Monsters and Memories (Project_N) - Old School Indie MMO

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Nirgon

Log Wizard
14,859
24,439
Yeah i have that feeling as well. I played one for a bit in previous betas/tests and it's changed since it's initial design a fair chunk. The concept still attracts me quite a bit, and the proccy goodness feels real good when it goes your way- so i'd probably twink the shit out of one. But unless they do some more work on how the procs work/class design it's gonna be a rough call to main.


Air elemental is the one with the mana regen aura? That makes a ton of otherwise mana starved classes feel so much better at low levels.

air elemental one gives windfury (chance to extra swing) which can get you spellblade procs last i tried it
 

bolok

Trakanon Raider
1,147
626
Ahh. That'd give you some extra juice in the window. But ever since they switched from the 30 min passive buff to the high mana cost "nuke" window with procs they've been pretty mana starved in a steady pulling group situation. The procs don't trigger from off hand once you get dual wield, so the low % but stackable slow ice proc option has a bit of a design problem. It would be cool if you could have both up at once but as it was coded last i checked into it, that was a no go.
 
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First

Trakanon Raider
37
62
Excellent! Time for some fun this weekend!


If my crossover Mac version decides to work
Some launcher & char creation/plane of meat results with Crossover 25 (M1 Air) just before this last week's stress test. Make sure to read the last note -
  • Sync options - launcher crashes with Msync. Esync & Default - no known difference, so recommend leave default
  • In game options - no obvious difference with vsync at all, Compatibility/Performance seem identical, Recommended is a tad bit slower, but not super noticable, all seem to work fine
  • Graphics options -
-- Auto & Wine - Default appears to use Wine, has odd stutter, hard to describe
-- D3DMetal - Client crashes
-- DXMT - gltichy swiss cheese characters result in campfire & NH offline scene, but NOT character select (no clue about in game), appears fine otherwise
-- DXVK - launcher has black screen but works, if you guess & hit where play button is in launcher game launches fine - LONG delay with black screen before loading - plays 100% fine/normal after that, best option I think
- Any other wine config options not explored.

Recommend patch game fully first, then swap to DXVK. Can compare compatibility/performance/recommended, can try DXMT if desired


I haven't been able to get the launcher working with Whisky unfortunately. I have never tested parallels or done a homebrew setup. I didn't check anything in game this last stress test on my Mac. In the past (before the Unity 6 update) - FPS isn't great on the m1 air in Night Harbor (20-25ish) with no players, but it runs fine otherwise.

Note - The last few test client builds have been with a dx12 client. This is possibly the cause of some of the aberrant behaviors mentioned above with each graphics option. The client for the April test should be back to dx11. So you may benefit from testing the above combos again. I'm particularly interested in checking out performance with DXMT for example (which was added with Crossover 25 and is said to be pretty performant).
 
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First

Trakanon Raider
37
62
The only neg I'll hit on is that, when I went exploring, it was unreachable. You could see it but never reach it no matter the path you took.

Hopefully they make it a real place and not just an instance.

- The castle/zone is called Fallen Watch (I'll note that it is listed as an EA zone on the website)
- You're correct - it is currently unreachable by design, but last I knew was going to eventually have a path up (even if you could reach it now, I'd be surprised if the zone lines were enabled)
- The model up on the cliff was updated about a year ago to the current model, that's probably about as much of a teaser as you're likely to get for awhile on the zone itself

There's a bunch of stuff in the game that hasn't necessarily been shown or discussed much (or at all) - some of in plain sight. Players will just have to uncover a bunch of stuff in game/as a community.
 
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Siliconemelons

Naxxramas 1.0 Raider
12,586
19,153
Some launcher & char creation/plane of meat results with Crossover 25 (M1 Air) just before this last week's stress test. Make sure to read the last note -
  • Sync options - launcher crashes with Msync. Esync & Default - no known difference, so recommend leave default
  • In game options - no obvious difference with vsync at all, Compatibility/Performance seem identical, Recommended is a tad bit slower, but not super noticable, all seem to work fine
  • Graphics options -
-- Auto & Wine - Default appears to use Wine, has odd stutter, hard to describe
-- D3DMetal - Client crashes
-- DXMT - gltichy swiss cheese characters result in campfire & NH offline scene, but NOT character select (no clue about in game), appears fine otherwise
-- DXVK - launcher has black screen but works, if you guess & hit where play button is in launcher game launches fine - LONG delay with black screen before loading - plays 100% fine/normal after that, best option I think
- Any other wine config options not explored.

Recommend patch game fully first, then swap to DXVK. Can compare compatibility/performance/recommended, can try DXMT if desired


I haven't been able to get the launcher working with Whisky unfortunately. I have never tested parallels or done a homebrew setup. I didn't check anything in game this last stress test on my Mac. In the past (before the Unity 6 update) - FPS isn't great on the m1 air in Night Harbor (20-25ish) with no players, but it runs fine otherwise.

Note - The last few test client builds have been with a dx12 client. This is possibly the cause of some of the aberrant behaviors mentioned above with each graphics option. The client for the April test should be back to dx11. So you may benefit from testing the above combos again. I'm particularly interested in checking out performance with DXMT for example (which was added with Crossover 25 and is said to be pretty performant).

Yeah the black screen for login was how it was working for me before the new client- i had to turn off mouse cursor acceleration to have loading bar zone in work…it did not like the cursor change if in a window or something.

But what i am not getting done now is..the basic setup - install. Lol

I make a bottle, run the launcher.exe and just poof- error and thats that.. even moved the folder to “in” the bottle drive, nope. Sad
 

GuardianX

Perpetually Pessimistic
<Bronze Donator>
7,354
18,844
- The castle/zone is called Fallen Watch (I'll note that it is listed as an EA zone on the website)
- You're correct - it is currently unreachable by design, but last I knew was going to eventually have a path up (even if you could reach it now, I'd be surprised if the zone lines were enabled)
- The model up on the cliff was updated about a year ago to the current model, that's probably about as much of a teaser as you're likely to get for awhile on the zone itself

There's a bunch of stuff in the game that hasn't necessarily been shown or discussed much (or at all) - some of in plain sight. Players will just have to uncover a bunch of stuff in game/as a community.

Awesome! Yeah it's really hard to truly neg the game as it still super early and it has a long way to go and paths to branch from, the "Negs" I do have are more of the "it's uncertain" rather than completely "Red Flag".

Even my "Spell Book and everything goes when you die" "neg" is more of a "I wonder how this will work in practice than theory". I mean I still expect people to rage-quit the game forever over a lost corpse because they did that in EQ too...but really...people will quit things if there is a modicum of challenge these days. Still, even on short tests I find myself getting taken further and further into the concept of the game. It's like finding a new food that has a slight quirk to it but days later you are like "Damn I want some more". I think it's pretty telling that the same people that have issues with things keep coming back to MnM even though they find some things funky.
 

Nirgon

Log Wizard
14,859
24,439
so EQ wizard vs pantheon wizard then lol

I did notice that MnM wiz has some mana regen ability though very early on that is quite good...we were rolling necro (me), wiz, druid, bard, monk last test

Ya pretty close to EQ wizard right now but development is ongoing and interested in everything coming from here