadow dragon early or challenge based stuff), I actually think 4mages might be the most optimal, even if it can be shaky early on. In a more traditional party setup, you generally want a freemage in every group for secret detecting, but if you know where the secrets are beforehand(you've played the game already), you could drop him and get a better character.

Assuming you don't though, Freemage(2spirit 2vit for the first 10 levels or so, then 2spirit 1vit 1magic for a while, then 2magic 1vit 1spirit, like say starting 20) with Air/Focus GM, primordial expert, dark expert or master(choice depends on your melee DPS, if you go dagger bladedancer then you want master, if you go barb then you don't). Utility bitch for IDing and secrets detection, also purging shit, then air nuker when not doing that, want to pump vit higher since it's the squishiest character and you don't want to constantly rez him. Consider using the vit and +5health potion on this guy.

Runepriest with GM Earth + Fire and Expert or Master Light(depends on your tastes), 1pt shield(or more later on), 1pt medium, 1magic 1vit 2spirit for the first 15-20levels then 2magic instead. Basically the healer/buffer but can nuke with fire hard when there's no need to heal.

Crusader, GM sword+light, see the guide a few posts before on how to level that one. Support healer, does good damage.

Bladedancer or Barb. The choice here varies, but for example with paladin and master dark on your freemage, you get 2 insane flat damage buffs, so a dagger blade dancer would hit for +60damage flat, per attack. Count 6attacks per round when GM dagger, that's 360damage, not even counting your own damage. That said, that's a late bloomer, dagger GM trainer is the lastest you can reach in the game and is basically right before the end of the game, with only 4attacks it's not quite as good, also no relic daggers I believe. For a more consistent experience, I'd go spear barb. In terms of skills, GM spear+2H for the barb, GM dagger+DW for the bladedancer. Dump spare points in defensive shit. Probably ignore destiny on both of these since they don't get too much out of it(spear and daggers don't have "on crit" effects like sword/axe/mace), and instead do 3might 1vit, with maybe a few levels being 2might 2vit for early safety, but they start with high health so not sure it's needed. Might want to dump +5mana pots and +1spirit pots on your bladedancer so he has mana to use his aoe, but shit's so expensive you probably won't get much use out of it.
Cool, thanks.

Edit: one thing with the stat point allocation. There is a specific type of trap that I can't open, I believe it's Perception based.
 

Crone

Bronze Baronet of the Realm
9,714
3,211
Started my 4 Mage team last night and started tracking the time with it as well. 2 hours in and things are going well so far. RPs are dn nice. If I run out of mana they jab with a spear for 20 damage. Damn good.
 

Column_sl

shitlord
9,833
7
I restarted with all melee, and one rune priest. Now I'm doing much better then the group they assign you.

Got a really good blue 2hander from the spider queen.

I wish this was a mmo, it gives me that EQ feels.
 

Joeboo

Molten Core Raider
8,157
140
Anyone completed the tomb/ruin that is over in the desert near the Crag area that has all the pressure plates on the ground that lower the big columns in the middle of the room, eventually(I assume) giving you access to the treasure?

I can't figure that shit out for anything, I ran all over the room and just randomly lowered a few of them, but I can't figure out any actual pattern at all. Anyone know the pattern, or know of a guide/site for finishing it. Seems like I only have maybe 2 or 3 more parts to lower and i'll be done, but that shit is driving me mad.