Might & Magic X: Legacy

Pyros

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Well if you're starting the last dungeon, it's fairly long, I think it's the largest in the game, it has a good mix of puzzles and hard fights, multiple bosses and shit like that, really cool dungeon. Oh and you better have a light spell cause can't see shit in there half the time, but that's standard by then.

Trying the 4 fighters achievement challenge. 4mages is actually a fuckton easier than this. First you go through potions like candy cause well no sustain so if you get hit twice on the same guy you pretty much have to pot. I know it gets easier later on though, at the end of the game my fighters in my other group were barely taking any damage, it was mostly the freemage getting assraped, so I didn't have to cast heals much at all unless fighting groups of casters. Second part, and by far the worst, is that you need to pay 300 fucking gold to identify items. They don't even sell for that much so unless you know you're gonna use it(and how can you, like if you get a "knock out" immunity necklace, that shit's worthless) you can't even ID, but at the same time non ID gear sells for less than white gear. Pretty fucking stupid. On adventure IDing is only 100g so that's an ok price, but at 300g I don't think I'll break even until at least lvl 15. Probably gonna have to vendor a bunch of unid stuff. On the plus side, that means I can mostly ignore secrets(which I wouldn't be able to open most of the time anyway since I don't have a perception or magic char) since I can't ID the shit in them AND pay for the scroll. Well I guess there's money in the chests too sometimes. Or I can cheese it and ID shit, check what I want, then reload and only ID the stuff I can use.

Gonna be a rough ride, I guess the costs increase didn't take into account not having a primordial expert in your group.
 

Caliane

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yeah. gm balance is a bit weird.

I'm not even sure I would put merc as 2nd tier.
Like... my scout is more powerful in melee then my merc.
Scout can get GM axe, gm end, gm medium armor. master dw, master warfare (and gm xbow)

GM warfare is good and probably balanced... but GM axe is not. GM weapon skills, and gm spells schools are basically completely broken.




As was pointed out earlier, but not quite accurate I think. lets use fire.

Master fire gives 15 skill points at 5% per level. +75% damage. and 15% spell pen.
GM is 23 skill points at 5% for 115% damage. then and ADDITIONAL 5% per skill point, and an additional 20% spell pen.
GM is then, 230% damage, and 35% spell pen.
Seriously, MORE then 3x as much damage.

With spells gm vs not gm is night and day. no idea why its so insanely strong. this is also on top of the fact, you get a new spell as well.

Weapon GM
weapon gm is not quite as bad.
Axe gm is +3% more damage per point.
so a master axe is 15 skill points, getting 2 attack and 5% damage per skill, 30att, 75% damage. GM is 23sp, for 46att, and 115% damage, + 69%, 184% damage total.
Just over double.

Pretty sure this is way more damage then gm warfare.
(defenders can gm axe and warfare..)


GM xbow just adds pierce to your xbow attacks...
yeah, ranged attacks are kindof weak as well.



Gm medium armor adds +5 armor. lol?
GM dodge is ok. a retail strike.
GM shield is pretty good I think. like warfare levels of balance.
 

turbo

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Pyros on your Crusader; do you use heavy armor and a shield? If so where do you focus your stats and skill points over the first act or two?

Thinking Crusador, bladedancer, runepriest, and freemage. All 4 will have healing capability to varying degrees and with the Crusader having good healing I can possibly use my runepriest abit more offesnively like I did in my last game focusing on fire abit (do you go shield with him or get him GM magical focus which looks just absurd)
 

turbo

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Also for pre-ACT II relics, are the only ones you can get are the 4 from the uplay points as well as the sandels?
 

Caliane

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Also for pre-ACT II relics, are the only ones you can get are the 4 from the uplay points as well as the sandels?
there is technically an xbow in the cave with the shadow dragon.

good luck beating him in act 1 though. I took him at level 13/14, in act 2, with some master spells, from seahaven and crag. Its probably very possible with the right party, and spells/skills.






btw, you CAN make a bee line for the Crag, as soon as unlocking the bridge and seahaven. the path is about what you would expect, follow the road, and the path through the mountains you would expect. there are some fairly tough fights right before the Crag. (for a level 11-12)
 

turbo

Molten Core Raider
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there is technically an xbow in the cave with the shadow dragon.

good luck beating him in act 1 though. I took him at level 13/14, in act 2, with some master spells, from seahaven and crag. Its probably very possible with the right party, and spells/skills.






btw, you CAN make a bee line for the Crag, as soon as unlocking the bridge and seahaven. the path is about what you would expect, follow the road, and the path through the mountains you would expect. there are some fairly tough fights right before the Crag. (for a level 11-12)
Thanks. Is the obelisk quest for a relic not completeable until later in the game I take it? Heard there was a good sword from there that my bladedancer may splodge for but assuming you have to go around the world.
 

