If you check the transmuting lady, any materials in the list means you already have killed it. Note that killing tempered monsters also unlock the normal material, so you only need to kill that if you want to limit how much stuff you're killing. After that you kinda need to make a list.Is there an easy way to tell which monsters you've already killed in the GL?
https://docs.google.com/spreadsheets/d/1v0DL9tCsQQlIAoYob_Kli8NMtIJ4lbX2i5tgQVw5owk/edit#gid=517604184
If you check the transmuting lady, any materials in the list means you already have killed it. Note that killing tempered monsters also unlock the normal material, so you only need to kill that if you want to limit how much stuff you're killing. After that you kinda need to make a list.
There might be a better way but what I did is took this excel spreadsheet I found on reddit(adding it as code so it doesn't open automatically in the post):Then I selected the J column and inserted a checkbox for every line, cleaned it up a bit(removing the checkboxes when there wasn't any monster) and then just clicked them on the list, was a nice way to track them and also see where the monsters spawn and stuff without checking something else.Code:https://docs.google.com/spreadsheets/d/1v0DL9tCsQQlIAoYob_Kli8NMtIJ4lbX2i5tgQVw5owk/edit#gid=517604184
To get everything you'll have to level some stuff then drop them. Only forest can be leveled to 6 then dropped, since the highest unique monster there is Scarred Garuga which spawns at 6, unlike other region which generally have the tempered version of their unique monster spawns at 7(Rajang volcanic, Brute Tigrex Vale, Silver Rath Coral, Gold Rath Wildspire, Stygian Tundra). Note that since you need to level your MR first, it's better to just level stuff you need for charms and what not(for example temp radobaan for guard charm) when it's capped, and then focus on the regions once you get close to being MR100. The first to 7 should probably be Coral since you want Temp Namielle for health augments asap.
Yeah augmenting armor only increases the upgrade cap so you get more defense, it's pretty good once you get to tempered elder dragons hunting though since those hurt a lot and with normal defenses you can get one shot by some stuff. To augment armor you need generic tier 3(elder dragons and rajang/bazel etc monsters) GL stuff. Weapon augments have more stuff and are more like "enchants" in other games, can get lifesteal(health augment), add slots or increase attack/affinity/elem dmg/defense. Mostly you'll want affinity+health augments since that's the best value.Thanks for this.
The Health augments are still to weapon right? There are no augments to armor except max level removal?
Not sure what you mean but KT was easy too. You'll sometimes wipe because you have some real retards in your team but most of the time it's easy even in pubs with pretty bad players(as long as they heal themselves). Safi isn't much different in that regard. Big positive compared to KT though is you don't take 25years to find the right weapons. I already have like 4 or 5 of the weapons I wanted, only need a few more, after that it's just dracolite to roll stuff.
Not sure what you mean but KT was easy too. You'll sometimes wipe because you have some real retards in your team but most of the time it's easy even in pubs with pretty bad players(as long as they heal themselves). Safi isn't much different in that regard. Big positive compared to KT though is you don't take 25years to find the right weapons. I already have like 4 or 5 of the weapons I wanted, only need a few more, after that it's just dracolite to roll stuff.
2nd health augment is shit, better use affinity, attack or elemental depending on the weapon type.Yeah...I have all the weapons I care about really.
Just got a string of BAAAAAAD players. Like the worst since I have started playing. 2 HBG guys in my group. I'm putting out DPS equal to BOTH of them.
I can play full burst now and it's nuts with my new gunlance!
Is that second health aug worth the farm?
Base artillery is 3, if you have 4 you have the set bonus, you just, you know, need to have 5 artillery equipped. Slot in an additional deco, it only increases the cap, not the actual amount.Ok. Can someone explain to me if I am doing this right. I thought the purpose of putting the Zorah Mag on the gun was so that I could use 1 less piece of armor. I have that...but I am not getting the 5th piece set bonus.
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It only increases the cap, not the actual amount.