Pyros
<Silver Donator>
Got my Runepriests promotion, game just got a ton easier. First they don't get resisted as much now they're GM fire, so that's really good, and they're also hitting a lot harder as expected. The GM Fire spell is ok, kinda, it's basically like sparks but obviously a ton stronger, it crits for 1400 with GM focus+fire, which is pretty hilarious but the mana cost means unless you're hitting 5+targets it's pretty shit.
The thing though that's really OP is the Runelord Fire Rune skill that you get. Reading the description it looks fairly unimpressive, but it's not just a one tile rune, it's a 3tiles width(basically one tile then all the adjacent tiles to it). It drops it 1tile forward(so not in front of you, but the one after) so it has a fairly large reach, then it stays for 3turns and does firebolt damage to everything in it every turn. Better, they STACK. I have 2runepriests, I can drop 2 runes, then mobs take damage twice per turn. But even better? They stack from the same rune priests too. You can stack 4(I think by the time you cast 6 the first one disapear before dealing dmg) which is hilarious damage. Know when the bosses start like 2rounds away from you before moving in? They reach melee range they're almost already dead from standing in all the runes lol. The only, and massive downside is the rune isn't usable in melee range, because if a mob is in front it'll cast the rune on it instead of behind the mob. That means YOU are in the rune aoe, so you take like 200dmg per turn for 3turns, generally die especially if you cast 2. But eh, can fireball, firebolt or fireburst anyway so no big deal.
So what happens now is I just stack the ground shit and mobs tend to die trying to reach me. Like I'll spam fire runes then once mobs are one round from melee my druid lays down a poison cloud and my freemage a cyclone(soon thunderstorm) and just keep going like that spamming aoes everywhere. It's pretty hilarious to see an entire room of blackguards shit dying before they even take a swing at me. Oh and when they do? +27armor stoneskin and 16% damage reduction liquid membrane(not GM water yet, expect it to be 20+% when I get that), so they do no damage. The minotaur boss took a swing at my freemage and crit him for 43. That's the freemage too, the weakest of my 4chars, my 2runepriests have shields and 40+ armor and my druid has a staff with a block attempt and 40armor from the unbreakable.
Anyway it's going nicely now, but fuck the start of act3 was rough with all casters, I couldn't kill anything easily it was just resists everywhere, plus pretty much every mob has either fire, air or earth resistance, meaning one of my char was always useless.
The thing though that's really OP is the Runelord Fire Rune skill that you get. Reading the description it looks fairly unimpressive, but it's not just a one tile rune, it's a 3tiles width(basically one tile then all the adjacent tiles to it). It drops it 1tile forward(so not in front of you, but the one after) so it has a fairly large reach, then it stays for 3turns and does firebolt damage to everything in it every turn. Better, they STACK. I have 2runepriests, I can drop 2 runes, then mobs take damage twice per turn. But even better? They stack from the same rune priests too. You can stack 4(I think by the time you cast 6 the first one disapear before dealing dmg) which is hilarious damage. Know when the bosses start like 2rounds away from you before moving in? They reach melee range they're almost already dead from standing in all the runes lol. The only, and massive downside is the rune isn't usable in melee range, because if a mob is in front it'll cast the rune on it instead of behind the mob. That means YOU are in the rune aoe, so you take like 200dmg per turn for 3turns, generally die especially if you cast 2. But eh, can fireball, firebolt or fireburst anyway so no big deal.
So what happens now is I just stack the ground shit and mobs tend to die trying to reach me. Like I'll spam fire runes then once mobs are one round from melee my druid lays down a poison cloud and my freemage a cyclone(soon thunderstorm) and just keep going like that spamming aoes everywhere. It's pretty hilarious to see an entire room of blackguards shit dying before they even take a swing at me. Oh and when they do? +27armor stoneskin and 16% damage reduction liquid membrane(not GM water yet, expect it to be 20+% when I get that), so they do no damage. The minotaur boss took a swing at my freemage and crit him for 43. That's the freemage too, the weakest of my 4chars, my 2runepriests have shields and 40+ armor and my druid has a staff with a block attempt and 40armor from the unbreakable.
Anyway it's going nicely now, but fuck the start of act3 was rough with all casters, I couldn't kill anything easily it was just resists everywhere, plus pretty much every mob has either fire, air or earth resistance, meaning one of my char was always useless.