Pyros

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You need all the obelisks before you're able to find the relic, so yeah not for now, much later, need blessing of air to get one of the obelisks.

On your crusader question, I used heavy and shield yeah. I had 1shield 1heavy for a fairly long time. First max sword, and by that I mean basically put all your points in sword, all the time. You can expert one other thing in act1 too but other than that it's better to sit on the points until you unlock the trainer(which is the NPC at the end of act1, so it really doesn't take long to get it). I think I didn't know though so I might have put points in random shit.

I'd go something like, first 25points into sword but you can use 7points to get light magic to expert for Heal during act1 when you're capped on sword anyway. 7points into shield to equip better shields, 7points in heavy to ease the penalty and potentially equip better armor, then dump into light magic until GM. Get 1pt in crossbow, endurance(optional), warfare(optional). Warfare if you don't have another, the armor debuff attack is pretty good to have but not necessary. Endurance mostly put a point if you have gear with +endurance since you don't get that unless you actually have the skill trained, otherwise leave at 0 until later. I personally prefer getting Mysticism once you have GM light though, as having mana is a lot more useful at that point. After GM light, Mysticism/Shield/Endurance, in my opinion in that order but whatever you feel like.

Stats wise, 2might 1vit 1spirit works well, but early on you won't be casting much anyway so once you have sufficient mana to cast 2-3heals(which you might not even need spirit for, not sure), then just go 2might 2vit until later.
 

Vorph

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As was pointed out earlier, but not quite accurate I think. lets use fire.

Master fire gives 15 skill points at 5% per level. +75% damage. and 15% spell pen.
GM is 23 skill points at 5% for 115% damage. then and ADDITIONAL 5% per skill point, and an additional 20% spell pen.
GM is then, 230% damage, and 35% spell pen.
Seriously, MORE then 3x as much damage.
My earlier post was off, yeah. Isn't it actually 15 skill points for master and 25 for GM though?

I have a question about GM spell schools too, does the GM bonus affect the strength of stat buffs like Hour of Power, Eagle Eye, etc. or is it just for damage and heals?
 

Caliane

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I think its 7 per tier. +1 for mastery? (I was expecting master to be 14. but it says level 15)
its probably 22, not 23.
If gm is 10 points, not 7. I missed that. pryos comment? what does your GM skills say for level?
I'm not actually that far yet. I was projecting by counting in game.


dunno about GM bouns
but in case others had noticed. effects/durations do increase with school mastery as well. (mostly)
like whispering shadows starts at 35 turns duration. but will be like 100 turns if you build up dark.
Stoneskin is like 8 armor for 3 turns at start, but will increase that and the amount of armor it gives.
mine is like 17 armor over 6 turns atm.

Regen stays at 3 turns.
Cyclone and poison cloud don't change duration either.
 

bytes

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Is there a way to reach Crag before you're supposed to go to Karthal? I think you have to move through this desert part of the map, the orcs there absolutely rape face. Would like to GM some magic, but if there's no other path then I'm out of luck I guess.
 

Caliane

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yes. I need air master, and earth master. I was like. seahaven doesn't have them? fuck this shit. going to crag. First thing I did after visiting seahaven.
yes, those orcs are tough. but beatable. was level 11/12, iirc.
And would probably be even easier if you drop the 10k+ on a t3 weapon for someone. I didn't. but seahaven sells high end weapons. higher then crag even it seemed.
I could have gotten a 40 damage+20 fire 1h sword at seahaven if I wanted. which would have doubled my mercs damage. would have blown like half of my cash though on just that weapon, and I was saving for skills/training of course. after training in crag I did still have 9k though.



well not THE first. i went south first, across that bridge, and up into the hills... and got slaughtered by that blackgaurd/dark wizard pack.
 

Column_sl

shitlord
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Hmm there's allot of activity in this thread now.

Does everyone like the game now? because before people in the thread were saying avoid it.
 

Vorph

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I think its 7 per tier. +1 for mastery? (I was expecting master to be 14. but it says level 15)
its probably 22, not 23.
If gm is 10 points, not 7. I missed that. pryos comment? what does your GM skills say for level?
I'm not actually that far yet. I was projecting by counting in game.
I'm basing it on one of the config files I was digging around in to see exactly what warrior difficulty changed:

[skills]
skillPointsPerLevelUp = 3
attributePointsPerLevelUp = 4
requiredSkillLevelNovice = 1
requiredSkillLevelExpert = 7
requiredSkillLevelMaster = 15
requiredSkillLevelGrandMaster = 25


Column: The Early Access game was kind of a mess by all accounts I read (never actually got around to installing it myself). Full release came with a miracle patch.
 

Pyros

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Yeah no it's that, 7 to expert, 15 to master and 25 to grandmaster. There's no +1pt or whatever, unlock the next tier doesn't add a level, it just gives you the passive stuff from it. You can get more than 25 with gear though.

