So how does this control in PC, is it set up like a shooter with minimal skills?Or is it like wow with hot bars filled with skills and shit you need to perform.
There's items but you use them as you need them rather than on cooldown, and even then you'll generally only have a few items you'll want to use on a given hunt(healing potions obviously which come in various sizes, attack buffs that you pop before engaging the monsters, maybe some item to clear specific debuff on the monsters). Then you have mantles that you put on, 2 of them that provides utility for a set duration then go on cooldown, and palico skills if you're not playing multi(palicos are little cats that serve as like "half a player" to help you when not in a full party, you can gear them and they have special tools which come with skills). You can put all of this on a traditional mmo bar(although it's only displayed when you hold a button) or on a radial menu for gamepad, but other than that the actual combat gameplay doesn't have skills, you simply press the buttons to do thing, it's action combat. So like if you do forward+attack you get a different move than neutral attack. There's a bunch of different buttons that do different things and you combine them into a fairly wide variety of moves.
Some weapons are more complex, for example Charge Blade has 2 different modes and you have a large amount of moves for each set as well as a charging mechanic and buffing mechanic that changes some moves or gives them special properties, while others are more straightforward such as lance which is mostly straight attacks and blocks/counters, no separate ressource, no charging stuff, no self buffs, just a shield and a lance and you poke stuff and block stuff(mind you it's a very fun weapon to use since you can counter pretty much everything and it has great mobility and great precise reach).
You can kinda imagine Dark Souls, but with somewhat faster/more fluid combat(still heavy punishing combat not cancel out of every move with your spammable high iframe dodge stuff like Devil May Cry), where the focus is purely hunting bosses that are spawned in large somewhat open levels, and you can play with up to 3 other people(although DS3 you could play with like 2 or 3 other ppl with the right covenants iirc). Each monster drops their own parts, which craft their own set of armor and weapons, and you mix and match sets, hunting specific monsters until you get all the drops your need to craft the stuff you want to make your character stronger, to fight stronger monsters and so on. There's a story but the story is basically "oh no monster x is here, we should kill it, oh wait monster y showed up, let's kill that too" and so on until you've killed everything.