And warrior only changes gold stuff right? Game seems to be exactly the same otherwise, just fucked up prices that make early game a lot harder, and then a few levels later you're rolling in gold again since there's only so much you need to buy anyway.
 

Caliane

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I'm basing it on one of the config files I was digging around in to see exactly what warrior difficulty changed:

[skills]
skillPointsPerLevelUp = 3
attributePointsPerLevelUp = 4
requiredSkillLevelNovice = 1
requiredSkillLevelExpert = 7
requiredSkillLevelMaster = 15
requiredSkillLevelGrandMaster = 25
ah ok. yeah... that just makes it WORSE.
I don't understand why it was designed like that.

GM is just so far beyond not having GM. It really hurts classes like Merc, with no god teir GM weapon skill.
I hope this gets adjusted before any DLC.
 

Vorph

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And warrior only changes gold stuff right? Game seems to be exactly the same otherwise, just fucked up prices that make early game a lot harder, and then a few levels later you're rolling in gold again since there's only so much you need to buy anyway.
Nah, it's a bit more than just gold/prices:

hirelingGoldShareFactor = 1.1
itemSpellsFactor = 1.1
itemConsumablesFactor = 2
itemEquipmentFactor = 1.1
npcSuppliesFactor = 2
npcItemRepairFactor = 2
npcItemIdentifyFactor = 2
npcRestoreFactor = 2
npcResurrectFactor = 2
npcCureFactor = 2
npcRestFactor = 2
npcSkillTrainingFactor = 1.1
npcClassPromotionFactor = 1.1
npcTravelFactor = 1.1
npcHirelingCostsFactor = 2
monsterHealthCoreFactor = 1.5
monsterHealthEliteFactor = 1.2
monsterHealthChampionFactor = 1.1

itemResellMultiplicatorHard = 0.1
damageReceiveFactor = 1.2
 

Crone

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btw pretty sure when you save/load it shows how much time you have put into the game, mines at like 21 or 22 hours (it also says how many days have passed, with an all caster team I'm at like 60+ days due to so much resting)
The save shows in game time, not real time if I remember correctly. So it's basically useless other than giving you a point of reference for how far into that save you are.

So ya, must of missed it, because your mention of 60 days is all I remember seeing, along with the time stamp of the save.
 

Crazily

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Well it's a pretty fun game but buggy as shit. I screwed myself by doing the shadow den before lighthouse. I am not stuck, having completed the lighthouse, I have rosaline and she says go to shadow den.....which is already cleared. I ran around and explored it again and didn't find/see anything to advance the quest. Others seem to be having similar issues. It looks like you need to do the quests in a linear order they want you to or else it won't advance.

Debating if I am going to restart or just put this on the back burner for now....
 

Pyros

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Ah interesting I hadn't noticed. I mean my first playthrough was on normal cause I wasn't sure what to expect in difficulty(I hate selecting a high difficulty then having the game having retarded spikes making it annoying to play), but I've been playing on warrior with my 4mages and 4fighters setups and I didn't really notice much of a difference. I guess part of it for the fighter on is because the uplay relic 2H axe is OP as all fuck. They should have sticked to armor, at least these aren't too broken but having a weapon that basically does the damage of 2 weapons combined is pretty stupid. Same reasoning with the relics they give you from the puzzles, they're all armor(or at least all the early ones), so you don't break balance right away with an OP weapon.

Probably gonna give up on the fighter stuff though, it's not really hard but it's just tedious as shit, bosses are musical chairs, whoever gets hit drinks a pot next turn, stun means everyone defends for 1-5turns until the other guy wakes up cause scrolls are expensive and limited but worst of all, I basically only spam one key and the only input is the order of the hits and my targets, so as to avoid blocks on the guy with the relic weapon.

4mages is a lot more fun.


Crazily, I've done the lighthouse first and the shadow den first too. You clicked the book at the end? That's the thing you're in there for, never had an issue with either order, I do them depending on my group setup and how I feel about the 4 naga pull. Like on my 4fighters group I went to shadow den first and clear it entirely. Right behind the boss there's a book to click and that ends the quest and she leaves you.

Should point out in case of. There are 2 levels in the shadow den. At the end of the first level there's a useless book. Check the wall for a secret revealing the stairs down. Once you finish that and kill/spare Luke, behind him is the book you need to complete the quest.
 

Angry Amadeus_sl

shitlord
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What I like most about this game (and tile games in general) is that it forces your imagination into play. Walk into a shop, see the priestess standing by a pillar of light; "What else is back there?" - you wonder these things while you advance through the game. More games could take a lesson from it - less focus on graphic overload, more emphasis on imagination and creating the desire to explore. I feel like games as a whole have forgotten this.